2012-04-19 14:35:52 +08:00
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/*
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Copyright 2011 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrGLInterface_DEFINED
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#define GrGLInterface_DEFINED
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#include "GrGLConfig.h"
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#include "GrTypes.h"
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#if !defined(GR_GL_FUNCTION_TYPE)
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#define GR_GL_FUNCTION_TYPE
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#endif
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////////////////////////////////////////////////////////////////////////////////
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/**
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* Helpers for glGetString()
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*/
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void gl_version_from_string(int* major, int* minor,
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const char* versionString);
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bool has_gl_extension_from_string(const char* ext,
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const char* extensionString);
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bool has_gl_extension(const char* ext);
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void gl_version(int* major, int* minor);
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////////////////////////////////////////////////////////////////////////////////
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/*
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* Routines managing the global interface used to invoke OpenGL calls.
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*/
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struct GrGLInterface;
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GR_API GrGLInterface* GrGLGetGLInterface();
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GR_API void GrGLSetGLInterface(GrGLInterface* gl_interface);
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/*
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* This is called when GrGLSetGLInterface() hasn't been called before creating
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* a GrGpuGL object. It provides a default implementation. The actual
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* implementation depends on which GrGLDefaultInterface_*.cpp has been linked.
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* There are some platform-specific implementations provided as well as
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* GrGLDefaultInterface_none.cpp which does nothing (effectively requiring an
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* explicit GrGLSetGLInterface call by the host).
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*/
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void GrGLSetDefaultGLInterface();
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typedef unsigned int GrGLenum;
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typedef unsigned char GrGLboolean;
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typedef unsigned int GrGLbitfield;
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typedef signed char GrGLbyte;
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typedef char GrGLchar;
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typedef short GrGLshort;
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typedef int GrGLint;
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typedef int GrGLsizei;
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typedef unsigned char GrGLubyte;
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typedef unsigned short GrGLushort;
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typedef unsigned int GrGLuint;
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typedef float GrGLfloat;
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typedef float GrGLclampf;
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typedef double GrGLdouble;
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typedef double GrGLclampd;
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typedef void GrGLvoid;
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typedef long GrGLintptr;
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typedef long GrGLsizeiptr;
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typedef char GrGLchar;
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enum GrGLBinding {
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kDesktop_GrGLBinding = 0x01,
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kES1_GrGLBinding = 0x02,
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kES2_GrGLBinding = 0x04
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};
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extern "C" {
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLActiveTextureProc)(GrGLenum texture);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearProc)(GrGLbitfield mask);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearStencilProc)(GrGLint s);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClientActiveTextureProc)(GrGLenum texture);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColor4ubProc)(GrGLubyte red, GrGLubyte green, GrGLubyte blue, GrGLubyte alpha);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompileShaderProc)(GrGLuint shader);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
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typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateProgramProc)(void);
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typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateShaderProc)(GrGLenum type);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCullFaceProc)(GrGLenum mode);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteProgramProc)(GrGLuint program);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteShaderProc)(GrGLuint shader);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDepthMaskProc)(GrGLboolean flag);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableProc)(GrGLenum cap);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableClientStateProc)(GrGLenum array);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableVertexAttribArrayProc)(GrGLuint index);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableProc)(GrGLenum cap);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableClientStateProc)(GrGLenum cap);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableVertexAttribArrayProc)(GrGLuint index);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFrontFaceProc)(GrGLenum mode);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
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typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLGetErrorProc)(void);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
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typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE *GrGLGetStringProc)(GrGLenum name);
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typedef GrGLint (GR_GL_FUNCTION_TYPE *GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLineWidthProc)(GrGLfloat width);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLinkProgramProc)(GrGLuint program);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLoadMatrixfProc)(const GrGLfloat* m);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLMatrixModeProc)(GrGLenum mode);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPointSizeProc)(GrGLfloat size);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShadeModelProc)(GrGLenum mode);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskProc)(GrGLuint mask);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexCoordPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexEnviProc)(GrGLenum target, GrGLenum pname, GrGLint param);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fProc)(GrGLint location, GrGLfloat v0);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1iProc)(GrGLint location, GrGLint v0);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUseProgramProc)(GrGLuint program);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
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// FBO Extension Functions
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
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typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLCheckFramebufferStatusProc)(GrGLenum target);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
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// Multisampling Extension Functions
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// same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
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// desktop: ext_fbo_blit, arb_fbo, gl 3.0
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
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// IMG's ES extension
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
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// apple's es extension
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLResolveMultisampleFramebufferProc)();
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// Buffer mapping (extension in ES).
