mirror of https://github.com/axmolengine/axmol.git
36 lines
1.4 KiB
C
36 lines
1.4 KiB
C
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#pragma once
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#include <string>
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#include "2d/CCSpriteSheetLoader.h"
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#include "base/CCValue.h"
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#include "base/CCData.h"
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NS_CC_BEGIN
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class PlistSpriteSheetLoader : public SpriteSheetLoader
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{
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public:
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static const std::string ID;
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std::string getId() override { return ID; }
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void load(const std::string& filePath, SpriteFrameCache& cache) override;
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void load(const std::string& filePath, Texture2D* texture, SpriteFrameCache& cache) override;
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void load(const std::string& filePath, const std::string& textureFileName, SpriteFrameCache& cache) override;
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void load(const Data& content, Texture2D* texture, SpriteFrameCache& cache) override;
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void reload(const std::string& filePath, SpriteFrameCache& cache) override;
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protected:
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/*Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames.
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*/
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void addSpriteFramesWithDictionary(ValueMap& dictionary, Texture2D* texture, const std::string& plist, SpriteFrameCache& cache);
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/*Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames.
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*/
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void addSpriteFramesWithDictionary(ValueMap& dict, const std::string& texturePath, const std::string& plist, SpriteFrameCache& cache);
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void reloadSpriteFramesWithDictionary(ValueMap& dict, Texture2D* texture, const std::string& plist, SpriteFrameCache& cache);
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};
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NS_CC_END
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