2014-03-11 17:13:54 +08:00
|
|
|
/****************************************************************************
|
2018-01-29 16:25:32 +08:00
|
|
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
2021-08-31 15:50:18 +08:00
|
|
|
Copyright (c) Bytedance Inc.
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2021-08-31 15:50:18 +08:00
|
|
|
https://adxe.org
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef __LAYOUT_H__
|
|
|
|
#define __LAYOUT_H__
|
|
|
|
|
|
|
|
#include "ui/UIWidget.h"
|
2014-07-21 17:45:56 +08:00
|
|
|
#include "ui/GUIExport.h"
|
2014-06-04 14:26:21 +08:00
|
|
|
#include "renderer/CCCustomCommand.h"
|
|
|
|
#include "renderer/CCGroupCommand.h"
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
#include "renderer/CCCallbackCommand.h"
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* @addtogroup ui
|
|
|
|
* @{
|
|
|
|
*/
|
2015-03-26 15:47:14 +08:00
|
|
|
NS_CC_BEGIN
|
|
|
|
|
2014-06-04 14:26:21 +08:00
|
|
|
class DrawNode;
|
|
|
|
class LayerColor;
|
|
|
|
class LayerGradient;
|
2015-11-25 14:14:17 +08:00
|
|
|
class StencilStateManager;
|
2015-12-05 00:26:07 +08:00
|
|
|
struct CC_DLL ResourceData;
|
2014-07-30 16:33:37 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
namespace ui {
|
2014-05-15 10:07:42 +08:00
|
|
|
|
2014-05-28 10:11:49 +08:00
|
|
|
class LayoutManager;
|
2014-07-30 16:33:37 +08:00
|
|
|
class Scale9Sprite;
|
2014-06-04 14:26:21 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
*@brief Layout interface for creating LayoutManger and do actual layout.
|
2015-03-30 21:38:32 +08:00
|
|
|
* @js NA
|
2015-03-25 18:17:58 +08:00
|
|
|
*/
|
2014-07-21 17:45:56 +08:00
|
|
|
class CC_GUI_DLL LayoutProtocol
|
2014-05-15 10:07:42 +08:00
|
|
|
{
|
|
|
|
public:
|
2015-03-27 20:56:12 +08:00
|
|
|
/**
|
|
|
|
*@brief Default constructor.
|
|
|
|
*/
|
2014-05-15 10:07:42 +08:00
|
|
|
LayoutProtocol(){}
|
2015-03-27 20:56:12 +08:00
|
|
|
/**
|
|
|
|
*@brief Default destructor.
|
|
|
|
*/
|
2014-05-15 10:07:42 +08:00
|
|
|
virtual ~LayoutProtocol(){}
|
2015-03-27 20:56:12 +08:00
|
|
|
|
2014-05-15 10:07:42 +08:00
|
|
|
|
2015-03-27 20:56:12 +08:00
|
|
|
/**
|
|
|
|
* @brief Create a custom layout manager.
|
|
|
|
*
|
|
|
|
* @return A LayoutManager descendants instance.
|
|
|
|
*/
|
2014-05-28 10:11:49 +08:00
|
|
|
virtual LayoutManager* createLayoutManager() = 0;
|
2015-03-27 20:56:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Return the content size of layout.
|
|
|
|
*
|
|
|
|
* @return A content size in Size.
|
|
|
|
*/
|
2014-05-27 13:49:00 +08:00
|
|
|
virtual Size getLayoutContentSize()const = 0;
|
2015-03-27 20:56:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get all elements of the layout.
|
|
|
|
*
|
|
|
|
* @return A vector of Node pointers.
|
|
|
|
*/
|
2014-05-27 10:19:05 +08:00
|
|
|
virtual const Vector<Node*>& getLayoutElements()const = 0;
|
2015-03-27 20:56:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The main function to do the layout job.
|
|
|
|
* Different layout manager should implement its own layout algorithm.
|
|
|
|
*
|
|
|
|
*/
|
2014-05-15 10:23:25 +08:00
|
|
|
virtual void doLayout() = 0;
|
2014-05-15 10:07:42 +08:00
|
|
|
};
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
*@brief A container for holding a few child widgets.
|
|
|
|
*
|
|
|
|
* The child widgets could be rearranged according to the layout type and it also enables clipping, set background image and color.
