2015-01-21 10:06:48 +08:00
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/****************************************************************************
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2016-08-05 09:42:15 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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2015-01-21 10:06:48 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOS_SCRIPTING_LUA_BINDING_MANUAL_COCOSTUDIO_LUA_STUDIO_CONVERSIONS_H__
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#define __COCOS_SCRIPTING_LUA_BINDING_MANUAL_COCOSTUDIO_LUA_STUDIO_CONVERSIONS_H__
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extern "C" {
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#include "lua.h"
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#include "tolua++.h"
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}
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2016-03-20 21:53:44 +08:00
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#include "scripting/lua-bindings/manual/tolua_fix.h"
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2015-01-21 10:06:48 +08:00
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namespace cocostudio
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{
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namespace timeline
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{
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struct AnimationInfo;
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}
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}
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extern bool luaval_to_animationInfo(lua_State* L, int lo, cocostudio::timeline::AnimationInfo* outValue , const char* funcName = "");
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extern void animationInfo_to_luaval(lua_State* L,const cocostudio::timeline::AnimationInfo& inValue);
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#endif //__COCOS_SCRIPTING_LUA_BINDING_MANUAL_COCOSTUDIO_LUA_STUDIO_CONVERSIONS_H__
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