2012-04-19 14:35:52 +08:00
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/*
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Copyright 2011 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrGLDefines_DEFINED
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#define GrGLDefines_DEFINED
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// The following constants consist of the intersection of GL constants
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// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
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#define GR_GL_DEPTH_BUFFER_BIT 0x00000100
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#define GR_GL_STENCIL_BUFFER_BIT 0x00000400
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#define GR_GL_COLOR_BUFFER_BIT 0x00004000
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/* Boolean */
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#define GR_GL_FALSE 0
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#define GR_GL_TRUE 1
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/* BeginMode */
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#define GR_GL_POINTS 0x0000
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#define GR_GL_LINES 0x0001
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#define GR_GL_LINE_LOOP 0x0002
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#define GR_GL_LINE_STRIP 0x0003
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#define GR_GL_TRIANGLES 0x0004
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#define GR_GL_TRIANGLE_STRIP 0x0005
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#define GR_GL_TRIANGLE_FAN 0x0006
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/* AlphaFunction (not supported in ES20) */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* BlendingFactorDest */
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#define GR_GL_ZERO 0
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#define GR_GL_ONE 1
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#define GR_GL_SRC_COLOR 0x0300
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#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GR_GL_SRC_ALPHA 0x0302
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#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GR_GL_DST_ALPHA 0x0304
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#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GR_GL_DST_COLOR 0x0306
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#define GR_GL_ONE_MINUS_DST_COLOR 0x0307
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#define GR_GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* ExtendedBlendFactors */
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#define GR_GL_SRC1_COLOR 0x88F9
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#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
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/* GL_SRC1_ALPHA */
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#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
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/* BlendEquationSeparate */
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#define GR_GL_FUNC_ADD 0x8006
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#define GR_GL_BLEND_EQUATION 0x8009
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#define GR_GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
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#define GR_GL_BLEND_EQUATION_ALPHA 0x883D
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/* BlendSubtract */
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#define GR_GL_FUNC_SUBTRACT 0x800A
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#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B
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/* Separate Blend Functions */
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#define GR_GL_BLEND_DST_RGB 0x80C8
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#define GR_GL_BLEND_SRC_RGB 0x80C9
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#define GR_GL_BLEND_DST_ALPHA 0x80CA
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#define GR_GL_BLEND_SRC_ALPHA 0x80CB
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#define GR_GL_CONSTANT_COLOR 0x8001
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#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GR_GL_CONSTANT_ALPHA 0x8003
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#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GR_GL_BLEND_COLOR 0x8005
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/* Buffer Objects */
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#define GR_GL_ARRAY_BUFFER 0x8892
