axmol/tests/cpp-tests/Classes/FileUtilsTest/FileUtilsTest.cpp

1487 lines
46 KiB
C++
Raw Normal View History

/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
2013-01-28 15:17:20 +08:00
#include "FileUtilsTest.h"
2015-04-09 12:23:47 +08:00
USING_NS_CC;
FileUtilsTests::FileUtilsTests()
{
ADD_TEST_CASE(TestResolutionDirectories);
ADD_TEST_CASE(TestSearchPath);
ADD_TEST_CASE(TestFilenameLookup);
ADD_TEST_CASE(TestIsFileExist);
ADD_TEST_CASE(TestIsDirectoryExist);
ADD_TEST_CASE(TestFileFuncs);
ADD_TEST_CASE(TestDirectoryFuncs);
ADD_TEST_CASE(TextWritePlist);
ADD_TEST_CASE(TestWriteString);
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
ADD_TEST_CASE(TestGetContents);
ADD_TEST_CASE(TestWriteData);
ADD_TEST_CASE(TestWriteValueMap);
ADD_TEST_CASE(TestWriteValueVector);
ADD_TEST_CASE(TestUnicodePath);
ADD_TEST_CASE(TestIsFileExistAsync);
ADD_TEST_CASE(TestIsDirectoryExistAsync);
ADD_TEST_CASE(TestFileFuncsAsync);
ADD_TEST_CASE(TestWriteStringAsync);
ADD_TEST_CASE(TestWriteDataAsync);
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
// ADD_TEST_CASE(TestListFiles); // TODO assert failed on iPhone X
// ADD_TEST_CASE(TestIsFileExistRejectFolder);
2013-01-28 15:17:20 +08:00
}
2014-03-26 14:54:50 +08:00
// TestResolutionDirectories
2013-01-28 15:17:20 +08:00
void TestResolutionDirectories::onEnter()
{
FileUtilsDemo::onEnter();
auto sharedFileUtils = FileUtils::getInstance();
2013-01-28 15:17:20 +08:00
std::string ret;
2013-01-28 15:17:20 +08:00
sharedFileUtils->purgeCachedEntries();
_defaultSearchPathArray = sharedFileUtils->getOriginalSearchPaths();
std::vector<std::string> searchPaths = _defaultSearchPathArray;
2013-01-28 15:17:20 +08:00
searchPaths.insert(searchPaths.begin(), "Misc");
sharedFileUtils->setSearchPaths(searchPaths);
_defaultResolutionsOrderArray = sharedFileUtils->getSearchResolutionsOrder();
std::vector<std::string> resolutionsOrder = _defaultResolutionsOrderArray;
2013-01-28 15:17:20 +08:00
resolutionsOrder.insert(resolutionsOrder.begin(), "resources-ipadhd");
resolutionsOrder.insert(resolutionsOrder.begin()+1, "resources-ipad");
resolutionsOrder.insert(resolutionsOrder.begin()+2, "resources-widehd");
resolutionsOrder.insert(resolutionsOrder.begin()+3, "resources-wide");
resolutionsOrder.insert(resolutionsOrder.begin()+4, "resources-hd");
resolutionsOrder.insert(resolutionsOrder.begin()+5, "resources-iphone");
2013-01-28 15:17:20 +08:00
sharedFileUtils->setSearchResolutionsOrder(resolutionsOrder);
2013-01-28 15:17:20 +08:00
for( int i=1; i<7; i++) {
2015-07-15 12:04:48 +08:00
auto filename = StringUtils::format("test%d.txt", i);
ret = sharedFileUtils->fullPathForFilename(filename);
log("%s -> %s", filename.c_str(), ret.c_str());
2013-01-28 15:17:20 +08:00
}
}
void TestResolutionDirectories::onExit()
{
auto sharedFileUtils = FileUtils::getInstance();
// reset search path
sharedFileUtils->setSearchPaths(_defaultSearchPathArray);
sharedFileUtils->setSearchResolutionsOrder(_defaultResolutionsOrderArray);
2013-01-28 15:17:20 +08:00
FileUtilsDemo::onExit();
}
std::string TestResolutionDirectories::title() const
2013-01-28 15:17:20 +08:00
{
return "FileUtils: resolutions in directories";
}
std::string TestResolutionDirectories::subtitle() const
2013-01-28 15:17:20 +08:00
{
return "See the console";
}
2014-03-26 14:54:50 +08:00
// TestSearchPath
2013-01-28 15:17:20 +08:00
void TestSearchPath::onEnter()
{
FileUtilsDemo::onEnter();
auto sharedFileUtils = FileUtils::getInstance();
std::string ret;
2013-01-28 15:17:20 +08:00
sharedFileUtils->purgeCachedEntries();
_defaultSearchPathArray = sharedFileUtils->getOriginalSearchPaths();
std::vector<std::string> searchPaths = _defaultSearchPathArray;
std::string writablePath = sharedFileUtils->getWritablePath();
std::string fileName = writablePath+"external.txt";
char szBuf[100] = "Hello Cocos2d-x!";
FILE* fp = fopen(fileName.c_str(), "wb");
if (fp)
{
2013-06-01 08:06:11 +08:00
size_t ret = fwrite(szBuf, 1, strlen(szBuf), fp);
2013-07-28 10:22:12 +08:00
CCASSERT(ret != 0, "fwrite function returned zero value");
fclose(fp);
2013-07-28 10:22:12 +08:00
if (ret != 0)
log("Writing file to writable path succeed.");
}
searchPaths.insert(searchPaths.begin(), writablePath);
searchPaths.insert(searchPaths.begin()+1, "Misc/searchpath1");
searchPaths.insert(searchPaths.begin()+2, "Misc/searchpath2");
sharedFileUtils->setSearchPaths(searchPaths);
_defaultResolutionsOrderArray = sharedFileUtils->getSearchResolutionsOrder();
std::vector<std::string> resolutionsOrder = _defaultResolutionsOrderArray;
2013-01-28 15:17:20 +08:00
resolutionsOrder.insert(resolutionsOrder.begin(), "resources-ipad");
sharedFileUtils->setSearchResolutionsOrder(resolutionsOrder);
2013-01-28 15:17:20 +08:00
for( int i=1; i<3; i++) {
2015-07-15 12:04:48 +08:00
auto filename = StringUtils::format("file%d.txt", i);
ret = sharedFileUtils->fullPathForFilename(filename);
log("%s -> %s", filename.c_str(), ret.c_str());
2013-01-28 15:17:20 +08:00
}
// Gets external.txt from writable path
std::string fullPath = sharedFileUtils->fullPathForFilename("external.txt");
log("external file path = %s", fullPath.c_str());
if (fullPath.length() > 0)
{
fp = fopen(fullPath.c_str(), "rb");
if (fp)
{
char szReadBuf[100] = {0};
size_t read = fread(szReadBuf, 1, strlen(szReadBuf), fp);
if (read > 0)
log("The content of file from writable path: %s", szReadBuf);
fclose(fp);
}
}
2017-04-05 17:40:47 +08:00
// FIXME: should fix the issue on Android
#if (CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID)
