axmol/cocos/2d/winrt_8.1_props/cocos2d_winrt_8.1.props

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<EngineRoot>$(MSBuildThisFileDirectory)..\..\..\</EngineRoot>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
Squashed commit of the following: commit 36c2807d07848448c1fed86f4b119205048691bf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 29 13:11:40 2016 -0800 binary file 82 commit 9b7cd003b12faefd0522d12f765c027efb001ab2 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 29 12:56:39 2016 -0800 fore multiple in windows phone 8.1 too commit daea8a3ef8d69915e7a9d962fd745a1103011bab Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 29 12:50:45 2016 -0800 force multiple commit 0fbabdbf99974e95de083d79c7d6ae7cf735e4b6 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 29 10:44:40 2016 -0800 compiles commit f817766afcd0ffc4ca93f628d55fabc4b5a96ba5 Merge: 7b2cea3 8bf3d33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 29 09:37:24 2016 -0800 Merge branch 'v3' into chipmunk_v7_2 commit 7b2cea329a56ae2786428d39a499bc12ba3860e6 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sat Feb 27 01:11:13 2016 -0800 correct paths for win8.1 commit dcf1f046eb1e18474d6f94b2d7dc31fbf1b06cea Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 26 22:46:58 2016 -0800 projects works on win32 commit ab5b14c25ef0fdf224480302f9cb3cc01d5c360c Merge: 04377cc 9af2f4e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 26 21:57:10 2016 -0800 Merge branch 'v3' into chipmunk_v7_2 commit 04377cce7f46b2c2016ccc3855fc479c4f6aa516 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 26 21:26:55 2016 -0800 trying to make it compile on win32 commit 7703946d99e1cdc6a57f2ccb2a868818c1367291 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Feb 24 10:28:12 2016 -0800 quick hack to make it compile... ...autogenerated files will fix it. commit ea35bf3a5894cb80b09ecd0a4a5408dcc19785f5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Feb 24 09:20:59 2016 -0800 Squashed commit of the following: commit 487e52a7af7cdb40135fd3bd83b2efba0dfe6265 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 20:10:13 2016 -0800 compiles.. sort of commit a7990e2888d5ef1e43b811148b23c0b899105ab3 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 19:55:24 2016 -0800 more chipmunk fixes commit 1174f6ec8201324161d7946af0f493b136a56690 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 19:36:15 2016 -0800 more chipmunk fixes commit 00ac2449ca0c35bd9184310d58e74aaa05bd1323 Merge: f942c5a 0594d3c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 19:29:27 2016 -0800 Merge branch 'chipmunk_v7_squashed' of github.com:ricardoquesada/cocos2d-x into chipmunk_v7_squashed commit f942c5a3cc7b24f3ac211d781be1b9c9d4ec0fd7 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 19:28:51 2016 -0800 correct path for chipmunk commit 0594d3c4141d390b2566ea76101e383f15ebcaaf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 18:44:05 2016 -0800 compiles on ios commit 379503399c384ad77d25d68a2f83b71a829b1c04 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 17:51:36 2016 -0800 chipmunk include fixes commit 95839fb7b406a32255853294b016d8c15aec1ed6 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 17:09:04 2016 -0800 fixes for cmake + mac commit 39449ea3b7efccae2946785c1c11433d964ee480 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 16:51:25 2016 -0800 correct includes commit 98e97d7d2f00e6a78d040dcaf17e5a077e9a88c3 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 16:35:40 2016 -0800 fixes chipmunk with cmake commit 337f21f9466703722847635301d841ace9b757cb Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 14:42:01 2016 -0800 updates android and linux projects commit 7111a9993b97f78cf73206804b25665c21a59ca8 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 14:18:26 2016 -0800 cosmetic changes commit ce15038b8d2c0c7ebe31b4e1efe92646b7c70d1b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 06:53:41 2016 -0800 chipmunk autogenerated files commit 66c71bfa3aaab04abf25f284e2e76ce2a74a98de Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 06:47:41 2016 -0800 compatibility both in JS (to reduce space) and in C for (C++ users) commit 0f9ffa0a8ab23a19e1f10b04e6987c2288764b1f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 06:10:02 2016 -0800 mooooore fixes commit 9ab23014093677e8eda69b105f50410b8c792aa3 