axmol/cocos2dx/extensions/CCControlExtension/CCControlUtils.cpp

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#include "CCControlUtils.h"
#include "CCPointExtension.h"
NS_CC_BEGIN
CCSprite* CCControlUtils::addSpriteToTargetWithPosAndAnchor(const char* spriteName, CCNode * target, CCPoint pos, CCPoint anchor)
{
CCSprite *sprite =CCSprite::spriteWithSpriteFrameName(spriteName);
if (!sprite)
return NULL;
sprite->setPosition(pos);
sprite->setAnchorPoint(anchor);
target->addChild(sprite);
return sprite;
}
HSV CCControlUtils::HSVfromRGB(RGBA value)
{
HSV out;
double min, max, delta;
min = value.r < value.g ? value.r : value.g;
min = min < value.b ? min : value.b;
max = value.r > value.g ? value.r : value.g;
max = max > value.b ? max : value.b;
out.v = max; // v
delta = max - min;
if( max > 0.0 )
{
out.s = (delta / max); // s
} else
{
// r = g = b = 0 // s = 0, v is undefined
out.s = 0.0;
out.h = -1; // its now undefined (don't know if setting to NAN is a good idea)
return out;
}
if( value.r >= max ) // > is bogus, just keeps compilor happy
{
out.h = ( value.g - value.b ) / delta; // between yellow & magenta
} else
{
if( value.g >= max )
out.h = 2.0 + ( value.b - value.r ) / delta; // between cyan & yellow
else
out.h = 4.0 + ( value.r - value.g ) / delta; // between magenta & cyan
}
out.h *= 60.0; // degrees
if( out.h < 0.0 )
out.h += 360.0;
return out;
}
RGBA CCControlUtils::RGBfromHSV(HSV value)
{
double hh, p, q, t, ff;
long i;
RGBA out;
out.a = 1;
if (value.s <= 0.0) // < is bogus, just shuts up warnings
{
if (isnan(value.h)) // value.h == NAN
{
out.r = value.v;
out.g = value.v;
out.b = value.v;
return out;
}
// error - should never happen
out.r = 0.0;
out.g = 0.0;
out.b = 0.0;
return out;
}
hh = value.h;
if(hh >= 360.0) hh = 0.0;
hh /= 60.0;
i = (long)hh;
ff = hh - i;
p = value.v * (1.0 - value.s);
q = value.v * (1.0 - (value.s * ff));
t = value.v * (1.0 - (value.s * (1.0 - ff)));
switch(i)
{
case 0:
out.r = value.v;
out.g = t;
out.b = p;
break;
case 1:
out.r = q;
out.g = value.v;
out.b = p;
break;
case 2:
out.r = p;
out.g = value.v;
out.b = t;
break;
case 3:
out.r = p;
out.g = q;
out.b = value.v;
break;
case 4:
out.r = t;
out.g = p;
out.b = value.v;
break;
case 5:
default:
out.r = value.v;
out.g = p;
out.b = q;
break;
}
return out;
}
CCRect CCControlUtils::CCRectUnion(const CCRect& src1, const CCRect& src2)
{
CCRect result;
float x1 = MIN(CCRect::CCRectGetMinX(src1), CCRect::CCRectGetMinX(src2));
float y1 = MIN(CCRect::CCRectGetMinY(src1), CCRect::CCRectGetMinY(src2));
float x2 = MAX(CCRect::CCRectGetMaxX(src1), CCRect::CCRectGetMaxX(src2));
float y2 = MAX(CCRect::CCRectGetMaxY(src1), CCRect::CCRectGetMaxY(src2));
result.origin=ccp(x1,x2);
result.size=CCSizeMake(x2-x1, y2-y1);
return result;
}
NS_CC_END