axmol/extensions/Live2D/Framework/CHANGELOG.md

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## [4-r.4] - 2021-12-09
### Added
* Add the rendering options on Metal:
* `USE_RENDER_TARGET`
* `USE_MODEL_RENDER_TARGET`
* Add anisotropic filtering to Metal.
* Add a macro to toggle the precision of floating point numbers in OpenGL fragment shaders.
* Add a function to check `.cdi3.json` exists from `.model3.json`.
* Add `CubismJsonHolder`, a common class used to instantiate and check the validity of `CubismJson`.
* Each Json parser will now warn if an class of `CubismJson` is invalid.
### Changed
* Change each Json parser inherits a common class `CubismJsonHolder`.
### Fixed
* Fix renderer for Cocos2d-x v4.0.
* `RenderTexture` was empty when using `USE_MODEL_RENDER_TARGET`.
* Fix motions with different fade times from switching properly.
* Fix a bug that motions currently played do not fade out when play a motion.
## [4-r.4-beta.1] - 2021-10-07
### Added
* Add a function to parse the opacity from `.motion3.json`.
* Add a Renderer for Metal API in iOS.
* There are some restrictions, see [NOTICE.md](https://github.com/Live2D/CubismNativeSamples/blob/e4144053d1546473d2e76d30779e26d84b00d9f9/NOTICE.md).
### Fixed
* Fix return correct error values for out-of-index arguments in cubismjson by [@cocor-au-lait](https://github.com/cocor-au-lait).
* Fix a warning when `SegmentType` could not be obtained when loading motion.
* Fix renderer for Cocos2d-x v4.0.
* Rendering didn't work when using `USE_RENDER_TARGET` and high precision masking.
## [4-r.3] - 2021-06-10
## [4-r.3-beta.1] - 2021-05-13
### Added
* Add a Renderer for Cocos2d-x v4.0.
2022-08-08 18:02:17 +08:00
* Implement a function to get the correct value when the time axys of the Bezier handle cannot be linear.
* Add an argument to the function `SetClippingMaskBufferSize` to set the height and width of the clipping mask buffer.
### Changed
* Improve the quality of Clipping Mask on high precision masking.
## [4-r.2] - 2021-02-17
### Added
* Implement anisotropic filtering for DirectX-based Renderer.
* Implement get pixel size and `PixelsPerUnit` of the model
### Changed
* Check pointer before use to avoid crash by [@Xrysnow](https://github.com/Xrysnow)
### Fixed
* Fix Physics input reflect flag on evaluate.
* Fix renderer for OpenGL.
* Add delete mask buffer when renderer instance is destroyed.
* Fix delay in starting fade-out for expressions.
* Fix memory bug causing segmentation fault when reallocating memory by [@adrianiainlam](https://github.com/adrianiainlam)
* Fix reference size of model matrix.
* Fix memory leaking the color buffer on destroyed `CubismOffscreenFrame_OpenGLES2`.
* Fix argument name typo at `CubismEyeBlink::SetBlinkingInterval()`.
## [4-r.1] - 2020-01-30
### Added
* Add the callback function called on finished motion playback.
### Changed
* Include header files in CMake.
* `<GL/glew>` is not included on macOS if `CSM_TARGET_COCOS` is defined.
### Fixed
* Fix rendering not working properly on Android devices with Tegra.
### Deprecated
* Use `target_include_directories` instead of using `FRAMEWORK_XXX_INCLUDE_PATH` variable in application CMake.
* Use `target_compile_definitions` instead of using `FRAMEWORK_DEFINITIOINS` variable in application CMake.
* Specify `FRAMEWORK_SOURCE` variable also in OpenGL application CMake.
## [4-beta.2] - 2019-11-14
### Added
* Add the includes to `Framework` for Linux build.
### Changed
* Refactoring `CMakeLists.txt`
### Fixed
* Fix renderer for DirectX 9 / 11.
* Add missing implementation: Check the dynamic flags.
## [4-beta.1] - 2019-09-04
### Added
* Support new Inverted Masking features.
* Add `.editorconfig` and `.gitattributes` to manage file formats.
* Add `.gitignore`.
* Add `CHANGELOG.md`.
### Changed
* Convert all file formats according to `.editorconfig`.
### Fixed
* Fix typo of `CubismCdiJson`.
* Fix invalid expressions of `CubismCdiJson`.
[4-r.4-beta.1]: https://github.com/Live2D/CubismNativeFramework/compare/4-r.3...4-r.4-beta.1
[4-r.3]: https://github.com/Live2D/CubismNativeFramework/compare/4-r.3-beta.1...4-r.3
[4-r.3-beta.1]: https://github.com/Live2D/CubismNativeFramework/compare/4-r.2...4-r.3-beta.1
[4-r.2]: https://github.com/Live2D/CubismNativeFramework/compare/4-r.1...4-r.2
[4-r.1]: https://github.com/Live2D/CubismNativeFramework/compare/4-beta.2...4-r.1
[4-beta.2]: https://github.com/Live2D/CubismNativeFramework/compare/4-beta.1...4-beta.2
[4-beta.1]: https://github.com/Live2D/CubismNativeFramework/compare/0f5da4981cc636fe3892bb94d5c60137c9cf1eb1...4-beta.