// Save old resource root path
std::string oldDefaultRootPath = sharedFileUtils->getDefaultResourceRootPath();
sharedFileUtils->setDefaultResourceRootPath(oldDefaultRootPath + "extensions");
auto sp1 = Sprite::create("orange_edit.png");
sp1->setPosition(VisibleRect::center());
addChild(sp1);
// Recover resource root path
sharedFileUtils->setDefaultResourceRootPath(oldDefaultRootPath);
auto oldSearchPaths = sharedFileUtils->getOriginalSearchPaths();
sharedFileUtils->addSearchPath("Images");
auto sp2 = Sprite::create("btn-about-normal.png");
sp2->setPosition(VisibleRect::center() + Vec2(0, -50));
addChild(sp2);
// Recover old search paths
sharedFileUtils->setSearchPaths(oldSearchPaths);
2017-04-05 17:40:47 +08:00
#endif
2013-01-28 15:17:20 +08:00
}
void TestSearchPath::onExit()
{
FileUtils *sharedFileUtils = FileUtils::getInstance();
2013-01-28 15:17:20 +08:00
// reset search path
sharedFileUtils->setSearchPaths(_defaultSearchPathArray);
sharedFileUtils->setSearchResolutionsOrder(_defaultResolutionsOrderArray);
2013-01-28 15:17:20 +08:00
FileUtilsDemo::onExit();
}
std::string TestSearchPath::title() const
2013-01-28 15:17:20 +08:00
{
return "FileUtils: search path";
}
std::string TestSearchPath::subtitle() const
2013-01-28 15:17:20 +08:00
{
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
return "See the console, can see a orange box and a 'about' picture, except Android";
2013-01-28 15:17:20 +08:00
}
2014-03-26 14:54:50 +08:00
// TestFilenameLookup
2013-01-28 15:17:20 +08:00
void TestFilenameLookup::onEnter()
{
FileUtilsDemo::onEnter();
auto sharedFileUtils = FileUtils::getInstance();
2013-01-28 15:17:20 +08:00
ValueMap dict;
dict["grossini.bmp"] = Value("Images/grossini.png");
dict["grossini.xcf"] = Value("Images/grossini.png");
2013-01-28 15:17:20 +08:00
sharedFileUtils->setFilenameLookupDictionary(dict);
2013-01-28 15:17:20 +08:00
// Instead of loading carlitos.xcf, it will load grossini.png
auto sprite = Sprite::create("grossini.xcf");
2013-01-28 15:17:20 +08:00
this->addChild(sprite);
auto s = Director::getInstance()->getWinSize();
sprite->setPosition(s.width/2, s.height/2);
2013-01-28 15:17:20 +08:00
}
void TestFilenameLookup::onExit()
{
FileUtils *sharedFileUtils = FileUtils::getInstance();
// reset filename lookup
sharedFileUtils->setFilenameLookupDictionary(ValueMap());
2013-01-28 15:17:20 +08:00
FileUtilsDemo::onExit();
}
std::string TestFilenameLookup::title() const
2013-01-28 15:17:20 +08:00
{
return "FileUtils: filename lookup";
}
2014-03-26 14:54:50 +08:00
// TestIsFileExist
void TestIsFileExist::onEnter()
{
FileUtilsDemo::onEnter();
auto s = Director::getInstance()->getWinSize();
auto sharedFileUtils = FileUtils::getInstance();
Label* label = nullptr;
bool isExist = false;
isExist = sharedFileUtils->isFileExist("Images/grossini.png");
label = Label::createWithSystemFont(isExist ? "Images/grossini.png exists" : "Images/grossini.png doesn't exist", "", 20);
label->setPosition(s.width/2, s.height/3);
this->addChild(label);
isExist = sharedFileUtils->isFileExist("Images/grossini.xcf");
label = Label::createWithSystemFont(isExist ? "Images/grossini.xcf exists" : "Images/grossini.xcf doesn't exist", "", 20);
label->setPosition(s.width/2, s.height/3*2);
this->addChild(label);
}
void TestIsFileExist::onExit()
{
FileUtils *sharedFileUtils = FileUtils::getInstance();
// reset filename lookup
sharedFileUtils->setFilenameLookupDictionary(ValueMap());
FileUtilsDemo::onExit();
}
std::string TestIsFileExist::title() const
{
return "FileUtils: check whether the file exists";
}
std::string TestIsFileExist::subtitle() const
{
return "";
}
// TestIsDirectoryExist
void TestIsDirectoryExist::onEnter()
{
FileUtilsDemo::onEnter();
auto s = Director::getInstance()->getWinSize();
auto util = FileUtils::getInstance();
int x = s.width/2, y = s.height/3;
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
Label* label = nullptr;
std::string dir;
2015-07-17 15:20:49 +08:00
auto getMsg = [&dir](bool b)-> std::string
{
2015-07-17 15:20:49 +08:00
char msg[512];
snprintf((char *)msg, 512, "%s for dir: \"%s\"", b ? "success" : "failed", dir.c_str());
2015-07-17 15:20:49 +08:00
return std::string(msg);
};
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
dir = "Images";
label = Label::createWithSystemFont(getMsg(util->isDirectoryExist(dir)), "", 20);
label->setPosition(x, y * 2);
this->addChild(label);
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
dir = util->getWritablePath();
label = Label::createWithSystemFont(getMsg(util->isDirectoryExist(dir)), "", 20);
label->setPosition(x, y * 1);
this->addChild(label);
dir = util->getWritablePath();
label = Label::createWithSystemFont(getMsg(util->isDirectoryExist(dir)), "", 20);
label->setPosition(x, y * 1);
this->addChild(label);
}
void TestIsDirectoryExist::onExit()
{
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
FileUtils *sharedFileUtils = FileUtils::getInstance();
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
// reset filename lookup
sharedFileUtils->purgeCachedEntries();
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
FileUtilsDemo::onExit();
}
std::string TestIsDirectoryExist::title() const
{
return "FileUtils: check whether the directory exists";
}
std::string TestIsDirectoryExist::subtitle() const
{
return "";
}
// TestFileFuncs
void TestFileFuncs::onEnter()
{
FileUtilsDemo::onEnter();
auto s = Director::getInstance()->getWinSize();
auto sharedFileUtils = FileUtils::getInstance();