|
|
|
|
*
|
|
|
|
* There are mainly four types of layout:
|
|
|
|
* - Absolute layout: This the default layout type, child elements are arranged by their absolute position.
|
|
|
|
* - Horizontal layout: child elements are arranged horizontally.
|
|
|
|
* - Vertical layout: child elements are arranged vertically.
|
|
|
|
* - Relative layout: child elements are arranged relative to certain rules.
|
|
|
|
*
|
|
|
|
*/
|
2014-07-21 17:45:56 +08:00
|
|
|
class CC_GUI_DLL Layout : public Widget, public LayoutProtocol
|
2014-03-11 17:13:54 +08:00
|
|
|
{
|
|
|
|
|
|
|
|
DECLARE_CLASS_GUI_INFO
|
|
|
|
|
|
|
|
public:
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Layout type, default is ABSOLUTE.
|
|
|
|
*/
|
2014-05-12 18:00:54 +08:00
|
|
|
enum class Type
|
2014-05-09 16:49:00 +08:00
|
|
|
{
|
|
|
|
ABSOLUTE,
|
|
|
|
VERTICAL,
|
|
|
|
HORIZONTAL,
|
2021-08-31 15:50:18 +08:00
|
|
|
RELATIVE,
|
|
|
|
CENTER_VERTICAL,
|
2014-05-09 16:49:00 +08:00
|
|
|
};
|
2014-05-09 17:05:36 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Clipping Type, default is STENCIL.
|
|
|
|
*/
|
2014-05-12 18:00:54 +08:00
|
|
|
enum class ClippingType
|
|
|
|
{
|
|
|
|
STENCIL,
|
|
|
|
SCISSOR
|
|
|
|
};
|
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Background color type, default is NONE.
|
|
|
|
*/
|
2014-05-09 17:05:36 +08:00
|
|
|
enum class BackGroundColorType
|
|
|
|
{
|
|
|
|
NONE,
|
|
|
|
SOLID,
|
|
|
|
GRADIENT
|
|
|
|
};
|
2014-05-12 18:00:54 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
|
|
|
* Default constructor
|
2015-03-30 21:38:32 +08:00
|
|
|
* @js ctor
|
2015-03-30 15:47:47 +08:00
|
|
|
* @lua new
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
|
|
|
Layout();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Default destructor
|
2015-03-30 21:38:32 +08:00
|
|
|
* @js NA
|
2015-03-30 15:47:47 +08:00
|
|
|
* @lua NA
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
|
|
|
virtual ~Layout();
|
|
|
|
|
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Create a empty layout.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
|
|
|
static Layout* create();
|
2014-05-12 18:00:54 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Sets a background image for layout.
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
|
|
|
* @param fileName image file path.
|
2015-03-25 18:17:58 +08:00
|
|
|
* @param texType @see TextureResType.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
2014-05-09 14:56:05 +08:00
|
|
|
void setBackGroundImage(const std::string& fileName,TextureResType texType = TextureResType::LOCAL);
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Sets a background image capinsets for layout, it only affects the scale9 enabled background image
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @param capInsets The capInsets in Rect.
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
|
|
|
*/
|
|
|
|
void setBackGroundImageCapInsets(const Rect& capInsets);
|
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Query background image's capInsets size.
|
|
|
|
*@return The background image capInsets.
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
const Rect& getBackGroundImageCapInsets()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Sets Color Type for layout's background
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @param type @see `BackGroundColorType`
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
2014-05-09 17:05:36 +08:00
|
|
|
void setBackGroundColorType(BackGroundColorType type);
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Query the layout's background color type.
|
|
|
|
*@return The layout's background color type.
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
BackGroundColorType getBackGroundColorType()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Enable background image scale9 rendering.
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @param enabled True means enable scale9 rendering for background image, false otherwise.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
|
|
|
void setBackGroundImageScale9Enabled(bool enabled);
|
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Query background image scale9 enable status.
|
2015-10-23 15:37:33 +08:00
|
|
|
*@return Whether background image is scale9 enabled or not.
|
2015-03-25 18:17:58 +08:00
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
bool isBackGroundImageScale9Enabled()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Set background color for layout
|
|
|
|
* The color only applies to layout when it's color type is BackGroundColorType::SOLIDE
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @param color Color in Color3B.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
|
|
|
void setBackGroundColor(const Color3B &color);
|
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Query the layout's background color.
|
|
|
|
*@return Background color in Color3B.
