axmol/cocos2dx/platform/third_party/qnx/include/grskia/SkConcaveToTriangles.h

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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkConcaveToTriangles_DEFINED
#define SkConcaveToTriangles_DEFINED
#include "SkPoint.h"
#include "SkTDArray.h"
// Triangulate a polygon.
// The polygon can be convex or concave, and can have holes or multiple contours
// of arbitrary recursion.
// The holes must have opposite orientation of the outer contours, whereas
// islands within the holes must have the same orientation as the outer contour.
// Contours should be joined by zero-thickness double-edges, to mimic a single
// polygon. The polygon should not be self-intersecting.
// Currently, the outer contour must be right-handed, i.e. it should be oriented
// in the direction that rotates the X-axis to the Y-axis.
bool SkConcaveToTriangles(size_t count,
const SkPoint pts[],
SkTDArray<SkPoint> *triangles);
#endif // SkConcaveToTriangles_DEFINED