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#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GR_GL_ARRAY_BUFFER_BINDING 0x8894
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#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GR_GL_STREAM_DRAW 0x88E0
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#define GR_GL_STATIC_DRAW 0x88E4
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#define GR_GL_DYNAMIC_DRAW 0x88E8
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#define GR_GL_BUFFER_SIZE 0x8764
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#define GR_GL_BUFFER_USAGE 0x8765
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#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
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/* CullFaceMode */
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#define GR_GL_FRONT 0x0404
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#define GR_GL_BACK 0x0405
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#define GR_GL_FRONT_AND_BACK 0x0408
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* EnableCap */
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#define GR_GL_TEXTURE_2D 0x0DE1
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#define GR_GL_CULL_FACE 0x0B44
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#define GR_GL_BLEND 0x0BE2
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#define GR_GL_DITHER 0x0BD0
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#define GR_GL_STENCIL_TEST 0x0B90
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#define GR_GL_DEPTH_TEST 0x0B71
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#define GR_GL_SCISSOR_TEST 0x0C11
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#define GR_GL_POLYGON_OFFSET_FILL 0x8037
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#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GR_GL_SAMPLE_COVERAGE 0x80A0
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/* ErrorCode */
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#define GR_GL_NO_ERROR 0
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#define GR_GL_INVALID_ENUM 0x0500
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#define GR_GL_INVALID_VALUE 0x0501
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#define GR_GL_INVALID_OPERATION 0x0502
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#define GR_GL_OUT_OF_MEMORY 0x0505
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#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
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/* FrontFaceDirection */
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#define GR_GL_CW 0x0900
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#define GR_GL_CCW 0x0901
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/* GetPName */
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#define GR_GL_LINE_WIDTH 0x0B21
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#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GR_GL_CULL_FACE_MODE 0x0B45
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#define GR_GL_FRONT_FACE 0x0B46
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#define GR_GL_DEPTH_RANGE 0x0B70
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#define GR_GL_DEPTH_WRITEMASK 0x0B72
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#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GR_GL_DEPTH_FUNC 0x0B74
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#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GR_GL_STENCIL_FUNC 0x0B92
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#define GR_GL_STENCIL_FAIL 0x0B94
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#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GR_GL_STENCIL_REF 0x0B97
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#define GR_GL_STENCIL_VALUE_MASK 0x0B93
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#define GR_GL_STENCIL_WRITEMASK 0x0B98
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#define GR_GL_STENCIL_BACK_FUNC 0x8800
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#define GR_GL_STENCIL_BACK_FAIL 0x8801
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#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GR_GL_STENCIL_BACK_REF 0x8CA3
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#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GR_GL_VIEWPORT 0x0BA2
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#define GR_GL_SCISSOR_BOX 0x0C10
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/* GL_SCISSOR_TEST */
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#define GR_GL_COLOR_CLEAR_VALUE 0x0C22
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#define GR_GL_COLOR_WRITEMASK 0x0C23