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
const Color3B& getBackGroundColor()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Set start and end background color for layout.
|
|
|
|
* This setting only take effect when the layout's color type is BackGroundColorType::GRADIENT
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @param startColor Color value in Color3B.
|
|
|
|
* @param endColor Color value in Color3B.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
|
|
|
void setBackGroundColor(const Color3B &startColor, const Color3B &endColor);
|
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Get the gradient background start color.
|
|
|
|
*@return Gradient background start color value.
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
const Color3B& getBackGroundStartColor()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Get the gradient background end color.
|
|
|
|
* @return Gradient background end color value.
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
const Color3B& getBackGroundEndColor()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Sets background color opacity of layout.
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @param opacity The opacity in `GLubyte`.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
2019-06-05 17:58:33 +08:00
|
|
|
void setBackGroundColorOpacity(uint8_t opacity);
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Get the layout's background color opacity.
|
|
|
|
*@return Background color opacity value.
|
|
|
|
*/
|
2019-06-05 17:58:33 +08:00
|
|
|
uint8_t getBackGroundColorOpacity()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Sets background color vector for layout.
|
|
|
|
* This setting only take effect when layout's color type is BackGroundColorType::GRADIENT
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @param vector The color vector in `Vec2`.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
2014-05-15 01:07:09 +08:00
|
|
|
void setBackGroundColorVector(const Vec2 &vector);
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Get the layout's background color vector.
|
|
|
|
*@return Background color vector.
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
const Vec2& getBackGroundColorVector()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Set layout's background image color.
|
|
|
|
*@param color Background color value in `Color3B`.
|
|
|
|
*/
|
2014-03-14 15:38:43 +08:00
|
|
|
void setBackGroundImageColor(const Color3B& color);
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Set opacity of background image.
|
|
|
|
*@param opacity Background image opacity in GLubyte.
|
|
|
|
*/
|
2019-06-05 17:58:33 +08:00
|
|
|
void setBackGroundImageOpacity(uint8_t opacity);
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Get color of layout's background image.
|
|
|
|
*@return Layout's background image color.
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
const Color3B& getBackGroundImageColor()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Get the opacity of layout's background image.
|
|
|
|
* @return The opacity of layout's background image.
|
|
|
|
*/
|
2019-06-05 17:58:33 +08:00
|
|
|
uint8_t getBackGroundImageOpacity()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove the background image of layout.
|
|
|
|
*/
|
|
|
|
void removeBackGroundImage();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets background image texture size.
|
|
|
|
*
|
|
|
|
* @return background image texture size.
|
|
|
|
*/
|
|
|
|
const Size& getBackGroundImageTextureSize() const;
|
|
|
|
|
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Toggle layout clipping.
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* If you do need clipping, you pass true to this function.
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @param enabled Pass true to enable clipping, false otherwise.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
|
|
|
virtual void setClippingEnabled(bool enabled);
|
|
|
|
|
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Change the clipping type of layout.
|
|
|
|
* On default, the clipping type is `ClippingType::STENCIL`.
|
|
|
|
* @see `ClippingType`
|
|
|
|
*@param type The clipping type of layout.
|
|
|
|
*/
|
|
|
|
void setClippingType(ClippingType type);
|
|
|
|
|
|
|
|
/**
|
|
|
|
*
|
|
|
|
* @see `setClippingType(ClippingType)`
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
ClippingType getClippingType()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets if layout is clipping enabled.
|
|
|
|
*
|
|
|
|
* @return if layout is clipping enabled.
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
virtual bool isClippingEnabled()const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the "class name" of widget.
|
|
|
|
*/
|
|
|
|
virtual std::string getDescription() const override;
|
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Change the layout type.
|
|
|
|
*@param type Layout type.
|
|
|
|
*/
|
2014-05-12 18:00:54 +08:00
|
|
|
virtual void setLayoutType(Type type);
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Query layout type.
|
|
|
|
*@return Get the layout type.
