axmol/core/renderer/backend/opengl/RenderTargetGL.h

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#pragma once
#include "../RenderTarget.h"
#include "platform/GL.h"
#include "OpenGLState.h"
NS_AX_BACKEND_BEGIN
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class DeviceGL;
class RenderTargetGL : public RenderTarget
{
public:
/*
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* generateFBO, false, use for screen framebuffer
*/
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RenderTargetGL(bool defaultRenderTarget, DeviceGL* deviceGL);
~RenderTargetGL();
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void bindFrameBuffer() const;
void unbindFrameBuffer() const;
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void update() const;
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public:
GLuint _FBO = 0;
};
NS_AX_BACKEND_END