int x = s.width/2,
y = s.height/5;
Label* label = nullptr;
std::string filename = "__test.test";
std::string filename2 = "__newtest.test";
std::string filepath = sharedFileUtils->getWritablePath() + filename;
std::string content = "Test string content to put into created file";
std::string msg;
FILE *out = fopen(filepath.c_str(), "w");
fputs(content.c_str(), out);
fclose(out);
// Check whether file can be created
if (sharedFileUtils->isFileExist(filepath))
{
label = Label::createWithSystemFont("Test file '__test.test' created", "", 20);
label->setPosition(x, y * 4);
this->addChild(label);
// getFileSize Test
long size = sharedFileUtils->getFileSize(filepath);
msg = StringUtils::format("getFileSize: Test file size equals %ld", size);
label = Label::createWithSystemFont(msg, "", 20);
label->setPosition(x, y * 3);
this->addChild(label);
// renameFile Test
if (sharedFileUtils->renameFile(sharedFileUtils->getWritablePath(), filename, filename2))
{
label = Label::createWithSystemFont("renameFile: Test file renamed to '__newtest.test'", "", 20);
label->setPosition(x, y * 2);
this->addChild(label);
// removeFile Test
filepath = sharedFileUtils->getWritablePath() + filename2;
if (sharedFileUtils->removeFile(filepath))
{
label = Label::createWithSystemFont("removeFile: Test file removed", "", 20);
label->setPosition(x, y * 1);
this->addChild(label);
}
else
{
label = Label::createWithSystemFont("removeFile: Failed to remove test file", "", 20);
label->setPosition(x, y * 1);
this->addChild(label);
}
}
else
{
label = Label::createWithSystemFont("renameFile: Failed to rename test file to '__newtest.test', further test skipped", "", 20);
label->setPosition(x, y * 2);
this->addChild(label);
}
}
else
{
label = Label::createWithSystemFont("Test file can not be created, test skipped", "", 20);
label->setPosition(x, y * 4);
this->addChild(label);
}
}
std::string TestFileFuncs::title() const
{
return "FileUtils: file control functions";
}
std::string TestFileFuncs::subtitle() const
{
return "";
}
// TestDirectoryFuncs
void TestDirectoryFuncs::onEnter()
{
FileUtilsDemo::onEnter();
auto s = Director::getInstance()->getWinSize();
auto sharedFileUtils = FileUtils::getInstance();
int x = s.width/2,
y = s.height/4;
Label* label = nullptr;
std::string dir = sharedFileUtils->getWritablePath() + "__test";
std::string subDir = "dir1/dir2";
std::string fullSubDir = dir + "/" + subDir;
std::string msg;
bool ok;
// Check whether dir can be created
ok = sharedFileUtils->createDirectory(dir);
if (ok && sharedFileUtils->isDirectoryExist(dir))
{
msg = StringUtils::format("createDirectory: Directory '__test' created");
label = Label::createWithSystemFont(msg, "", 20);
label->setPosition(x, y * 3);
this->addChild(label);
// Create sub directories recursively
ok = sharedFileUtils->createDirectory(fullSubDir);
if (ok && sharedFileUtils->isDirectoryExist(fullSubDir))
{
msg = StringUtils::format("createDirectory: Sub directories '%s' created", subDir.c_str());
label = Label::createWithSystemFont(msg, "", 20);
label->setPosition(x, y * 2);
this->addChild(label);
}
else
{
msg = StringUtils::format("createDirectory: Failed to create sub directories '%s'", subDir.c_str());
label = Label::createWithSystemFont(msg, "", 20);
label->setPosition(x, y * 2);
this->addChild(label);
}
// Remove directory
ok = sharedFileUtils->removeDirectory(dir);
if (ok && !sharedFileUtils->isDirectoryExist(dir))
{
msg = StringUtils::format("removeDirectory: Directory '__test' removed");
label = Label::createWithSystemFont(msg, "", 20);
label->setPosition(x, y);
this->addChild(label);
}
else
{
msg = StringUtils::format("removeDirectory: Failed to remove directory '__test'");
label = Label::createWithSystemFont(msg, "", 20);
label->setPosition(x, y);
this->addChild(label);
}
}
else
{
msg = StringUtils::format("createDirectory: Directory '__test' can not be created");
label = Label::createWithSystemFont(msg, "", 20);
label->setPosition(x, y * 2);
this->addChild(label);
}
}
std::string TestDirectoryFuncs::title() const
{
return "FileUtils: directory control functions";
}
std::string TestDirectoryFuncs::subtitle() const
{
return "";
}
// TextWritePlist
void TextWritePlist::onEnter()
{
FileUtilsDemo::onEnter();
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
//TODO: minggo
// auto root = __Dictionary::create();
// auto string = __String::create("string element value");
// root->setObject(string, "string element key");
//
// auto array = __Array::create();
//
// auto dictInArray = __Dictionary::create();
// dictInArray->setObject(__String::create("string in dictInArray value 0"), "string in dictInArray key 0");
// dictInArray->setObject(__String::create("string in dictInArray value 1"), "string in dictInArray key 1");
// array->addObject(dictInArray);
//
// array->addObject(__String::create("string in array"));
//
// auto arrayInArray = __Array::create();
// arrayInArray->addObject(__String::create("string 0 in arrayInArray"));
// arrayInArray->addObject(__String::create("string 1 in arrayInArray"));
// array->addObject(arrayInArray);
//
// root->setObject(array, "array");
//
// auto dictInDict = __Dictionary::create();
// dictInDict->setObject(__String::create("string in dictInDict value"), "string in dictInDict key");
//
// //add boolean to the plist
// auto booleanObject = __Bool::create(true);
// dictInDict->setObject(booleanObject, "bool");
//
// //add integer to the plist
// auto intObject = __Integer::create(1024);