|
|
|
|
*/
|
2014-05-12 18:00:54 +08:00
|
|
|
virtual Type getLayoutType() const;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-27 17:09:54 +08:00
|
|
|
|
|
|
|
virtual void addChild(Node* child)override;
|
|
|
|
virtual void addChild(Node * child, int localZOrder)override;
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
|
|
|
* Adds a child to the container with z order and tag
|
|
|
|
*
|
|
|
|
* If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
|
|
|
|
*
|
|
|
|
* @param child A child node
|
2015-03-27 17:09:54 +08:00
|
|
|
* @param localZOrder Z order for drawing priority. Please refer to setLocalZOrder(int)
|
2015-10-09 16:59:11 +08:00
|
|
|
* @param tag A integer to identify the node easily. Please refer to setTag(int)
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
2015-03-27 18:26:14 +08:00
|
|
|
virtual void addChild(Node* child, int localZOrder, int tag) override;
|
|
|
|
virtual void addChild(Node* child, int localZOrder, const std::string &name) override;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2014-05-31 07:42:05 +08:00
|
|
|
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
virtual void removeChild(Node* child, bool cleanup = true) override;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes all children from the container with a cleanup.
|
|
|
|
*
|
|
|
|
* @see `removeAllChildrenWithCleanup(bool)`
|
|
|
|
*/
|
|
|
|
virtual void removeAllChildren() override;
|
|
|
|
/**
|
|
|
|
* Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
|
|
|
|
*
|
2015-10-09 16:59:11 +08:00
|
|
|
* @param cleanup true if all running actions on all children nodes should be cleanup, false otherwise.
|
2014-03-11 17:13:54 +08:00
|
|
|
* @js removeAllChildren
|
|
|
|
* @lua removeAllChildren
|
|
|
|
*/
|
|
|
|
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
|
|
|
|
|
2014-07-21 17:45:56 +08:00
|
|
|
/**
|
|
|
|
* force refresh widget layout
|
|
|
|
*/
|
2014-12-22 09:55:29 +08:00
|
|
|
virtual void forceDoLayout();
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2014-07-21 17:45:56 +08:00
|
|
|
/**
|
|
|
|
* request to refresh widget layout
|
|
|
|
*/
|
2015-09-14 11:51:03 +08:00
|
|
|
virtual void requestDoLayout();
|
2014-03-11 17:13:54 +08:00
|
|
|
|
2015-03-30 15:47:47 +08:00
|
|
|
/**
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2014-03-11 17:13:54 +08:00
|
|
|
virtual void onEnter() override;
|
2015-03-30 15:47:47 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2014-03-11 17:13:54 +08:00
|
|
|
virtual void onExit() override;
|
2014-05-04 14:50:12 +08:00
|
|
|
|
2017-01-04 11:06:44 +08:00
|
|
|
virtual void setGlobalZOrder(float globalZOrder) override;
|
|
|
|
|
2014-05-04 14:50:12 +08:00
|
|
|
/**
|
|
|
|
* If a layout is loop focused which means that the focus movement will be inside the layout
|
|
|
|
*@param loop pass true to let the focus movement loop inside the layout
|
|
|
|
*/
|
|
|
|
void setLoopFocus(bool loop);
|
|
|
|
|
|
|
|
/**
|
2014-05-07 14:06:44 +08:00
|
|
|
*@return If focus loop is enabled, then it will return true, otherwise it returns false. The default value is false.
|
2014-05-04 14:50:12 +08:00
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
bool isLoopFocus()const;
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
*@param pass To specify whether the layout pass its focus to its child
|
|
|
|
*/
|
|
|
|
void setPassFocusToChild(bool pass);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return To query whether the layout will pass the focus to its children or not. The default value is true
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
bool isPassFocusToChild()const;
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
|
|
|
|
* If the widget is not in a layout, it will return itself
|
2015-03-27 17:09:54 +08:00
|
|
|
*@param direction the direction to look for the next focused widget in a layout
|
2014-05-04 14:50:12 +08:00
|
|
|
*@param current the current focused widget
|
|
|
|
*@return the next focused widget in a layout
|
|
|
|
*/
|
2014-05-07 14:26:41 +08:00
|
|
|
virtual Widget* findNextFocusedWidget(FocusDirection direction, Widget* current) override;
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**
|
2014-05-07 14:26:41 +08:00
|
|
|
* To specify a user-defined functor to decide which child widget of the layout should get focused
|
2014-05-04 14:50:12 +08:00
|
|
|
* @param FocusDirection the finding direction
|
2014-05-08 11:24:09 +08:00
|
|
|
* @param this previous focused widget
|
2014-05-04 14:50:12 +08:00
|
|
|
* @return return the index of widget in the layout
|
|
|
|
*/
|
2014-05-07 18:27:05 +08:00
|
|
|
std::function<int(FocusDirection, Widget*)> onPassFocusToChild;
|
2015-06-29 14:41:03 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Override function. Set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true.
