axmol/tools/tolua++/CCMenu.pkg

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#include "CCMenuItem.h"
#include "CCLayer.h"
namespace cocos2d{
typedef enum
{
kCCMenuStateWaiting,
kCCMenuStateTrackingTouch
} tCCMenuState;
enum {
//* priority used by the menu
kCCMenuTouchPriority = -128,
};
class CCMenu : public CCLayer, public CCRGBAProtocol
{
public:
CCMenu();
virtual ~CCMenu(){}
static CCMenu*menuWithItem(CCMenuItem* item);
bool initWithItems(CCMenuItem* item, va_list args);
void alignItemsVertically();
void alignItemsVerticallyWithPadding(float padding);
void alignItemsHorizontally();
void alignItemsHorizontallyWithPadding(float padding);
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// void alignItemsInRows(unsigned int rows, ...);
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void alignItemsInColumns(unsigned int columns, va_list args);
/** align items in columns of rows */
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// void alignItemsInColumns(unsigned int columns, ...);
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void alignItemsInRows(unsigned int rows, va_list args);
//super methods
void addChild(CCNode * child, int zOrder);
void addChild(CCNode * child, int zOrder, int tag);
void registerWithTouchDispatcher();
bool ccTouchBegan(CCTouch* touch, CCEvent* event);
void ccTouchEnded(CCTouch* touch, CCEvent* event);
void ccTouchCancelled(CCTouch *touch, CCEvent* event);
void ccTouchMoved(CCTouch* touch, CCEvent* event);
void onExit();
void setOpacity(GLubyte opacity);
GLubyte getOpacity(void);
ccColor3B getColor(void);
void setColor(ccColor3B color);
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bool init();
static CCLayer *node(void);
void onEnter();
void onExit();
void onEnterTransitionDidFinish();
bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
void didAccelerate(CCAcceleration* pAccelerationValue) {}
void registerWithTouchDispatcher(void);
void setIsTouchEnabled(bool bValue);
bool getIsTouchEnabled();
void setIsAccelerometerEnabled(bool bValue);
bool getIsAccelerometerEnabled();
void setIsKeypadEnabled(bool bValue);
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bool getIsKeypadEnabled();
};
}