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#define GR_GL_UNPACK_ALIGNMENT 0x0CF5
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#define GR_GL_PACK_ALIGNMENT 0x0D05
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#define GR_GL_MAX_TEXTURE_SIZE 0x0D33
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#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GR_GL_SUBPIXEL_BITS 0x0D50
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#define GR_GL_RED_BITS 0x0D52
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#define GR_GL_GREEN_BITS 0x0D53
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#define GR_GL_BLUE_BITS 0x0D54
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#define GR_GL_ALPHA_BITS 0x0D55
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#define GR_GL_DEPTH_BITS 0x0D56
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#define GR_GL_STENCIL_BITS 0x0D57
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#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
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/* GL_POLYGON_OFFSET_FILL */
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#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GR_GL_TEXTURE_BINDING_2D 0x8069
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#define GR_GL_SAMPLE_BUFFERS 0x80A8
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#define GR_GL_SAMPLES 0x80A9
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#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
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/* GetTextureParameter */
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/* GL_TEXTURE_MAG_FILTER */
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/* GL_TEXTURE_MIN_FILTER */
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/* GL_TEXTURE_WRAP_S */
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/* GL_TEXTURE_WRAP_T */
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#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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/* HintMode */
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#define GR_GL_DONT_CARE 0x1100
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#define GR_GL_FASTEST 0x1101
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#define GR_GL_NICEST 0x1102
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/* HintTarget */
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#define GR_GL_GENERATE_MIPMAP_HINT 0x8192
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/* DataType */
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#define GR_GL_BYTE 0x1400
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#define GR_GL_UNSIGNED_BYTE 0x1401
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#define GR_GL_SHORT 0x1402
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#define GR_GL_UNSIGNED_SHORT 0x1403
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#define GR_GL_INT 0x1404
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#define GR_GL_UNSIGNED_INT 0x1405
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#define GR_GL_FLOAT 0x1406
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#define GR_GL_FIXED 0x140C
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/* Lighting */
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#define GR_GL_LIGHTING 0x0B50
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#define GR_GL_LIGHT0 0x4000
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#define GR_GL_LIGHT1 0x4001
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#define GR_GL_LIGHT2 0x4002
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#define GR_GL_LIGHT3 0x4003
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#define GR_GL_LIGHT4 0x4004
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#define GR_GL_LIGHT5 0x4005
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#define GR_GL_LIGHT6 0x4006
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#define GR_GL_LIGHT7 0x4007
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#define GR_GL_SPOT_EXPONENT 0x1205
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#define GR_GL_SPOT_CUTOFF 0x1206
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#define GR_GL_CONSTANT_ATTENUATION 0x1207
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#define GR_GL_LINEAR_ATTENUATION 0x1208
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#define GR_GL_QUADRATIC_ATTENUATION 0x1209
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#define GR_GL_AMBIENT 0x1200
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#define GR_GL_DIFFUSE 0x1201
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#define GR_GL_SPECULAR 0x1202