// dictInDict->setObject(intObject, "integer");
//
// //add float to the plist
// auto floatObject = __Float::create(1024.1024f);
// dictInDict->setObject(floatObject, "float");
//
// //add double to the plist
// auto doubleObject = __Double::create(1024.123);
// dictInDict->setObject(doubleObject, "double");
//
//
//
// root->setObject(dictInDict, "dictInDict, Hello World");
//
// // end with /
// std::string writablePath = FileUtils::getInstance()->getWritablePath();
// std::string fullPath = writablePath + "text.plist";
// if(root->writeToFile(fullPath.c_str()))
// log("see the plist file at %s", fullPath.c_str());
// else
// log("write plist file failed");
//
// auto label = Label::createWithTTF(fullPath.c_str(), "fonts/Thonburi.ttf", 6);
// this->addChild(label);
// auto winSize = Director::getInstance()->getWinSize();
// label->setPosition(winSize.width/2, winSize.height/3);
//
// auto loadDict = __Dictionary::createWithContentsOfFile(fullPath.c_str());
// auto loadDictInDict = (__Dictionary*)loadDict->objectForKey("dictInDict, Hello World");
// auto boolValue = (__String*)loadDictInDict->objectForKey("bool");
// log("%s",boolValue->getCString());
// auto floatValue = (__String*)loadDictInDict->objectForKey("float");
// log("%s",floatValue->getCString());
// auto intValue = (__String*)loadDictInDict->objectForKey("integer");
// log("%s",intValue->getCString());
// auto doubleValue = (__String*)loadDictInDict->objectForKey("double");
// log("%s",doubleValue->getCString());
2014-03-19 14:31:15 +08:00
}
void TextWritePlist::onExit()
{
FileUtilsDemo::onExit();
}
std::string TextWritePlist::title() const
{
return "FileUtils: Dictionary to plist";
}
std::string TextWritePlist::subtitle() const
{
std::string writablePath = FileUtils::getInstance()->getWritablePath().c_str();
return ("See plist file at your writablePath");
}
void TestWriteString::onEnter()
{
FileUtilsDemo::onEnter();
auto winSize = Director::getInstance()->getWinSize();
auto writeResult = Label::createWithTTF("show writeResult", "fonts/Thonburi.ttf", 18);
this->addChild(writeResult);
writeResult->setPosition(winSize.width / 2, winSize.height * 3 / 4);
auto readResult = Label::createWithTTF("show readResult", "fonts/Thonburi.ttf", 18);
this->addChild(readResult);
readResult->setPosition(winSize.width / 2, winSize.height / 3);
std::string writablePath = FileUtils::getInstance()->getWritablePath();
std::string fileName = "writeStringTest.txt";
// writeTest
std::string writeDataStr = "the string data will be write into a file";
std::string fullPath = writablePath + fileName;
if (FileUtils::getInstance()->writeStringToFile(writeDataStr, fullPath.c_str()))
{
log("see the plist file at %s", fullPath.c_str());
writeResult->setString("write success:" + writeDataStr);
}
else
{
log("write plist file failed");
writeResult->setString("write fail");
}
// readTest
std::string readDataStr = FileUtils::getInstance()->getStringFromFile(fullPath);
readResult->setString("read success:" + readDataStr);
}
void TestWriteString::onExit()
{
FileUtilsDemo::onExit();
}
std::string TestWriteString::title() const
{
return "FileUtils: TestWriteString to files";
}
std::string TestWriteString::subtitle() const
{
return "";
}
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
class CustomBuffer : public ResizableBuffer {};
struct AlreadyExistsBuffer {};
NS_CC_BEGIN
template<>
class ResizableBufferAdapter<AlreadyExistsBuffer> : public ResizableBuffer {
public:
explicit ResizableBufferAdapter(AlreadyExistsBuffer* buffer) {
}
virtual void resize(size_t size) override {
}
virtual void* buffer() const override {
return nullptr;
}
};
NS_CC_END
static void saveAsBinaryText(const std::string& filename, const std::vector<char>& binary){
auto fs = FileUtils::getInstance();
std::string text(binary.begin(), binary.end());
fs->writeStringToFile(text, filename);
}
static const std::string FileErrors[] = {
"OK",
"NotExists",
"OpenFailed",
2016-06-25 11:58:55 +08:00
"ReadFailed",
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
"NotInitialized",
"TooLarge",
"ObtainSizeFailed",
};
void TestGetContents::onEnter()
{
FileUtilsDemo::onEnter();
auto fs = FileUtils::getInstance();
auto testIfCompiles = [fs]() {
fs->getContents("", (CustomBuffer*)(nullptr));
AlreadyExistsBuffer buf;
fs->getContents("", &buf);
};
(void)(testIfCompiles);
auto winSize = Director::getInstance()->getWinSize();
auto readResult = Label::createWithTTF("show readResult", "fonts/Thonburi.ttf", 16);
this->addChild(readResult);
readResult->setPosition(winSize.width / 2, winSize.height / 2);
std::vector<char> binary = {'\r','\n','\r','\n','\0','\0','\r','\n'};
_generatedFile = fs->getWritablePath() + "file-with-zeros-and-crlf";
saveAsBinaryText(_generatedFile, binary);
auto runTests = [&]() {
// Test read string in binary mode
std::string bs;
fs->getContents(_generatedFile, &bs);
if ( bs.size() != binary.size() || !std::equal( bs.begin(), bs.end(), binary.begin() ) )
return std::string("failed: read as binary string");
// Text read string in text mode
std::string ts = fs->getStringFromFile(_generatedFile);
if (ts != "\r\n\r\n")
return std::string("failed: read as zero terminated string");
std::string files[] = {_generatedFile, "background.wav", "fileLookup.plist"};
for (auto& file : files) {
std::string sbuf;
auto serr = fs->getContents(file, &sbuf);
if (serr != FileUtils::Status::OK)
return std::string("failed: error: " + FileErrors[(int)serr]);
std::vector<int> vbuf;