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typedef GrGLvoid* (GR_GL_FUNCTION_TYPE *GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
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typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLUnmapBufferProc)(GrGLenum target);
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// Dual source blending
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
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// Additional typedefs for GLES2
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendEquationProc)( GrGLenum target );
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendEquationSeparateProc)( GrGLenum modeRBG, GrGLenum modeAlpha );
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendFuncSeparateProc)(GrGLenum srcRGB, GrGLenum dstRGB, GrGLenum srcAlpha, GrGLenum dstAlpha);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearDepthfProc)(GrGLclampf depth);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCopyTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDepthFuncProc)(GrGLenum func);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDepthRangefProc)(GrGLclampf zNear, GrGLclampf zFar);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDetachShaderProc)(GrGLuint program, GrGLuint shader);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFinishProc)();
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFlushProc)();
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenerateMipmapProc)(GrGLenum target);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetActiveAttribProc)(GrGLuint program, GrGLuint index, GrGLsizei bufsize, GrGLsizei* length, GrGLint* size, GrGLenum* type, GrGLchar* name);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetActiveUniformProc)(GrGLuint program, GrGLuint index, GrGLsizei bufsize, GrGLsizei* length, GrGLint* size, GrGLenum* type, GrGLchar* name);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetAttachedShadersProc)(GrGLuint program, GrGLsizei maxcount, GrGLsizei* count, GrGLuint* shaders);
|
|
|
|
typedef GrGLint (GR_GL_FUNCTION_TYPE *GrGLGetAttribLocationProc)(GrGLuint program, const GrGLchar* name);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetBooleanvProc)(GrGLenum pname, GrGLboolean* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetFloatvProc)(GrGLenum pname, GrGLfloat* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint* range, GrGLint* precision);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderSourceProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, GrGLchar* source);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetTexParameterfvProc)(GrGLenum target, GrGLenum pname, GrGLfloat* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetTexParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetUniformfvProc)(GrGLuint program, GrGLint location, GrGLfloat* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetUniformivProc)(GrGLuint program, GrGLint location, GrGLint* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetVertexAttribfvProc)(GrGLuint index, GrGLenum pname, GrGLfloat* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetVertexAttribivProc)(GrGLuint index, GrGLenum pname, GrGLint* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetVertexAttribPointervProc)(GrGLuint index, GrGLenum pname, GrGLvoid** pointer);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLHintProc)(GrGLenum target, GrGLenum mode);
