axmol/cocos/editor-support/spine/SkeletonRenderer.h

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SKELETONRENDERER_H_
#define SPINE_SKELETONRENDERER_H_
#include <spine/spine.h>
#include "cocos2d.h"
namespace spine {
class PolygonBatch;
/** Draws a skeleton. */
class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
public:
static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
virtual void update (float deltaTime) override;
virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
virtual void drawSkeleton (const cocos2d::Mat4& transform, uint32_t transformFlags);
virtual cocos2d::Rect getBoundingBox () const override;
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virtual void onEnter () override;
virtual void onExit () override;
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spSkeleton* getSkeleton();
void setTimeScale(float scale);
float getTimeScale() const;
void setDebugSlotsEnabled(bool enabled);
bool getDebugSlotsEnabled() const;
void setDebugBonesEnabled(bool enabled);
bool getDebugBonesEnabled() const;
// --- Convenience methods for common Skeleton_* functions.
void updateWorldTransform ();
void setToSetupPose ();
void setBonesToSetupPose ();
void setSlotsToSetupPose ();
/* Returns 0 if the bone was not found. */
spBone* findBone (const std::string& boneName) const;
/* Returns 0 if the slot was not found. */
spSlot* findSlot (const std::string& slotName) const;
/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
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* @param skin May be empty string ("") for no skin.*/
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bool setSkin (const std::string& skinName);
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/** @param skin May be 0 for no skin.*/
bool setSkin (const char* skinName);
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/* Returns 0 if the slot or attachment was not found. */
spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
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/* Returns false if the slot or attachment was not found.
* @param attachmentName May be empty string ("") for no attachment. */
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bool setAttachment (const std::string& slotName, const std::string& attachmentName);
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/* @param attachmentName May be 0 for no attachment. */
bool setAttachment (const std::string& slotName, const char* attachmentName);
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// --- BlendProtocol
virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc);
virtual const cocos2d::BlendFunc& getBlendFunc () const;
virtual void setOpacityModifyRGB (bool value);
virtual bool isOpacityModifyRGB () const;
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CC_CONSTRUCTOR_ACCESS:
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SkeletonRenderer ();
SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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virtual ~SkeletonRenderer ();
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void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
void initWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
void initWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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void initialize ();
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protected:
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void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
virtual cocos2d::Texture2D* getTexture (spRegionAttachment* attachment) const;
virtual cocos2d::Texture2D* getTexture (spMeshAttachment* attachment) const;
virtual cocos2d::Texture2D* getTexture (spSkinnedMeshAttachment* attachment) const;
bool _ownsSkeletonData;
spAtlas* _atlas;
cocos2d::CustomCommand _drawCommand;
cocos2d::BlendFunc _blendFunc;
PolygonBatch* _batch;
float* _worldVertices;
bool _premultipliedAlpha;
spSkeleton* _skeleton;
float _timeScale;
bool _debugSlots;
bool _debugBones;
};
}
#endif /* SPINE_SKELETONRENDERER_H_ */