auto verr = fs->getContents(file, &vbuf);
if (verr != FileUtils::Status::OK)
return std::string("failed: error: " + FileErrors[(int)verr]);
Data dbuf;
auto derr = fs->getContents(file, &dbuf);
if (derr != FileUtils::Status::OK)
return std::string("failed: error: " + FileErrors[(int)derr]);
if (memcmp(&sbuf.front(), &vbuf.front(), sbuf.size()) != 0)
return std::string("failed: error: sbuf != vbuf");
if (dbuf.getSize() != sbuf.size())
return std::string("failed: error: sbuf.size() != dbuf.getSize()");
if (memcmp(&sbuf.front(), dbuf.getBytes(), sbuf.size()) != 0)
return std::string("failed: error: sbuf != dbuf");
}
return std::string("read success");
};
readResult->setString("FileUtils::getContents() " + runTests());
}
void TestGetContents::onExit()
{
if (!_generatedFile.empty())
FileUtils::getInstance()->removeFile(_generatedFile);
FileUtilsDemo::onExit();
}
std::string TestGetContents::title() const
{
return "FileUtils: TestGetContents";
}
std::string TestGetContents::subtitle() const
{
return "";
}
void TestWriteData::onEnter()
{
FileUtilsDemo::onEnter();
auto winSize = Director::getInstance()->getWinSize();
auto writeResult = Label::createWithTTF("show writeResult", "fonts/Thonburi.ttf", 18);
this->addChild(writeResult);
writeResult->setPosition(winSize.width / 2, winSize.height * 3 / 4);
auto readResult = Label::createWithTTF("show readResult", "fonts/Thonburi.ttf", 18);
this->addChild(readResult);
readResult->setPosition(winSize.width / 2, winSize.height / 3);
std::string writablePath = FileUtils::getInstance()->getWritablePath();
std::string fileName = "writeDataTest.txt";
// writeTest
std::string writeDataStr = "the binary data will be write into a file";
Data writeData;
writeData.copy((unsigned char *)writeDataStr.c_str(), writeDataStr.size());
std::string fullPath = writablePath + fileName;
if (FileUtils::getInstance()->writeDataToFile(writeData, fullPath.c_str()))
{
log("see the plist file at %s", fullPath.c_str());
writeResult->setString("write success:" + writeDataStr);
}
else
{
log("write plist file failed");
writeResult->setString("write fail");
}
// readTest
unsigned char* buffer = nullptr;
Data readData = FileUtils::getInstance()->getDataFromFile(fullPath);
buffer = (unsigned char*)malloc(sizeof(unsigned char) * (readData.getSize() + 1));
memcpy(buffer, readData.getBytes(), readData.getSize());
buffer[readData.getSize()] = '\0';
std::string readDataStr((const char*)buffer);
free(buffer);
readResult->setString("read success:" + readDataStr);
}
void TestWriteData::onExit()
{
FileUtilsDemo::onExit();
}
std::string TestWriteData::title() const
{
return "FileUtils: TestWriteData to files";
}
std::string TestWriteData::subtitle() const
{
return "";
}
void TestWriteValueMap::onEnter()
{
FileUtilsDemo::onEnter();
auto winSize = Director::getInstance()->getWinSize();
auto writeResult = Label::createWithTTF("show writeResult", "fonts/Thonburi.ttf", 18);
this->addChild(writeResult);
writeResult->setPosition(winSize.width / 2, winSize.height * 3 / 4);
auto readResult = Label::createWithTTF("show readResult", "fonts/Thonburi.ttf", 18);
this->addChild(readResult);
readResult->setPosition(winSize.width / 2, winSize.height / 3);
ValueMap valueMap;
ValueMap mapInValueMap;
mapInValueMap["string1"] = "string in dictInMap key 0";
mapInValueMap["string2"] = "string in dictInMap key 1";
mapInValueMap["none"].getType();
valueMap["data0"] = Value(mapInValueMap);
valueMap["data1"] = Value("string in array");
ValueVector arrayInMap;
arrayInMap.push_back(Value("string 0 in arrayInMap"));
arrayInMap.push_back(Value("string 1 in arrayInMap"));
valueMap["data2"] = arrayInMap;
//add boolean to the plist
auto booleanObject = Value(true);
valueMap["data3"] = booleanObject;
//add integer to the plist
auto intObject = Value(1024);
valueMap["data4"] = intObject;
//add float to the plist
auto floatObject = Value(1024.1024f);
valueMap["data5"] = floatObject;
//add double to the plist
auto doubleObject = Value(1024.123);
valueMap["data6"] = doubleObject;
// end with /
std::string writablePath = FileUtils::getInstance()->getWritablePath();
std::string fullPath = writablePath + "testWriteValueMap.plist";
if (FileUtils::getInstance()->writeValueMapToFile(valueMap, fullPath.c_str()))
{
log("see the plist file at %s", fullPath.c_str());
writeResult->setString("write success");
}
else
{
log("write plist file failed");
writeResult->setString("write failed");
}
ValueMap readValueMap = FileUtils::getInstance()->getValueMapFromFile(fullPath.c_str());
std::string readDataStr = "read data:\n";
// read value map data
ValueMap readMapInMap = readValueMap["data0"].asValueMap();
readDataStr += " mapValue:[\"string1\"][" + readMapInMap["string1"].asString() + "]\n";
readDataStr += " mapValue:[\"string2\"][" + readMapInMap["string2"].asString() + "]\n";
// read string data
readDataStr += " stringValue:" + readValueMap["data1"].asString() + "\n";
// read value vector data
ValueVector readVectorInMap = readValueMap["data2"].asValueVector();
readDataStr += " vectorValue:[1]" + readVectorInMap.at(0).asString() + "\n";
readDataStr += " vectorValue:[2]" + readVectorInMap.at(1).asString() + "\n";
// read bool data
readDataStr += " boolValue:" + StringUtils::format("%d", readValueMap["data3"].asBool()) + "\n";
// read int data
readDataStr += " intValue:" + StringUtils::format("%d", readValueMap["data4"].asInt()) + "\n";
// read float data
readDataStr += " floatValue:" + StringUtils::format("%f", readValueMap["data5"].asFloat()) + "\n";