|
|
|
|
typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLIsBufferProc)(GrGLuint buffer);
|
|
|
|
typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLIsEnabledProc)(GrGLenum cap);
|
|
|
|
typedef GrGLboolean(GR_GL_FUNCTION_TYPE *GrGLIsFramebufferProc)(GrGLuint framebuffer);
|
|
|
|
typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLIsProgramProc)(GrGLuint program);
|
|
|
|
typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLfIsRenderbufferProc)(GrGLuint renderbuffer);
|
|
|
|
typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLIsShaderProc)(GrGLuint shader);
|
|
|
|
typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLIsTextureProc)(GrGLuint texture);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPolygonOffsetProc)(GrGLfloat factor, GrGLfloat units);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLReleaseShaderCompilerProc)();
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLSampleCoverageProc)(GrGLclampf value, GrGLboolean invert);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShaderBinaryProc)(GrGLsizei n, const GrGLuint* shaders, GrGLenum binaryformat, const GrGLvoid* binary, GrGLsizei length);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexParameterfProc)(GrGLenum target, GrGLenum pname, GrGLfloat param);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexParameterfvProc)(GrGLenum target, GrGLenum pname, const GrGLfloat* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fProc)(GrGLint location, GrGLfloat x);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fProc)(GrGLint location, GrGLfloat x, GrGLfloat y);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2iProc)(GrGLint location, GrGLint x, GrGLint y);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fProc)(GrGLint location, GrGLfloat x, GrGLfloat y, GrGLfloat z);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3iProc)(GrGLint location, GrGLint x, GrGLint y, GrGLint z);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fProc)(GrGLint location, GrGLfloat x, GrGLfloat y, GrGLfloat z, GrGLfloat w);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4iProc)(GrGLint location, GrGLint x, GrGLint y, GrGLint z, GrGLint w);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLValidateProgramProc)(GrGLuint program);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib1fProc)(GrGLuint indx, GrGLfloat x);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib1fvProc)(GrGLuint indx, const GrGLfloat* values);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib2fProc)(GrGLuint indx, GrGLfloat x, GrGLfloat y);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib3fProc)(GrGLuint indx, GrGLfloat x, GrGLfloat y, GrGLfloat z);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values);
|
|
|
|
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib4fProc)(GrGLuint indx, GrGLfloat x, GrGLfloat y, GrGLfloat z, GrGLfloat w);
|
|
|
|
|
|
|
|
} // extern "C"
|
|
|
|
|
|
|
|
enum GrGLCapability {
|
|
|
|
kProbe_GrGLCapability = -1
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
