axmol/tools/tolua++/CCLabelBMFont.pkg

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2011-06-14 14:31:25 +08:00
#include "CCSpriteBatchNode.h"
namespace cocos2d{
struct _KerningHashElement;
typedef struct _BMFontDef {
unsigned int charID;
CCRect rect;
int xOffset;
//! The Y amount the image should be offset when drawing the image (in pixels)
int yOffset;
//! The amount to move the current position after drawing the character (in pixels)
int xAdvance;
} ccBMFontDef;
typedef struct _BMFontPadding {
/// padding left
int left;
/// padding top
int top;
/// padding right
int right;
/// padding bottom
int bottom;
} ccBMFontPadding;
enum {
// how many characters are supported
kCCBMFontMaxChars = 2048, //256,
};
class CCBMFontConfiguration : public CCObject
{
CCBMFontConfiguration();
char * description();
static CCBMFontConfiguration * configurationWithFNTFile(const char *FNTfile);
bool initWithFNTfile(const char *FNTfile);
};
class CCLabelBMFont : public CCSpriteBatchNode, public CCLabelProtocol, public CCRGBAProtocol
{
CCLabelBMFont();
static void purgeCachedData();
static CCLabelBMFont * labelWithString(const char *str, const char *fntFile);
bool initWithString(const char *str, const char *fntFile);
void createFontChars();
void setString(const char *label);
const char* getString(void);
void setCString(const char *label);
void setAnchorPoint(CCPoint var);
void draw();
};
CCBMFontConfiguration * FNTConfigLoadFile( const char *file );
void FNTConfigRemoveCache( void );
}// namespace cocos2d