// read double data
readDataStr += " doubleValue:" + StringUtils::format("%f", readValueMap["data6"].asDouble()) + "\n";
readResult->setString(readDataStr);
}
void TestWriteValueMap::onExit()
{
FileUtilsDemo::onExit();
}
std::string TestWriteValueMap::title() const
{
return "FileUtils: TestWriteValueMap to files";
}
std::string TestWriteValueMap::subtitle() const
{
return "";
}
void TestWriteValueVector::onEnter()
{
FileUtilsDemo::onEnter();
auto winSize = Director::getInstance()->getWinSize();
auto writeResult = Label::createWithTTF("show writeResult", "fonts/Thonburi.ttf", 18);
this->addChild(writeResult);
writeResult->setPosition(winSize.width / 2, winSize.height * 3 / 4);
auto readResult = Label::createWithTTF("show readResult", "fonts/Thonburi.ttf", 18);
this->addChild(readResult);
readResult->setPosition(winSize.width / 2, winSize.height / 3);
ValueVector array;
ValueMap mapInArray;
mapInArray["string1"] = "string in dictInArray key 0";
mapInArray["string2"] = "string in dictInArray key 1";
array.push_back(Value(mapInArray));
array.push_back(Value("string in array"));
ValueVector arrayInArray;
arrayInArray.push_back(Value("string 0 in arrayInArray"));
arrayInArray.push_back(Value("string 1 in arrayInArray"));
array.push_back(Value(arrayInArray));
//add boolean to the plist
auto booleanObject = Value(true);
array.push_back(booleanObject);
//add integer to the plist
auto intObject = Value(1024);
array.push_back(intObject);
//add float to the plist
auto floatObject = Value(1024.1024f);
array.push_back(floatObject);
//add double to the plist
auto doubleObject = Value(1024.123);
array.push_back(doubleObject);
// end with /
std::string writablePath = FileUtils::getInstance()->getWritablePath();
std::string fullPath = writablePath + "testWriteValueVector.plist";
if (FileUtils::getInstance()->writeValueVectorToFile(array, fullPath.c_str()))
{
log("see the plist file at %s", fullPath.c_str());
writeResult->setString("write success");
}
else
{
log("write plist file failed");
writeResult->setString("write failed");
}
ValueVector readArray = FileUtils::getInstance()->getValueVectorFromFile(fullPath.c_str());
std::string readDataStr = "read data:\n";
// read value map data
ValueMap readMapInArray = readArray.at(0).asValueMap();
readDataStr += " mapValue:[\"string1\"][" + readMapInArray["string1"].asString() + "]\n";
readDataStr += " mapValue:[\"string2\"][" + readMapInArray["string2"].asString() + "]\n";
// read string data
readDataStr += " stringValue:" + readArray.at(1).asString() + "\n";
// read value vector data
ValueVector readVectorInArray = readArray.at(2).asValueVector();
readDataStr += " vectorValue:[1]" + readVectorInArray.at(0).asString() + "\n";
readDataStr += " vectorValue:[2]" + readVectorInArray.at(1).asString() + "\n";
// read bool data
readDataStr += " boolValue:" + StringUtils::format("%d", readArray.at(3).asBool()) + "\n";
// read int data
readDataStr += " intValue:" + StringUtils::format("%d", readArray.at(4).asInt()) + "\n";
// read float data
readDataStr += " floatValue:" + StringUtils::format("%f", readArray.at(5).asFloat()) + "\n";
// read double data
readDataStr += " doubleValue:" + StringUtils::format("%f", readArray.at(6).asDouble()) + "\n";
readResult->setString(readDataStr);
}
void TestWriteValueVector::onExit()
{
FileUtilsDemo::onExit();
}
std::string TestWriteValueVector::title() const
{
return "FileUtils: TestWriteValueVector to files";
}
std::string TestWriteValueVector::subtitle() const
{
return "";
}
// TestUnicodePath
void TestUnicodePath::onEnter()
{
FileUtilsDemo::onEnter();
auto s = Director::getInstance()->getWinSize();
auto util = FileUtils::getInstance();
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
int x = s.width/2,
y = s.height/5;
Label* label = nullptr;
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
std::string dir = "中文路径/";
std::string filename = "测试文件.test";
2015-07-17 15:20:49 +08:00
std::string act;
2015-07-17 15:20:49 +08:00
auto getMsg = [&act](bool b, const std::string& path)-> std::string
{
2015-07-17 15:20:49 +08:00
char msg[512];
snprintf((char *)msg, 512, "%s for %s path: \"%s\"", b ? "success" : "failed", act.c_str(), path.c_str());
2015-07-17 15:20:49 +08:00
return std::string(msg);
};
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
// Check whether unicode dir should be create or not
std::string dirPath = util->getWritablePath() + dir;
if (!util->isDirectoryExist(dirPath))
{
util->createDirectory(dirPath);
}
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
act = "create";
bool isExist = util->isDirectoryExist(dirPath);
label = Label::createWithSystemFont(getMsg(isExist, dirPath), "", 12, Size(s.width, 0));
label->setPosition(x, y * 4);
this->addChild(label);
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
if (isExist)
{
// Check whether unicode file should be create or not
std::string filePath = dirPath + filename;
if (! util->isFileExist(filePath))
{
std::string writeDataStr = " 测试字符串.";
Data writeData;
writeData.copy((unsigned char *)writeDataStr.c_str(), writeDataStr.size());
util->writeDataToFile(writeData, filePath);
}
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
isExist = util->isFileExist(filePath);
label = Label::createWithSystemFont(getMsg(isExist, filePath), "", 12, Size(s.width, 0));
label->setPosition(x, y * 3);
this->addChild(label);
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
act = "remove";
if (isExist)
{
// read file content and log it