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 05:30:58 2016 -0800 doesn't crash with collision handler commit 69275a16817a038244bbaaff9e82a011b6729cb2 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Feb 23 05:16:29 2016 -0800 adds missing space functions commit a6b97bbc76cb9ab293356bb7451cfa858353f589 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 22 22:22:27 2016 -0800 queries... better commit 3442bceca64f5a0ddbbbb1a288146a2a61d87632 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 22 19:48:41 2016 -0800 adds more missing functions fixes other chipmunk JS issues commit 3797a033896d059da58a05ce0de832ed9c150eff Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 22 18:30:21 2016 -0800 yep... poly works ok commit d1bb57776891605b9d3e4fb90736c6869d96b944 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 22 17:28:29 2016 -0800 neede compat files commit 39ec518d4e089124d9a53fe3a8dce3aa0474c233 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Feb 22 17:28:04 2016 -0800 query working! commit 71a8001fd6bc03ac674621f5da38a3f8778430b4 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 19 21:57:03 2016 -0800 almost there commit 9272fdcd06ba188db2fe5701fb2ac21476d54883 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 19 21:18:46 2016 -0800 fixes return values commit 7218778da846e1e36a510c0a19a5ee76f91db032 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 19 20:36:14 2016 -0800 cpMomentForSegment is manual since parameter 4 is optional in chipmunk 6, but not in 7 commit 98d5d3e23c2cdb941cc0b1f3ce8275990356e88d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 19 17:29:28 2016 -0800 yeah... process the arguments correctly works both for functions and auto_classes commit ce6a4fe3593b4f3b0fcdf11d12e297d789e0d96b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 19 16:49:00 2016 -0800 compiles and links fixes some issues with the queries. returns shapes instad of the queryInfo commit 3f879482dc6db86e45e4319bc802ccf19b52a46c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Feb 19 15:03:18 2016 -0800 adds removeCollisionHandler and other fixes commit 32d825fc7bd323e144db6a1badc4a62420b6ea44 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Feb 18 20:59:24 2016 -0800 compiles... doesn't work yet commit bd64de81713fb2d7652a538d667d73f05f5d9320 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Feb 17 18:17:39 2016 -0800 WIP: chipmunk bindings
2016-03-01 05:53:00 +08:00
<AdditionalIncludeDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\include;$(EngineRoot)external\freetype2\include\$(COCOS2D_PLATFORM)\freetype2;$(EngineRoot)external\curl\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\websockets\include\$(COCOS2D_PLATFORM);$(EngineRoot)cocos\platform\winrt;$(EngineRoot)cocos\platform;$(EngineRoot)cocos\editor-support;$(EngineRoot)external\chipmunk\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos;$(EngineRoot)extensions;$(EngineRoot)external;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot);$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\xxhash;$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
<ClCompile>
<PreprocessorDefinitions>WINRT;_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_UNICODE;UNICODE;RAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CompileAsWinRT>true</CompileAsWinRT>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DisableSpecificWarnings>4056;4244;4251;4756;4453;28204;4099;</DisableSpecificWarnings>
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</ClCompile>
<Link>
<AdditionalDependencies>libogg.lib;libvorbis.lib;libvorbisfile.lib;libGLESv2.lib;libEGL.lib;ws2_32.lib;libwebsockets.lib;libcurl.lib;chipmunk.lib;zlib.lib;freetype.lib;sqlite3.lib;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;xaudio2.lib;mfcore.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\OggDecoder\prebuilt\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform);$(EngineRoot)external\curl\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\chipmunk\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\freetype2\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
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<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="EngineRoot">
<Value>$(EngineRoot)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>