2012-04-19 14:35:52 +08:00
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SkPixelRef_DEFINED
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#define SkPixelRef_DEFINED
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#include "SkRefCnt.h"
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#include "SkString.h"
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class SkBitmap;
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class SkColorTable;
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struct SkIRect;
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class SkMutex;
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class SkFlattenableReadBuffer;
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class SkFlattenableWriteBuffer;
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// this is an opaque class, not interpreted by skia
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class SkGpuTexture;
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/** \class SkPixelRef
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This class is the smart container for pixel memory, and is used with
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SkBitmap. A pixelref is installed into a bitmap, and then the bitmap can
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access the actual pixel memory by calling lockPixels/unlockPixels.
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This class can be shared/accessed between multiple threads.
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*/
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class SkPixelRef : public SkRefCnt {
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public:
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explicit SkPixelRef(SkMutex* mutex = NULL);
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/** Return the pixel memory returned from lockPixels, or null if the
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lockCount is 0.
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*/
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void* pixels() const { return fPixels; }
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/** Return the current colorTable (if any) if pixels are locked, or null.
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*/
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SkColorTable* colorTable() const { return fColorTable; }
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/** Return the current lockcount (defaults to 0)
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*/
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int getLockCount() const { return fLockCount; }
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/** Call to access the pixel memory, which is returned. Balance with a call
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to unlockPixels().
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*/
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void lockPixels();
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/** Call to balanace a previous call to lockPixels(). Returns the pixels
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(or null) after the unlock. NOTE: lock calls can be nested, but the
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matching number of unlock calls must be made in order to free the
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memory (if the subclass implements caching/deferred-decoding.)
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*/
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void unlockPixels();
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/** Returns a non-zero, unique value corresponding to the pixels in this
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pixelref. Each time the pixels are changed (and notifyPixelsChanged is
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called), a different generation ID will be returned.
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*/
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uint32_t getGenerationID() const;
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/** Call this if you have changed the contents of the pixels. This will in-
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turn cause a different generation ID value to be returned from
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getGenerationID().
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*/
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void notifyPixelsChanged();
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/** Returns true if this pixelref is marked as immutable, meaning that the
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contents of its pixels will not change for the lifetime of the pixelref.
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*/
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bool isImmutable() const { return fIsImmutable; }
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/** Marks this pixelref is immutable, meaning that the contents of its
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pixels will not change for the lifetime of the pixelref. This state can
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be set on a pixelref, but it cannot be cleared once it is set.
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*/
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void setImmutable();
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/** Return the optional URI string associated with this pixelref. May be
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null.
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*/
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const char* getURI() const { return fURI.size() ? fURI.c_str() : NULL; }
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/** Copy a URI string to this pixelref, or clear the URI if the uri is null
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*/
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void setURI(const char uri[]) {
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fURI.set(uri);
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}
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/** Copy a URI string to this pixelref
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*/
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void setURI(const char uri[], size_t len) {
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fURI.set(uri, len);
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}
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/** Assign a URI string to this pixelref.
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*/
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void setURI(const SkString& uri) { fURI = uri; }
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/** Are we really wrapping a texture instead of a bitmap?
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*/
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virtual SkGpuTexture* getTexture() { return NULL; }
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bool readPixels(SkBitmap* dst, const SkIRect* subset = NULL);
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// serialization
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typedef SkPixelRef* (*Factory)(SkFlattenableReadBuffer&);
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virtual Factory getFactory() const { return NULL; }
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virtual void flatten(SkFlattenableWriteBuffer&) const;
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#ifdef ANDROID
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/**
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* Acquire a "global" ref on this object.
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* The default implementation just calls ref(), but subclasses can override
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* this method to implement additional behavior.
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*/
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virtual void globalRef(void* data=NULL);
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/**
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* Release a "global" ref on this object.
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* The default implementation just calls unref(), but subclasses can override
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* this method to implement additional behavior.
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*/
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virtual void globalUnref();
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#endif
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static Factory NameToFactory(const char name[]);
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static const char* FactoryToName(Factory);
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static void Register(const char name[], Factory);
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class Registrar {
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public:
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Registrar(const char name[], Factory factory) {
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SkPixelRef::Register(name, factory);
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}
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};
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protected:
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/** Called when the lockCount goes from 0 to 1. The caller will have already
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acquire a mutex for thread safety, so this method need not do that.
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*/
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virtual void* onLockPixels(SkColorTable**) = 0;
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/** Called when the lock count goes from 1 to 0. The caller will have
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already acquire a mutex for thread safety, so this method need not do
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that.
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*/
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virtual void onUnlockPixels() = 0;
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/**
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* For pixelrefs that don't have access to their raw pixels, they may be
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* able to make a copy of them (e.g. if the pixels are on the GPU).
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*
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* The base class implementation returns false;
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*/
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virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subsetOrNull);
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/** Return the mutex associated with this pixelref. This value is assigned
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in the constructor, and cannot change during the lifetime of the object.
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*/
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SkMutex* mutex() const { return fMutex; }
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SkPixelRef(SkFlattenableReadBuffer&, SkMutex*);
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private:
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SkMutex* fMutex; // must remain in scope for the life of this object
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void* fPixels;
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SkColorTable* fColorTable; // we do not track ownership, subclass does
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int fLockCount;
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mutable uint32_t fGenerationID;
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SkString fURI;
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// can go from false to true, but never from true to false
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bool fIsImmutable;
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};
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#endif
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