unsigned char* buffer = nullptr;
Data readData = util->getDataFromFile(filePath);
buffer = (unsigned char*)malloc(sizeof(unsigned char) * (readData.getSize() + 1));
memcpy(buffer, readData.getBytes(), readData.getSize());
buffer[readData.getSize()] = '\0';
// vc can't treat unicode string correctly, don't use unicode string in code
log("The content of file from writable path: %s", buffer);
free(buffer);
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
// remove test file
label = Label::createWithSystemFont(getMsg(util->removeFile(filePath), filePath), "", 12, Size(s.width, 0));
label->setPosition(x, y * 2);
this->addChild(label);
}
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
// remove test dir
label = Label::createWithSystemFont(getMsg(util->removeDirectory(dirPath), dirPath), "", 12, Size(s.width, 0));
label->setPosition(x, y * 1);
this->addChild(label);
}
}
void TestUnicodePath::onExit()
{
Add FileUtils::getContents(). (#15479) * Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
FileUtils *sharedFileUtils = FileUtils::getInstance();
sharedFileUtils->purgeCachedEntries();
sharedFileUtils->setFilenameLookupDictionary(ValueMap());
FileUtilsDemo::onExit();
}
std::string TestUnicodePath::title() const
{
return "FileUtils: check unicode path";
}
std::string TestUnicodePath::subtitle() const
{
return "";
}
// TestIsFileExist
void TestIsFileExistAsync::onEnter()
{
FileUtilsDemo::onEnter();
auto s = Director::getInstance()->getWinSize();
auto sharedFileUtils = FileUtils::getInstance();
sharedFileUtils->isFileExist("Images/grossini.png", [=](bool isExist) {
CCASSERT(std::this_thread::get_id() == Director::getInstance()->getCocos2dThreadId(), "Callback should be on cocos thread");
auto label = Label::createWithSystemFont(isExist ? "Images/grossini.png exists" : "Images/grossini.png doesn't exist", "", 20);
label->setPosition(s.width/2, s.height/3);
this->addChild(label);
isExist = sharedFileUtils->isFileExist("Images/grossini.xcf");
label = Label::createWithSystemFont(isExist ? "Images/grossini.xcf exists" : "Images/grossini.xcf doesn't exist", "", 20);
label->setPosition(s.width/2, s.height/3*2);
this->addChild(label);
});
}
void TestIsFileExistAsync::onExit()
{
FileUtils *sharedFileUtils = FileUtils::getInstance();
// reset filename lookup
sharedFileUtils->setFilenameLookupDictionary(ValueMap());
FileUtilsDemo::onExit();
}
std::string TestIsFileExistAsync::title() const
{
return "FileUtilsAsync: check whether the file exists";
}
std::string TestIsFileExistAsync::subtitle() const
{
return "";
}
void TestIsDirectoryExistAsync::onEnter()
{
FileUtilsDemo::onEnter();
auto s = Director::getInstance()->getWinSize();
auto util = FileUtils::getInstance();
int x = s.width/2, y = s.height/3;
std::string dir;
auto getMsg = [](bool b, const std::string& dir)-> std::string
{
char msg[512];
snprintf((char *)msg, 512, "%s for dir: \"%s\"", b ? "success" : "failed", dir.c_str());
return std::string(msg);
};
dir = util->getWritablePath();
util->isDirectoryExist(dir, [=](bool exists) {
CCAssert(exists, "Writable path should exist");
auto label = Label::createWithSystemFont(getMsg(exists, dir), "", 20);
label->setPosition(x, y * 2);
this->addChild(label);
});
}
void TestIsDirectoryExistAsync::onExit()
{
FileUtils *sharedFileUtils = FileUtils::getInstance();
// reset filename lookup
sharedFileUtils->purgeCachedEntries();
FileUtilsDemo::onExit();
}
std::string TestIsDirectoryExistAsync::title() const
{
return "FileUtilsAsync: check whether the directory exists";
}
std::string TestIsDirectoryExistAsync::subtitle() const
{
return "";
}
void TestFileFuncsAsync::onEnter()
{
FileUtilsDemo::onEnter();
auto s = Director::getInstance()->getWinSize();
auto sharedFileUtils = FileUtils::getInstance();
int x = s.width/2,
y = s.height/5;
std::string filename = "__test.test";
std::string filename2 = "__newtest.test";
std::string filepath = sharedFileUtils->getWritablePath() + filename;
std::string content = "Test string content to put into created file";
std::string msg;
FILE *out = fopen(filepath.c_str(), "w");
fputs(content.c_str(), out);
fclose(out);
sharedFileUtils->isFileExist(filepath, [=](bool exists) {
CCASSERT(exists, "File could not be found");
auto label = Label::createWithSystemFont("Test file '__test.test' created", "", 20);
label->setPosition(x, y * 4);
this->addChild(label);
sharedFileUtils->getFileSize(filepath, [=](long size) {
auto msg = StringUtils::format("getFileSize: Test file size equals %ld", size);
auto label = Label::createWithSystemFont(msg, "", 20);
label->setPosition(x, y * 3);
this->addChild(label);
sharedFileUtils->renameFile(sharedFileUtils->getWritablePath(), filename, filename2, [=] (bool success) {
CCASSERT(success, "Was not able to properly rename file");
auto label = Label::createWithSystemFont("renameFile: Test file renamed to '__newtest.test'", "", 20);
label->setPosition(x, y * 2);
this->addChild(label);
sharedFileUtils->removeFile(sharedFileUtils->getWritablePath() + filename2, [=](bool success) {
CCASSERT(success, "Was not able to remove file");
auto label = Label::createWithSystemFont("removeFile: Test file removed", "", 20);
label->setPosition(x, y * 1);
this->addChild(label);
});
});
});
});
}
std::string TestFileFuncsAsync::title() const
{
return "FileUtilsAsync: file control functions";
}
std::string TestFileFuncsAsync::subtitle() const
{
return "";
}
void TestWriteStringAsync::onEnter()
{
FileUtilsDemo::onEnter();