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#define GR_GL_SHININESS 0x1601
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#define GR_GL_EMISSION 0x1600
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#define GR_GL_POSITION 0x1203
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#define GR_GL_SPOT_DIRECTION 0x1204
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#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GR_GL_COLOR_INDEXES 0x1603
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#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GR_GL_FRONT_AND_BACK 0x0408
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#define GR_GL_SHADE_MODEL 0x0B54
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#define GR_GL_FLAT 0x1D00
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#define GR_GL_SMOOTH 0x1D01
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#define GR_GL_COLOR_MATERIAL 0x0B57
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#define GR_GL_COLOR_MATERIAL_FACE 0x0B55
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#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GR_GL_NORMALIZE 0x0BA1
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/* Matrix Mode */
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#define GR_GL_MATRIX_MODE 0x0BA0
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#define GR_GL_MODELVIEW 0x1700
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#define GR_GL_PROJECTION 0x1701
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#define GR_GL_TEXTURE 0x1702
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/* multisample */
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#define GR_GL_MULTISAMPLE 0x809D
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/* Points */
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#define GR_GL_POINT_SMOOTH 0x0B10
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#define GR_GL_POINT_SIZE 0x0B11
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#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GR_GL_POINT_SIZE_RANGE 0x0B12
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/* Lines */
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#define GR_GL_LINE_SMOOTH 0x0B20
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#define GR_GL_LINE_STIPPLE 0x0B24
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#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GR_GL_LINE_WIDTH 0x0B21
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#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GR_GL_LINE_WIDTH_RANGE 0x0B22
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/* PixelFormat */
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#define GR_GL_DEPTH_COMPONENT 0x1902
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#define GR_GL_ALPHA 0x1906
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#define GR_GL_RGB 0x1907
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#define GR_GL_RGBA 0x1908
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#define GR_GL_BGRA 0x80E1
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#define GR_GL_LUMINANCE 0x1909
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#define GR_GL_LUMINANCE_ALPHA 0x190A
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#define GR_GL_PALETTE8_RGBA8 0x8B96
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/* PixelType */
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/* GL_UNSIGNED_BYTE */
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#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
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/* Shaders */
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#define GR_GL_FRAGMENT_SHADER 0x8B30
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#define GR_GL_VERTEX_SHADER 0x8B31
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#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
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#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GR_GL_SHADER_TYPE 0x8B4F
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#define GR_GL_DELETE_STATUS 0x8B80
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|
|
#define GR_GL_LINK_STATUS 0x8B82
|
|
|
|
#define GR_GL_VALIDATE_STATUS 0x8B83
|
|
|
|
#define GR_GL_ATTACHED_SHADERS 0x8B85
|
|
|
|
#define GR_GL_ACTIVE_UNIFORMS 0x8B86
|
|
|
|
#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
|
|
#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
|
|
#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
|
|
#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
|
|
#define GR_GL_CURRENT_PROGRAM 0x8B8D
|
|
|
|
#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
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|
