axmol/cocos/editor-support/spine/AnimationStateData.c

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/******************************************************************************
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* Spine Runtimes Software License
* Version 2.1
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*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#include <spine/AnimationStateData.h>
#include <spine/extension.h>
typedef struct _ToEntry _ToEntry;
struct _ToEntry {
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spAnimation* animation;
float duration;
_ToEntry* next;
};
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_ToEntry* _ToEntry_create (spAnimation* to, float duration) {
_ToEntry* self = NEW(_ToEntry);
self->animation = to;
self->duration = duration;
return self;
}
void _ToEntry_dispose (_ToEntry* self) {
FREE(self);
}
/**/
typedef struct _FromEntry _FromEntry;
struct _FromEntry {
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spAnimation* animation;
_ToEntry* toEntries;
_FromEntry* next;
};
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_FromEntry* _FromEntry_create (spAnimation* from) {
_FromEntry* self = NEW(_FromEntry);
self->animation = from;
return self;
}
void _FromEntry_dispose (_FromEntry* self) {
FREE(self);
}
/**/
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spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData) {
spAnimationStateData* self = NEW(spAnimationStateData);
CONST_CAST(spSkeletonData*, self->skeletonData) = skeletonData;
return self;
}
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void spAnimationStateData_dispose (spAnimationStateData* self) {
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_ToEntry* toEntry;
_ToEntry* nextToEntry;
_FromEntry* nextFromEntry;
_FromEntry* fromEntry = (_FromEntry*)self->entries;
while (fromEntry) {
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toEntry = fromEntry->toEntries;
while (toEntry) {
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nextToEntry = toEntry->next;
_ToEntry_dispose(toEntry);
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toEntry = nextToEntry;
}
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nextFromEntry = fromEntry->next;
_FromEntry_dispose(fromEntry);
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fromEntry = nextFromEntry;
}
FREE(self);
}
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void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration) {
spAnimation* to;
spAnimation* from = spSkeletonData_findAnimation(self->skeletonData, fromName);
if (!from) return;
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to = spSkeletonData_findAnimation(self->skeletonData, toName);
if (!to) return;
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spAnimationStateData_setMix(self, from, to, duration);
}
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void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration) {
/* Find existing FromEntry. */
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_ToEntry* toEntry;
_FromEntry* fromEntry = (_FromEntry*)self->entries;
while (fromEntry) {
if (fromEntry->animation == from) {
/* Find existing ToEntry. */
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toEntry = fromEntry->toEntries;
while (toEntry) {
if (toEntry->animation == to) {
toEntry->duration = duration;
return;
}
toEntry = toEntry->next;
}
break; /* Add new ToEntry to the existing FromEntry. */
}
fromEntry = fromEntry->next;
}
if (!fromEntry) {
fromEntry = _FromEntry_create(from);
fromEntry->next = (_FromEntry*)self->entries;
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CONST_CAST(_FromEntry*, self->entries) = fromEntry;
}
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toEntry = _ToEntry_create(to, duration);
toEntry->next = fromEntry->toEntries;
fromEntry->toEntries = toEntry;
}
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float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to) {
_FromEntry* fromEntry = (_FromEntry*)self->entries;
while (fromEntry) {
if (fromEntry->animation == from) {
_ToEntry* toEntry = fromEntry->toEntries;
while (toEntry) {
if (toEntry->animation == to) return toEntry->duration;
toEntry = toEntry->next;
}
}
fromEntry = fromEntry->next;
}
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return self->defaultMix;
}