axmol/tools/jenkins-scripts/slave-scripts/templates/mac-build.sh

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#!/bin/bash
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adxe_cmd=tools/console/bin/adxe
$adxe_cmd new -l $1
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if [ $1 = "cpp" ];then
schemename="MyCppGame-desktop"
projectpath="MyCppGame/proj.ios_mac/MyCppGame.xcodeproj"
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cocos_project_path="MyCppGame"
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elif [ $1 = "lua" ];then
schemename="MyLuaGame-desktop"
projectpath="MyLuaGame/frameworks/runtime-src/proj.ios_mac/MyLuaGame.xcodeproj"
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cocos_project_path="MyLuaGame"
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elif [ $1 = "js" ];then
schemename="MyJSGame-desktop"
projectpath="MyJSGame/frameworks/runtime-src/proj.ios_mac/MyJSGame.xcodeproj"
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cocos_project_path="MyJSGame"
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fi
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adxe compile -p mac -s $cocos_project_path | xcpretty
adxe compile -p mac -s $cocos_project_path
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# xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" clean | xcpretty
# xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
# #the following commands must not be removed
# xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build