|
#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
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|
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|
|
/* StencilFunction */
|
|
|
|
#define GR_GL_NEVER 0x0200
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|
|
#define GR_GL_LESS 0x0201
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|
#define GR_GL_EQUAL 0x0202
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|
#define GR_GL_LEQUAL 0x0203
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|
|
#define GR_GL_GREATER 0x0204
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|
#define GR_GL_NOTEQUAL 0x0205
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|
|
#define GR_GL_GEQUAL 0x0206
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|
|
#define GR_GL_ALWAYS 0x0207
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|
|
/* StencilOp */
|
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|
|
/* GL_ZERO */
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|
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#define GR_GL_KEEP 0x1E00
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|
#define GR_GL_REPLACE 0x1E01
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|
|
#define GR_GL_INCR 0x1E02
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|
|
#define GR_GL_DECR 0x1E03
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|
|
#define GR_GL_INVERT 0x150A
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|
|
#define GR_GL_INCR_WRAP 0x8507
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|
|
#define GR_GL_DECR_WRAP 0x8508
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|
|
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|
|
/* StringName */
|
|
|
|
#define GR_GL_VENDOR 0x1F00
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|
|
#define GR_GL_RENDERER 0x1F01
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|
|
#define GR_GL_VERSION 0x1F02
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|
|
#define GR_GL_EXTENSIONS 0x1F03
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|
/* Pixel Mode / Transfer */
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|
|
#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
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/* TextureMagFilter */
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|
|
#define GR_GL_NEAREST 0x2600
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|
#define GR_GL_LINEAR 0x2601
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|
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/* TextureMinFilter */
|
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|
|
/* GL_NEAREST */
|
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|
|
/* GL_LINEAR */
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|
|
#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
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|
|
#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
|
|
#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
|
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|
|
#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
|
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|
|
/* TextureParameterName */
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|
|
|
#define GR_GL_TEXTURE_MAG_FILTER 0x2800
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|
|
#define GR_GL_TEXTURE_MIN_FILTER 0x2801
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|
|
#define GR_GL_TEXTURE_WRAP_S 0x2802
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|
|
#define GR_GL_TEXTURE_WRAP_T 0x2803
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|
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|
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|
|
/* TextureTarget */
|
|
|
|
/* GL_TEXTURE_2D */
|
|
|
|
#define GR_GL_TEXTURE 0x1702
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|
|
|
#define GR_GL_TEXTURE_CUBE_MAP 0x8513
|
|
|
|
#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
|
|
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
|
|
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
|
|
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
|
|
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
|
|
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
|
|
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
|
|
#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
|
|
|
|
|
|
/* TextureUnit */
|
|
|
|
#define GR_GL_TEXTURE0 0x84C0
|
|
|
|
#define GR_GL_TEXTURE1 0x84C1
|
|
|
|
#define GR_GL_TEXTURE2 0x84C2
|
|
|
|
#define GR_GL_TEXTURE3 0x84C3
|
|
|
|
#define GR_GL_TEXTURE4 0x84C4
|
|
|
|
#define GR_GL_TEXTURE5 0x84C5
|
|
|
|
#define GR_GL_TEXTURE6 0x84C6
|
|
|
|