auto winSize = Director::getInstance()->getWinSize();
auto writeResult = Label::createWithTTF("show writeResult", "fonts/Thonburi.ttf", 18);
this->addChild(writeResult);
writeResult->setPosition(winSize.width / 2, winSize.height * 3 / 4);
auto readResult = Label::createWithTTF("show readResult", "fonts/Thonburi.ttf", 18);
this->addChild(readResult);
readResult->setPosition(winSize.width / 2, winSize.height / 3);
std::string writablePath = FileUtils::getInstance()->getWritablePath();
std::string fileName = "writeStringTest.txt";
// writeTest
std::string writeDataStr = "the string data will be write into a file";
std::string fullPath = writablePath + fileName;
FileUtils::getInstance()->writeStringToFile(writeDataStr, fullPath, [=](bool success)
{
CCASSERT(success, "Write String to data failed");
writeResult->setString("write success:" + writeDataStr);
FileUtils::getInstance()->getStringFromFile(fullPath, [=](const std::string& value) {
CCASSERT(!value.empty(), "String should be readable");
readResult->setString("read success: " + value);
});
});
}
void TestWriteStringAsync::onExit()
{
FileUtilsDemo::onExit();
}
std::string TestWriteStringAsync::title() const
{
return "FileUtilsAsync: TestWriteString to files";
}
std::string TestWriteStringAsync::subtitle() const
{
return "";
}
void TestWriteDataAsync::onEnter()
{
FileUtilsDemo::onEnter();
auto winSize = Director::getInstance()->getWinSize();
auto writeResult = Label::createWithTTF("show writeResult", "fonts/Thonburi.ttf", 18);
this->addChild(writeResult);
writeResult->setPosition(winSize.width / 2, winSize.height * 3 / 4);
auto readResult = Label::createWithTTF("show readResult", "fonts/Thonburi.ttf", 18);
this->addChild(readResult);
readResult->setPosition(winSize.width / 2, winSize.height / 3);
std::string writablePath = FileUtils::getInstance()->getWritablePath();
std::string fileName = "writeDataTest.txt";
// writeTest
std::string writeDataStr = "the binary data will be write into a file";
Data writeData;
writeData.copy((unsigned char *)writeDataStr.c_str(), writeDataStr.size());
std::string fullPath = writablePath + fileName;
FileUtils::getInstance()->writeDataToFile(writeData, fullPath, [=](bool success) {
if (success)
{
writeResult->setString("Write result success");
}
else
{
writeResult->setString("Write result failure");
}
FileUtils::getInstance()->getDataFromFile(fullPath, [=](const Data& readData) {
auto buffer = (unsigned char*)malloc(sizeof(unsigned char) * (readData.getSize() + 1));
memcpy(buffer, readData.getBytes(), readData.getSize());
buffer[readData.getSize()] = '\0';
std::string readDataStr((const char*)buffer);
free(buffer);
readResult->setString("read success:" + readDataStr);
});
});
}
void TestWriteDataAsync::onExit()
{
FileUtilsDemo::onExit();
}
std::string TestWriteDataAsync::title() const
{
return "FileUtilsAsync: TestWriteData to files";
}
std::string TestWriteDataAsync::subtitle() const
{
return "";
}
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
void TestListFiles::onEnter()
{
FileUtilsDemo::onEnter();
auto winSize = Director::getInstance()->getWinSize();
auto infoLabel = Label::createWithTTF("show file count, should not be 0", "fonts/Thonburi.ttf", 18);
this->addChild(infoLabel);
infoLabel->setPosition(winSize.width / 2, winSize.height * 3 / 4);
auto cntLabel = Label::createWithTTF("show readResult", "fonts/Thonburi.ttf", 18);
this->addChild(cntLabel);
cntLabel->setPosition(winSize.width / 2, winSize.height / 3);
// writeTest
std::vector<std::string> listFonts = FileUtils::getInstance()->listFiles("fonts");
auto defaultPath = FileUtils::getInstance()->getDefaultResourceRootPath();
std::vector<std::string> list = FileUtils::getInstance()->listFiles (defaultPath);
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
char cntBuffer[200] = { 0 };
snprintf(cntBuffer, 200, "'fonts/' %d, $defaultResourceRootPath %d",listFonts.size(), list.size());
for(int i=0;i<listFonts.size();i++)
{
CCLOG("fonts/ %d: \t %s", i, listFonts[i].c_str());
}
for(int i=0;i<list.size();i++)
{
CCLOG("defResRootPath %d: \t %s", i, list[i].c_str());
}
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
cntLabel->setString(cntBuffer);
}
void TestListFiles::onExit()
{
FileUtilsDemo::onExit();
}
std::string TestListFiles::title() const
{
return "FileUtils: list files of directory";
}
std::string TestListFiles::subtitle() const
{
return "";
}
void TestIsFileExistRejectFolder::onEnter()
{
FileUtilsDemo::onEnter();
auto winSize = Director::getInstance()->getWinSize();
auto infoLabel = Label::createWithTTF("tests folder 'NavMesh/maps', expect to be false", "fonts/Thonburi.ttf", 18);
this->addChild(infoLabel);
infoLabel->setPosition(winSize.width / 2, winSize.height * 3 / 4);
auto cntLabel = Label::createWithTTF("waiting...", "fonts/Thonburi.ttf", 18);
this->addChild(cntLabel);
cntLabel->setPosition(winSize.width / 2, winSize.height / 3);
auto exists = FileUtils::getInstance()->isFileExist("NavMesh/maps");
auto isDirectory = FileUtils::getInstance()->isDirectoryExist("NavMesh/maps");
char cntBuffer[200] = { 0 };
snprintf(cntBuffer, 200, "isDir: %s, isFile: %s, %s", isDirectory ? "true": "false" , exists ? "true" : "false", exists ? "failure!" : "ok!" );
cntLabel->setString(cntBuffer);
}
void TestIsFileExistRejectFolder::onExit()
{
FileUtilsDemo::onExit();
}
std::string TestIsFileExistRejectFolder::title() const
{
return "FileUtils: isFileExist(direname)";
}
std::string TestIsFileExistRejectFolder::subtitle() const
{
return "";
}