|
|
|
|
* @param mask Mask being set
|
|
|
|
* @param applyChildren If true call this function recursively from this node to its children.
|
|
|
|
*/
|
|
|
|
virtual void setCameraMask(unsigned short mask, bool applyChildren = true) override;
|
2014-04-19 00:30:34 +08:00
|
|
|
|
2015-12-05 00:26:07 +08:00
|
|
|
ResourceData getRenderFile();
|
2015-11-18 13:38:29 +08:00
|
|
|
|
2014-03-21 13:44:29 +08:00
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
2014-03-11 17:13:54 +08:00
|
|
|
//override "init" method of widget.
|
|
|
|
virtual bool init() override;
|
2014-03-21 13:44:29 +08:00
|
|
|
|
|
|
|
protected:
|
2014-03-11 17:13:54 +08:00
|
|
|
//override "onSizeChanged" method of widget.
|
|
|
|
virtual void onSizeChanged() override;
|
|
|
|
|
|
|
|
//init background image renderer.
|
|
|
|
void addBackGroundImage();
|
|
|
|
|
|
|
|
void supplyTheLayoutParameterLackToChild(Widget* child);
|
|
|
|
virtual Widget* createCloneInstance() override;
|
|
|
|
virtual void copySpecialProperties(Widget* model) override;
|
|
|
|
virtual void copyClonedWidgetChildren(Widget* model) override;
|
|
|
|
|
2014-05-31 07:42:05 +08:00
|
|
|
void stencilClippingVisit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags);
|
|
|
|
void scissorClippingVisit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags);
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
void setStencilClippingSize(const Size& size);
|
|
|
|
const Rect& getClippingRect();
|
2014-05-14 18:24:23 +08:00
|
|
|
|
2014-05-15 10:23:25 +08:00
|
|
|
virtual void doLayout()override;
|
2014-05-28 10:11:49 +08:00
|
|
|
virtual LayoutManager* createLayoutManager()override;
|
2014-05-27 13:49:00 +08:00
|
|
|
virtual Size getLayoutContentSize()const override;
|
2014-05-27 10:19:05 +08:00
|
|
|
virtual const Vector<Node*>& getLayoutElements()const override;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
//clipping
|
|
|
|
|
|
|
|
void onBeforeVisitScissor();
|
|
|
|
void onAfterVisitScissor();
|
|
|
|
void updateBackGroundImageColor();
|
|
|
|
void updateBackGroundImageOpacity();
|
|
|
|
void updateBackGroundImageRGBA();
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
*get the content size of the layout, it will accumulate all its children's content size
|
|
|
|
*/
|
2014-05-20 10:16:19 +08:00
|
|
|
Size getLayoutAccumulatedSize() const;
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child
|
|
|
|
* will get the focus. The current algorithm to determine which child will get focus is nearest-distance-priority algorithm
|
2016-07-03 23:42:10 +08:00
|
|
|
*@param direction The next focused widget direction
|
2014-05-04 14:50:12 +08:00
|
|
|
*@return The index of child widget in the container
|
|
|
|
*/
|
2014-05-07 18:27:05 +08:00
|
|
|
int findNearestChildWidgetIndex(FocusDirection direction, Widget* baseWidget);
|
|
|
|
|
|
|
|
/**
|
2014-05-08 10:46:05 +08:00
|
|
|
* When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child
|
2014-07-15 14:57:10 +08:00
|
|
|
* will get the focus. The current algorithm to determine which child will get focus is farthest-distance-priority algorithm
|
2016-07-03 23:42:10 +08:00
|
|
|
*@param direction The next focused widget direction