* The following interface exports the OpenGL entry points used by the system.
|
|
|
|
* Use of OpenGL calls is disallowed. All calls should be invoked through
|
|
|
|
* the global instance of this struct, defined above.
|
|
|
|
*
|
|
|
|
* IMPORTANT NOTE: The OpenGL entry points exposed here include both core GL
|
|
|
|
* functions, and extensions. The system assumes that the address of the
|
|
|
|
* extension pointer will be valid across contexts.
|
|
|
|
*/
|
|
|
|
struct GrGLInterface {
|
|
|
|
bool validate(GrEngine engine) const;
|
|
|
|
|
|
|
|
// Indicator variable specifying the type of GL implementation
|
|
|
|
// exported: GLES{1|2} or Desktop.
|
|
|
|
GrGLBinding fBindingsExported;
|
|
|
|
|
|
|
|
/// Does this GL support NPOT textures on FBOs?
|
|
|
|
/// boolean value, or kProbe_GrGLCapability to probe (slowly) at context creation.
|
|
|
|
int fNPOTRenderTargetSupport;
|
|
|
|
|
|
|
|
/// Some GL implementations (PowerVR SGX devices like the iPhone 4)
|
|
|
|
/// have restrictions on the size of small render targets.
|
|
|
|
/// kProbe_GrGLCapability to probe (slowly) at context creation.
|
|
|
|
int fMinRenderTargetHeight;
|
|
|
|
int fMinRenderTargetWidth;
|
|
|
|
|
|
|
|
GrGLActiveTextureProc fActiveTexture;
|
|
|
|
GrGLAttachShaderProc fAttachShader;
|
|
|
|
GrGLBindAttribLocationProc fBindAttribLocation;
|
|
|
|
GrGLBindBufferProc fBindBuffer;
|
|
|
|
GrGLBindTextureProc fBindTexture;
|
|
|
|
GrGLBlendColorProc fBlendColor;
|
|
|
|
GrGLBlendFuncProc fBlendFunc;
|
|
|
|
GrGLBufferDataProc fBufferData;
|
|
|
|
GrGLBufferSubDataProc fBufferSubData;
|
|
|
|
GrGLClearProc fClear;
|
|
|
|
GrGLClearColorProc fClearColor;
|
|
|
|
GrGLClearStencilProc fClearStencil;
|
|
|
|
GrGLClientActiveTextureProc fClientActiveTexture;
|
|
|
|
GrGLColor4ubProc fColor4ub;
|
|
|
|
GrGLColorMaskProc fColorMask;
|
|
|
|
GrGLColorPointerProc fColorPointer;
|
|
|
|
GrGLCompileShaderProc fCompileShader;
|
|
|
|
GrGLCompressedTexImage2DProc fCompressedTexImage2D;
|
|
|
|
GrGLCreateProgramProc fCreateProgram;
|
|
|
|
GrGLCreateShaderProc fCreateShader;
|
|
|
|
GrGLCullFaceProc fCullFace;
|
|
|
|
GrGLDeleteBuffersProc fDeleteBuffers;
|
|
|
|
GrGLDeleteProgramProc fDeleteProgram;
|
|
|
|
GrGLDeleteShaderProc fDeleteShader;
|
|
|
|
GrGLDeleteTexturesProc fDeleteTextures;
|
|
|
|
GrGLDepthMaskProc fDepthMask;
|
|
|
|
GrGLDisableProc fDisable;
|
|
|
|
GrGLDisableClientStateProc fDisableClientState;
|
|
|
|
GrGLDisableVertexAttribArrayProc fDisableVertexAttribArray;
|
|
|
|
GrGLDrawArraysProc fDrawArrays;
|
|
|
|
GrGLDrawElementsProc fDrawElements;
|
|
|
|
GrGLEnableProc fEnable;
|
|
|
|
GrGLEnableClientStateProc fEnableClientState;
|
|
|
|
GrGLEnableVertexAttribArrayProc fEnableVertexAttribArray;
|
|
|
|
GrGLFrontFaceProc fFrontFace;
|
|
|
|
GrGLGenBuffersProc fGenBuffers;
|
|
|
|
GrGLGenTexturesProc fGenTextures;
|
|
|
|
GrGLGetBufferParameterivProc fGetBufferParameteriv;
|
|
|
|
GrGLGetErrorProc fGetError;
|
|
|
|
GrGLGetIntegervProc fGetIntegerv;
|
|
|
|
GrGLGetProgramInfoLogProc fGetProgramInfoLog;
|
|
|
|
GrGLGetProgramivProc fGetProgramiv;
|
|
|
|
GrGLGetShaderInfoLogProc fGetShaderInfoLog;
|
|
|
|
GrGLGetShaderivProc fGetShaderiv;
|
|
|
|
GrGLGetStringProc fGetString;
|
|
|
|
GrGLGetUniformLocationProc fGetUniformLocation;
|
|
|
|
