2012-04-19 14:35:52 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EGLVIEW_ANDROID_H__
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#define __CC_EGLVIEW_ANDROID_H__
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#include "CCGeometry.h"
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namespace cocos2d {
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class CCSet;
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class CCTouch;
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class EGLTouchDelegate;
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class CC_DLL CCEGLView
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{
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public:
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CCEGLView();
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virtual ~CCEGLView();
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CCSize getSize();
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bool isOpenGLReady();
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bool isIpad();
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/**
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* the width and height is the real size of phone
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*/
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void setFrameWidthAndHeight(int width, int height);
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/**
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* create a drawing rect,
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* the width and heiht is the resource size match best
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*/
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void create(int width, int height);
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EGLTouchDelegate* getDelegate(void);
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// keep compatible
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void release();
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void setTouchDelegate(EGLTouchDelegate * pDelegate);
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void swapBuffers();
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bool canSetContentScaleFactor();
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void setContentScaleFactor(float contentScaleFactor);
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void setViewPortInPoints(float x, float y, float w, float h);
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void setScissorInPoints(float x, float y, float w, float h);
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CCRect getViewPort();
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float getScreenScaleFactor();
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void setIMEKeyboardState(bool bOpen);
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float getMainScreenScale() { return -1.0f; }
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// static function
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/**
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@brief get the shared main open gl window
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*/
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static CCEGLView& sharedOpenGLView();
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private:
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CCSize m_sSizeInPixel;
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CCSize m_sSizeInPoint;
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CCRect m_rcViewPort;
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bool m_bNotHVGA;
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EGLTouchDelegate *m_pDelegate;
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float m_fScreenScaleFactor;
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};
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} // end of namespace cocos2d
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#endif // end of __CC_EGLVIEW_ANDROID_H__
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