|
2014-05-08 10:46:05 +08:00
|
|
|
*@return The index of child widget in the container
|
|
|
|
*/
|
2014-07-15 14:57:10 +08:00
|
|
|
int findFarthestChildWidgetIndex(FocusDirection direction, Widget* baseWidget);
|
2014-05-08 10:46:05 +08:00
|
|
|
|
|
|
|
/**
|
2015-10-23 15:37:33 +08:00
|
|
|
* calculate the nearest distance between the baseWidget and the children of the layout
|
|
|
|
*@param the base widget which will be used to calculate the distance between the layout's children and itself
|
2014-05-08 10:46:05 +08:00
|
|
|
*@return return the nearest distance between the baseWidget and the layout's children
|
|
|
|
*/
|
2014-06-30 14:09:27 +08:00
|
|
|
float calculateNearestDistance(Widget* baseWidget);
|
2014-05-08 10:46:05 +08:00
|
|
|
|
|
|
|
/**
|
2015-10-23 15:37:33 +08:00
|
|
|
* calculate the farthest distance between the baseWidget and the children of the layout
|
|
|
|
*@param the base widget which will be used to calculate the distance between the layout's children and itself
|
2014-07-15 14:57:10 +08:00
|
|
|
*@return return the farthest distance between the baseWidget and the layout's children
|
2014-05-08 10:46:05 +08:00
|
|
|
*/
|
|
|
|
|
2014-07-15 14:57:10 +08:00
|
|
|
float calculateFarthestDistance(Widget* baseWidget);
|
2014-05-08 10:46:05 +08:00
|
|
|
|
|
|
|
/**
|
2014-07-15 14:57:10 +08:00
|
|
|
* when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not
|
2014-05-08 10:46:05 +08:00
|
|
|
*/
|
|
|
|
void findProperSearchingFunctor(FocusDirection dir, Widget* baseWidget);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* find the first non-layout widget in this layout
|
2014-05-07 18:27:05 +08:00
|
|
|
*/
|
2014-05-08 10:46:05 +08:00
|
|
|
Widget *findFirstNonLayoutWidget();
|
2014-05-04 14:50:12 +08:00
|
|
|
|
2014-05-08 11:24:09 +08:00
|
|
|
/**
|
2015-10-23 15:37:33 +08:00
|
|
|
* find the first focus enabled widget index in the layout, it will recursive searching the child widget
|
2014-05-08 11:24:09 +08:00
|
|
|
*/
|
|
|
|
int findFirstFocusEnabledWidgetIndex();
|
|
|
|
|
2014-05-04 14:50:12 +08:00
|
|
|
/**
|
|
|
|
* find a focus enabled child Widget in the layout by index
|
|
|
|
*/
|
2014-05-06 17:28:12 +08:00
|
|
|
Widget* findFocusEnabledChildWidgetByIndex(ssize_t index);
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* get the center point of a widget in world space
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
Vec2 getWorldCenterPoint(Widget* node)const;
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* this method is called internally by nextFocusedWidget. When the dir is Right/Down, then this method will be called
|
2016-07-03 23:42:10 +08:00
|
|
|
*@param direction the direction.
|
2014-05-04 14:50:12 +08:00
|
|
|
*@param current the current focused widget
|
|
|
|
*@return the next focused widget
|
|
|
|
*/
|
2014-05-07 14:26:41 +08:00
|
|
|
Widget* getNextFocusedWidget(FocusDirection direction,Widget *current);
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* this method is called internally by nextFocusedWidget. When the dir is Left/Up, then this method will be called
|
2016-07-03 23:42:10 +08:00
|
|
|
*@param direction the direction.