GrGLLineWidthProc fLineWidth;
|
|
|
|
GrGLLinkProgramProc fLinkProgram;
|
|
|
|
GrGLLoadMatrixfProc fLoadMatrixf;
|
|
|
|
GrGLMatrixModeProc fMatrixMode;
|
|
|
|
GrGLPixelStoreiProc fPixelStorei;
|
|
|
|
GrGLPointSizeProc fPointSize;
|
|
|
|
GrGLReadPixelsProc fReadPixels;
|
|
|
|
GrGLScissorProc fScissor;
|
|
|
|
GrGLShadeModelProc fShadeModel;
|
|
|
|
GrGLShaderSourceProc fShaderSource;
|
|
|
|
GrGLStencilFuncProc fStencilFunc;
|
|
|
|
GrGLStencilFuncSeparateProc fStencilFuncSeparate;
|
|
|
|
GrGLStencilMaskProc fStencilMask;
|
|
|
|
GrGLStencilMaskSeparateProc fStencilMaskSeparate;
|
|
|
|
GrGLStencilOpProc fStencilOp;
|
|
|
|
GrGLStencilOpSeparateProc fStencilOpSeparate;
|
|
|
|
GrGLTexCoordPointerProc fTexCoordPointer;
|
|
|
|
GrGLTexEnviProc fTexEnvi;
|
|
|
|
GrGLTexImage2DProc fTexImage2D;
|
|
|
|
GrGLTexParameteriProc fTexParameteri;
|
|
|
|
GrGLTexSubImage2DProc fTexSubImage2D;
|
|
|
|
GrGLUniform1fProc fUniform1f;
|
|
|
|
GrGLUniform1iProc fUniform1i;
|
|
|
|
GrGLUniform1fvProc fUniform1fv;
|
|
|
|
GrGLUniform1ivProc fUniform1iv;
|
|
|
|
GrGLUniform2fProc fUniform2f;
|
|
|
|
GrGLUniform2iProc fUniform2i;
|
|
|
|
GrGLUniform2fvProc fUniform2fv;
|
|
|
|
GrGLUniform2ivProc fUniform2iv;
|
|
|
|
GrGLUniform3fProc fUniform3f;
|
|
|
|
GrGLUniform3iProc fUniform3i;
|
|
|
|
GrGLUniform3fvProc fUniform3fv;
|
|
|
|
GrGLUniform3ivProc fUniform3iv;
|
|
|
|
GrGLUniform4fProc fUniform4f;
|
|
|
|
GrGLUniform4iProc fUniform4i;
|
|
|
|
GrGLUniform4fvProc fUniform4fv;
|
|
|
|
GrGLUniform4ivProc fUniform4iv;
|
|
|
|
GrGLUniformMatrix2fvProc fUniformMatrix2fv;
|
|
|
|
GrGLUniformMatrix3fvProc fUniformMatrix3fv;
|
|
|
|
GrGLUniformMatrix4fvProc fUniformMatrix4fv;
|
|
|
|
GrGLUseProgramProc fUseProgram;
|
|
|
|
GrGLVertexAttrib4fvProc fVertexAttrib4fv;
|
|
|
|
GrGLVertexAttribPointerProc fVertexAttribPointer;
|
|
|
|
GrGLVertexPointerProc fVertexPointer;
|
|
|
|
GrGLViewportProc fViewport;
|
|
|
|
|
|
|
|
// Additional Bindings for GLES2
|
|
|
|
GrGLBlendEquationProc fBlendEquation;
|
|
|
|
GrGLBlendEquationSeparateProc fBlendEquationSeparate;
|
|
|
|
GrGLBlendFuncSeparateProc fBlendFuncSeparate;
|
|
|
|
GrGLClearDepthfProc fClearDepthf;
|
|
|
|
GrGLCompressedTexSubImage2DProc fCompressedTexSubImage2D;
|
|
|
|
GrGLCopyTexImage2DProc fCopyTexImage2D;
|
|
|
|
GrGLCopyTexSubImage2DProc fCopyTexSubImage2D;
|
|
|
|
GrGLDepthFuncProc fDepthFunc;
|
|
|
|
GrGLDepthRangefProc fDepthRangef;
|
|
|
|
GrGLDetachShaderProc fDetachShader;
|
|
|
|
GrGLFinishProc fFinish;
|
|
|
|
GrGLFlushProc fFlush;
|
|
|
|
GrGLGenerateMipmapProc fGenerateMipmap;
|
|
|
|
GrGLGetActiveAttribProc fGetActiveAttrib;
|
|
|
|
GrGLGetActiveUniformProc fGetActiveUniform;
|
|
|
|
GrGLGetAttachedShadersProc fGetAttachedShaders;
|
|
|
|
GrGLGetAttribLocationProc fGetAttribLocation;
|
|
|
|
GrGLGetBooleanvProc fGetBooleanv;
|
|
|
|
GrGLGetFloatvProc fGetFloatv;
|
|
|
|
GrGLGetFramebufferAttachmentParameterivProc fGetFramebufferAttachmentParameteriv;
|
|
|
|
GrGLGetRenderbufferParameterivProc fGetRenderbufferParameteriv;
|
|
|
|
GrGLGetShaderPrecisionFormatProc fGetShaderPrecisionFormat;
|
|
|
|
GrGLGetShaderSourceProc fGetShaderSource;
|
|
|
|
GrGLGetTexParameterfvProc fGetTexParameterfv;
|
|
|
|
GrGLGetTexParameterivProc fGetTexParameteriv;
|
|
|
|
GrGLGetUniformfvProc fGetUniformfv;
