2012-04-19 14:35:52 +08:00
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#ifndef GrMesh_DEFINED
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#define GrMesh_DEFINED
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#include "SkRect.h"
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#include "SkPoint.h"
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class SkCanvas;
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class SkPaint;
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class GrMesh {
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public:
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GrMesh();
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~GrMesh();
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GrMesh& operator=(const GrMesh& src);
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void init(const SkRect& bounds, int rows, int cols,
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const SkRect& texture);
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const SkRect& bounds() const { return fBounds; }
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int rows() const { return fRows; }
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int cols() const { return fCols; }
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SkPoint& pt(int row, int col) {
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return fPts[row * (fRows + 1) + col];
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}
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void draw(SkCanvas*, const SkPaint&);
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void drawWireframe(SkCanvas* canvas, const SkPaint& paint);
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private:
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SkRect fBounds;
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int fRows, fCols;
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SkPoint* fPts;
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SkPoint* fTex; // just points into fPts, not separately allocated
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int fCount;
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uint16_t* fIndices;
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int fIndexCount;
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};
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#endif
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