|
2014-05-04 14:50:12 +08:00
|
|
|
*@param current the current focused widget
|
|
|
|
*@return the next focused widget
|
|
|
|
*/
|
2014-05-07 14:26:41 +08:00
|
|
|
Widget* getPreviousFocusedWidget(FocusDirection direction, Widget *current);
|
2014-05-04 14:50:12 +08:00
|
|
|
|
2014-05-04 18:42:22 +08:00
|
|
|
/**
|
2015-10-23 15:37:33 +08:00
|
|
|
* find the nth element in the _children array. Only the Widget descendant object will be returned
|
2014-05-04 18:42:22 +08:00
|
|
|
*@param index The index of a element in the _children array
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
Widget* getChildWidgetByIndex(ssize_t index)const;
|
2014-05-04 14:50:12 +08:00
|
|
|
/**
|
|
|
|
* whether it is the last element according to all their parents
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
bool isLastWidgetInContainer(Widget* widget, FocusDirection direction)const;
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**Lookup any parent widget with a layout type as the direction,
|
|
|
|
* if the layout is loop focused, then return true, otherwise
|
|
|
|
* It returns false
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
bool isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction)const;
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* pass the focus to the layout's next focus enabled child
|
|
|
|
*/
|
2014-05-07 14:26:41 +08:00
|
|
|
Widget* passFocusToChild(FocusDirection direction, Widget* current);
|
2014-05-04 14:50:12 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* If there are no focus enabled child in the layout, it will return false, otherwise it returns true
|
|
|
|
*/
|
2014-05-27 10:36:33 +08:00
|
|
|
bool checkFocusEnabledChild()const;
|
2014-05-04 14:50:12 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
protected:
|
|
|
|
|
|
|
|
//background
|
|
|
|
bool _backGroundScale9Enabled;
|
2014-07-30 16:33:37 +08:00
|
|
|
Scale9Sprite* _backGroundImage;
|
2014-03-11 17:13:54 +08:00
|
|
|
std::string _backGroundImageFileName;
|
|
|
|
Rect _backGroundImageCapInsets;
|
2014-05-09 17:05:36 +08:00
|
|
|
BackGroundColorType _colorType;
|
2014-03-11 17:13:54 +08:00
|
|
|
TextureResType _bgImageTexType;
|
2014-08-15 15:28:28 +08:00
|
|
|
Size _backGroundImageTextureSize;
|
|
|
|
Color3B _backGroundImageColor;
|
2019-06-05 17:58:33 +08:00
|
|
|
uint8_t _backGroundImageOpacity;
|
2014-08-15 15:28:28 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
LayerColor* _colorRender;
|
|
|
|
LayerGradient* _gradientRender;
|
|
|
|
Color3B _cColor;
|
|
|
|
Color3B _gStartColor;
|
|
|
|
Color3B _gEndColor;
|
2014-05-15 01:07:09 +08:00
|
|
|
Vec2 _alongVector;
|
2019-06-05 17:58:33 +08:00
|
|
|
uint8_t _cOpacity;
|
2014-08-15 15:28:28 +08:00
|
|
|
|
|
|
|
//clipping
|
|
|
|
bool _clippingEnabled;
|
2014-05-12 18:00:54 +08:00
|
|
|
Type _layoutType;
|
2014-05-09 16:31:22 +08:00
|
|
|
ClippingType _clippingType;
|
2014-03-11 17:13:54 +08:00
|
|
|
DrawNode* _clippingStencil;
|
2015-07-29 18:43:11 +08:00
|
|
|
bool _scissorOldState;
|
|
|
|
Rect _clippingOldRect;
|
2014-03-11 17:13:54 +08:00
|
|
|
Rect _clippingRect;
|
|
|
|
Layout* _clippingParent;
|
|
|
|
bool _clippingRectDirty;
|
|
|
|
|
|
|
|
//clipping
|
2017-02-06 15:13:20 +08:00
|
|
|
StencilStateManager *_stencilStateManager;
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
GroupCommand _groupCommand;
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
CallbackCommand _beforeVisitCmdStencil;
|
|
|
|
CallbackCommand _afterDrawStencilCmd;
|
|
|
|
CallbackCommand _afterVisitCmdStencil;
|
|
|
|
CallbackCommand _beforeVisitCmdScissor;
|
|
|
|
CallbackCommand _afterVisitCmdScissor;
|
2014-05-04 14:50:12 +08:00
|
|
|
|
2014-08-15 15:28:28 +08:00
|
|
|
bool _doLayoutDirty;
|
|
|
|
bool _isInterceptTouch;
|
|
|
|
|
2014-05-26 22:57:50 +08:00
|
|
|
//whether enable loop focus or not
|
|
|
|
bool _loopFocus;
|
|
|
|
//on default, it will pass the focus to the next nearest widget
|
|
|
|
bool _passFocusToChild;
|
|
|
|
//when finding the next focused widget, use this variable to pass focus between layout & widget
|
|
|
|
bool _isFocusPassing;
|
2014-03-11 17:13:54 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|
2015-03-26 15:47:14 +08:00
|
|
|
NS_CC_END
|
2015-03-25 18:17:58 +08:00
|
|
|
// end of ui group
|
|
|
|
/// @}
|
2014-03-11 17:13:54 +08:00
|
|
|
#endif /* defined(__Layout__) */
|