|
|
|
|
GrGLGetUniformivProc fGetUniformiv;
|
|
|
|
GrGLGetVertexAttribfvProc fGetVertexAttribfv;
|
|
|
|
GrGLGetVertexAttribivProc fGetVertexAttribiv;
|
|
|
|
GrGLGetVertexAttribPointervProc fGetVertexAttribPointerv;
|
|
|
|
GrGLHintProc fHint;
|
|
|
|
GrGLIsBufferProc fIsBuffer;
|
|
|
|
GrGLIsEnabledProc fIsEnabled;
|
|
|
|
GrGLIsFramebufferProc fIsFramebuffer;
|
|
|
|
GrGLIsProgramProc fIsProgram;
|
|
|
|
GrGLfIsRenderbufferProc fIsRenderbuffer;
|
|
|
|
GrGLIsShaderProc fIsShader;
|
|
|
|
GrGLIsTextureProc fIsTexture;
|
|
|
|
GrGLPolygonOffsetProc fPolygonOffset;
|
|
|
|
GrGLReleaseShaderCompilerProc fReleaseShaderCompiler;
|
|
|
|
GrGLSampleCoverageProc fSampleCoverage;
|
|
|
|
GrGLShaderBinaryProc fShaderBinary;
|
|
|
|
GrGLTexParameterfProc fTexParameterf;
|
|
|
|
GrGLTexParameterfvProc fTexParameterfv;
|
|
|
|
GrGLTexParameterivProc fTexParameteriv;
|
|
|
|
GrGLValidateProgramProc fValidateProgram;
|
|
|
|
GrGLVertexAttrib1fProc fVertexAttrib1f;
|
|
|
|
GrGLVertexAttrib1fvProc fVertexAttrib1fv;
|
|
|
|
GrGLVertexAttrib2fProc fVertexAttrib2f;
|
|
|
|
GrGLVertexAttrib2fvProc fVertexAttrib2fv;
|
|
|
|
GrGLVertexAttrib3fProc fVertexAttrib3f;
|
|
|
|
GrGLVertexAttrib3fvProc fVertexAttrib3fv;
|
|
|
|
GrGLVertexAttrib4fProc fVertexAttrib4f;
|
|
|
|
|
|
|
|
// FBO Extension Functions
|
|
|
|
GrGLBindFramebufferProc fBindFramebuffer;
|
|
|
|
GrGLBindRenderbufferProc fBindRenderbuffer;
|
|
|
|
GrGLCheckFramebufferStatusProc fCheckFramebufferStatus;
|
|
|
|
GrGLDeleteFramebuffersProc fDeleteFramebuffers;
|
|
|
|
GrGLDeleteRenderbuffersProc fDeleteRenderbuffers;
|
|
|
|
GrGLFramebufferRenderbufferProc fFramebufferRenderbuffer;
|
|
|
|
GrGLFramebufferTexture2DProc fFramebufferTexture2D;
|
|
|
|
GrGLGenFramebuffersProc fGenFramebuffers;
|
|
|
|
GrGLGenRenderbuffersProc fGenRenderbuffers;
|
|
|
|
GrGLRenderbufferStorageProc fRenderbufferStorage;
|
|
|
|
|
|
|
|
// Multisampling Extension Functions
|
|
|
|
// same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension
|
|
|
|
GrGLRenderbufferStorageMultisampleProc fRenderbufferStorageMultisample;
|
|
|
|
// desktop: ext_fbo_blit, arb_fbo, gl 3.0
|
|
|
|
GrGLBlitFramebufferProc fBlitFramebuffer;
|
|
|
|
// IMG's ES extension
|
|
|
|
GrGLFramebufferTexture2DMultisampleProc fFramebufferTexture2DMultisample;
|
|
|
|
// apple's es extension
|
|
|
|
GrGLResolveMultisampleFramebufferProc fResolveMultisampleFramebuffer;
|
|
|
|
|
|
|
|
// Buffer mapping (extension in ES).
|
|
|
|
GrGLMapBufferProc fMapBuffer;
|
|
|
|
GrGLUnmapBufferProc fUnmapBuffer;
|
|
|
|
|
|
|
|
// Dual Source Blending
|
|
|
|
GrGLBindFragDataLocationIndexedProc fBindFragDataLocationIndexed;
|
|
|
|
|
|
|
|
// Code that initializes this struct using a static initializer should
|
|
|
|
// make this the last entry in the static initializer. It can help to guard
|
|
|
|
// against failing to initialize newly-added members of this struct.
|
|
|
|
enum { kStaticInitEndGuard } fStaticInitEndGuard;
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool validateShaderFunctions() const;
|
|
|
|
bool validateFixedFunctions() const;
|
|
|
|
};
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|
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#endif
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