#define GR_GL_TEXTURE7 0x84C7
|
|
|
|
#define GR_GL_TEXTURE8 0x84C8
|
|
|
|
#define GR_GL_TEXTURE9 0x84C9
|
|
|
|
#define GR_GL_TEXTURE10 0x84CA
|
|
|
|
#define GR_GL_TEXTURE11 0x84CB
|
|
|
|
#define GR_GL_TEXTURE12 0x84CC
|
|
|
|
#define GR_GL_TEXTURE13 0x84CD
|
|
|
|
#define GR_GL_TEXTURE14 0x84CE
|
|
|
|
#define GR_GL_TEXTURE15 0x84CF
|
|
|
|
#define GR_GL_TEXTURE16 0x84D0
|
|
|
|
#define GR_GL_TEXTURE17 0x84D1
|
|
|
|
#define GR_GL_TEXTURE18 0x84D2
|
|
|
|
#define GR_GL_TEXTURE19 0x84D3
|
|
|
|
#define GR_GL_TEXTURE20 0x84D4
|
|
|
|
#define GR_GL_TEXTURE21 0x84D5
|
|
|
|
#define GR_GL_TEXTURE22 0x84D6
|
|
|
|
#define GR_GL_TEXTURE23 0x84D7
|
|
|
|
#define GR_GL_TEXTURE24 0x84D8
|
|
|
|
#define GR_GL_TEXTURE25 0x84D9
|
|
|
|
#define GR_GL_TEXTURE26 0x84DA
|
|
|
|
#define GR_GL_TEXTURE27 0x84DB
|
|
|
|
#define GR_GL_TEXTURE28 0x84DC
|
|
|
|
#define GR_GL_TEXTURE29 0x84DD
|
|
|
|
#define GR_GL_TEXTURE30 0x84DE
|
|
|
|
#define GR_GL_TEXTURE31 0x84DF
|
|
|
|
#define GR_GL_ACTIVE_TEXTURE 0x84E0
|
|
|
|
#define GR_GL_MAX_TEXTURE_UNITS 0x84E2
|
|
|
|
|
|
|
|
/* TextureWrapMode */
|
|
|
|
#define GR_GL_REPEAT 0x2901
|
|
|
|
#define GR_GL_CLAMP_TO_EDGE 0x812F
|
|
|
|
#define GR_GL_MIRRORED_REPEAT 0x8370
|
|
|
|
|
|
|
|
/* Texture mapping */
|
|
|
|
#define GR_GL_TEXTURE_ENV 0x2300
|
|
|
|
#define GR_GL_TEXTURE_ENV_MODE 0x2200
|
|
|
|
#define GR_GL_TEXTURE_1D 0x0DE0
|
|
|
|
#define GR_GL_TEXTURE_2D 0x0DE1
|
|
|
|
/* GL_TEXTURE_WRAP_S */
|
|
|
|
/* GL_TEXTURE_WRAP_T */
|
|
|
|
/* GL_TEXTURE_MAG_FILTER */
|
|
|
|
/* GL_TEXTURE_MIN_FILTER */
|
|
|
|
#define GR_GL_TEXTURE_ENV_COLOR 0x2201
|
|
|
|
#define GR_GL_TEXTURE_GEN_S 0x0C60
|
|
|
|
#define GR_GL_TEXTURE_GEN_T 0x0C61
|
|
|
|
#define GR_GL_TEXTURE_GEN_MODE 0x2500
|
|
|
|
#define GR_GL_TEXTURE_BORDER_COLOR 0x1004
|
|
|
|
#define GR_GL_TEXTURE_WIDTH 0x1000
|
|
|
|
#define GR_GL_TEXTURE_HEIGHT 0x1001
|
|
|
|
#define GR_GL_TEXTURE_BORDER 0x1005
|
|
|
|
#define GR_GL_TEXTURE_COMPONENTS 0x1003
|
|
|
|
#define GR_GL_TEXTURE_RED_SIZE 0x805C
|
|
|
|
#define GR_GL_TEXTURE_GREEN_SIZE 0x805D
|
|
|
|
#define GR_GL_TEXTURE_BLUE_SIZE 0x805E
|
|
|
|
#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
|
|
#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
|
|
#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
|
|
/* GL_NEAREST_MIPMAP_NEAREST */
|
|
|
|
/* GL_NEAREST_MIPMAP_LINEAR */
|
|
|
|
/* GL_LINEAR_MIPMAP_NEAREST */
|
|
|
|
/* GL_LINEAR_MIPMAP_LINEAR */
|
|
|
|
#define GR_GL_OBJECT_LINEAR 0x2401
|
|
|
|
#define GR_GL_OBJECT_PLANE 0x2501
|
|
|
|
#define GR_GL_EYE_LINEAR 0x2400
|
|
|
|
#define GR_GL_EYE_PLANE 0x2502
|
|
|
|
#define GR_GL_SPHERE_MAP 0x2402
|
|
|
|
#define GR_GL_DECAL 0x2101
|
|
|
|
#define GR_GL_MODULATE 0x2100
|
|
|
|
/* GL_NEAREST */
|
|
|
|
/* GL_REPEAT */
|
|
|
|
#define GR_GL_CLAMP 0x2900
|
|
|
|
#define GR_GL_S 0x2000
|
|
|
|
#define GR_GL_T 0x2001
|
|
|
|
#define GR_GL_R 0x2002
|
|
|
|
#define GR_GL_Q 0x2003
|
|
|
|
#define GR_GL_TEXTURE_GEN_R 0x0C62
|
|
|
|
#define GR_GL_TEXTURE_GEN_Q 0x0C63
|
|
|
|
|
|
|
|
/* texture_env_combine */
|
|
|
|
#define GR_GL_COMBINE 0x8570
|
|
|
|
#define GR_GL_COMBINE_RGB 0x8571
|
|
|
|
#define GR_GL_COMBINE_ALPHA 0x8572
|
|
|
|
#define GR_GL_SOURCE0_RGB 0x8580
|
|
|
|
#define GR_GL_SOURCE1_RGB 0x8581
|
|
|
|
#define GR_GL_SOURCE2_RGB 0x8582
|
|
|
|
#define GR_GL_SOURCE0_ALPHA 0x8588
|
|
|
|
#define GR_GL_SOURCE1_ALPHA 0x8589
|
|
|
|
#define GR_GL_SOURCE2_ALPHA 0x858A
|
|
|
|
#define GR_GL_OPERAND0_RGB 0x8590
|
|
|
|
#define GR_GL_OPERAND1_RGB 0x8591
|
|
|
|
#define GR_GL_OPERAND2_RGB 0x8592
|
|
|
|
#define GR_GL_OPERAND0_ALPHA 0x8598
|
|
|
|
#define GR_GL_OPERAND1_ALPHA 0x8599
|
|
|
|
#define GR_GL_OPERAND2_ALPHA 0x859A
|
|
|
|
#define GR_GL_RGB_SCALE 0x8573
|
|
|
|
#define GR_GL_ADD_SIGNED 0x8574
|
|
|
|
#define GR_GL_INTERPOLATE 0x8575
|
|
|
|
#define GR_GL_SUBTRACT 0x84E7
|
|
|
|
#define GR_GL_CONSTANT 0x8576
|
|
|
|
#define GR_GL_PRIMARY_COLOR 0x8577
|
|
|
|
#define GR_GL_PREVIOUS 0x8578
|
|
|
|
#define GR_GL_SRC0_RGB 0x8580
|
|
|
|
#define GR_GL_SRC1_RGB 0x8581
|
|
|
|
#define GR_GL_SRC2_RGB 0x8582
|
|
|
|
#define GR_GL_SRC0_ALPHA 0x8588
|
|
|
|
#define GR_GL_SRC1_ALPHA 0x8589
|
|
|
|
#define GR_GL_SRC2_ALPHA 0x858A
|
|
|
|
|
|
|
|
/* Uniform Types */
|
|
|
|
#define GR_GL_FLOAT_VEC2 0x8B50
|
|
|
|
#define GR_GL_FLOAT_VEC3 0x8B51
|
|
|
|
#define GR_GL_FLOAT_VEC4 0x8B52
|
|
|
|
#define GR_GL_INT_VEC2 0x8B53
|
|
|
|
#define GR_GL_INT_VEC3 0x8B54
|
|
|
|
#define GR_GL_INT_VEC4 0x8B55
|
|
|
|
#define GR_GL_BOOL 0x8B56
|
|
|
|
#define GR_GL_BOOL_VEC2 0x8B57
|
|
|
|
#define GR_GL_BOOL_VEC3 0x8B58
|
|
|
|
#define GR_GL_BOOL_VEC4 0x8B59
|
|
|
|
#define GR_GL_FLOAT_MAT2 0x8B5A
|
|
|
|
#define GR_GL_FLOAT_MAT3 0x8B5B
|
|
|
|
#define GR_GL_FLOAT_MAT4 0x8B5C
|
|
|
|
#define GR_GL_SAMPLER_2D 0x8B5E
|
|
|
|
#define GR_GL_SAMPLER_CUBE 0x8B60
|
|
|
|
|
|
|
|
/* Vertex Arrays */
|
|
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
|
|
#define GR_GL_VERTEX_ARRAY 0x8074
|
|
|
|
#define GR_GL_NORMAL_ARRAY 0x8075
|
|
|
|
#define GR_GL_COLOR_ARRAY 0x8076
|
|
|
|
#define GR_GL_INDEX_ARRAY 0x8077
|
|
|
|
#define GR_GL_TEXTURE_COORD_ARRAY 0x8078
|
|
|
|
#define GR_GL_EDGE_FLAG_ARRAY 0x8079
|
|
|
|
#define GR_GL_VERTEX_ARRAY_SIZE 0x807A
|
|
|
|
#define GR_GL_VERTEX_ARRAY_TYPE 0x807B
|
|
|
|
#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
|
|
#define GR_GL_NORMAL_ARRAY_TYPE 0x807E
|
|
|
|
#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
|
|
#define GR_GL_COLOR_ARRAY_SIZE 0x8081
|
|
|
|
#define GR_GL_COLOR_ARRAY_TYPE 0x8082
|
|
|
|
#define GR_GL_COLOR_ARRAY_STRIDE 0x8083
|
|
|
|
#define GR_GL_INDEX_ARRAY_TYPE 0x8085
|
|
|
|
#define GR_GL_INDEX_ARRAY_STRIDE 0x8086
|
|
|
|
#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
|
|
#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
|
|
#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
|
|
#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
|
|
#define GR_GL_VERTEX_ARRAY_POINTER 0x808E
|
|
|
|
#define GR_GL_NORMAL_ARRAY_POINTER 0x808F
|
|
|
|
#define GR_GL_COLOR_ARRAY_POINTER 0x8090
|
|
|
|
#define GR_GL_INDEX_ARRAY_POINTER 0x8091
|
|
|
|
#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
|
|
#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
|
|
#define GR_GL_V2F 0x2A20
|
|
|
|
#define GR_GL_V3F 0x2A21
|
|
|
|
#define GR_GL_C4UB_V2F 0x2A22
|
|
|
|
#define GR_GL_C4UB_V3F 0x2A23
|
|
|
|
#define GR_GL_C3F_V3F 0x2A24
|
|
|
|
#define GR_GL_N3F_V3F 0x2A25
|
|
|
|
#define GR_GL_C4F_N3F_V3F 0x2A26
|
|
|
|
#define GR_GL_T2F_V3F 0x2A27
|
|
|
|
#define GR_GL_T4F_V4F 0x2A28
|
|
|
|
#define GR_GL_T2F_C4UB_V3F 0x2A29
|
|
|
|
#define GR_GL_T2F_C3F_V3F 0x2A2A
|
|
|
|
#define GR_GL_T2F_N3F_V3F 0x2A2B
|
|
|
|
#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
|
|
#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
|
|
|
|
|
|
/* Vertex Buffer Object */
|
|
|
|
#define GR_GL_WRITE_ONLY 0x88B9
|
|
|
|
#define GR_GL_BUFFER_MAPPED 0x88BC
|
|
|
|
/* Read Format */
|
|
|
|
#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
|
|
#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
|
|
|
|
|
|
/* Shader Source */
|
|
|
|
#define GR_GL_COMPILE_STATUS 0x8B81
|
|
|
|
#define GR_GL_INFO_LOG_LENGTH 0x8B84
|
|
|
|
#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
|
|
#define GR_GL_SHADER_COMPILER 0x8DFA
|
|
|
|
|
|
|
|
/* Shader Binary */
|
|
|
|
#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
|
|
#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
|
|
|
|
|
|
/* Shader Precision-Specified Types */
|
|
|
|
#define GR_GL_LOW_FLOAT 0x8DF0
|
|
|
|
#define GR_GL_MEDIUM_FLOAT 0x8DF1
|
|
|
|
#define GR_GL_HIGH_FLOAT 0x8DF2
|
|
|
|
#define GR_GL_LOW_INT 0x8DF3
|
|
|
|
#define GR_GL_MEDIUM_INT 0x8DF4
|
|
|
|
#define GR_GL_HIGH_INT 0x8DF5
|
|
|
|
|
|
|
|
/* Framebuffer Object. */
|
|
|
|
#define GR_GL_FRAMEBUFFER 0x8D40
|
|
|
|
#define GR_GL_READ_FRAMEBUFFER 0x8CA8
|
|
|
|
#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
|
|
|
|
|
|
#define GR_GL_RENDERBUFFER 0x8D41
|
|
|
|
|
|
|
|
#define GR_GL_RGBA4 0x8056
|
|
|
|
#define GR_GL_RGB5_A1 0x8057
|
|
|
|
#define GR_GL_RGB565 0x8D62
|
|
|
|
#define GR_GL_RGBA8 0x8058
|
|
|
|
#define GR_GL_DEPTH_COMPONENT16 0x81A5
|
|
|
|
#define GR_GL_STENCIL_INDEX 0x1901
|
|
|
|
#define GR_GL_STENCIL_INDEX4 0x8D47
|
|
|
|
#define GR_GL_STENCIL_INDEX8 0x8D48
|
|
|
|
#define GR_GL_STENCIL_INDEX16 0x8D49
|
|
|
|
#define GR_GL_DEPTH_STENCIL 0x84F9
|
|
|
|
#define GR_GL_DEPTH24_STENCIL8 0x88F0
|
|
|
|
|
|
|
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#define GR_GL_MAX_SAMPLES 0x8D57
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#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
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#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GR_GL_COLOR_ATTACHMENT0 0x8CE0
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#define GR_GL_DEPTH_ATTACHMENT 0x8D00
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#define GR_GL_STENCIL_ATTACHMENT 0x8D20
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#define GR_GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GR_GL_NONE 0
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#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
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#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GR_GL_RENDERBUFFER_BINDING 0x8CA7
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#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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#endif
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