2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
Copyright 2013 BlackBerry Inc.
|
|
|
|
Copyright (c) 2014-2017 Chukong Technologies
|
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
2021-10-24 23:27:17 +08:00
|
|
|
Copyright (c) 2021 Bytedance Inc.
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-01-04 12:36:20 +08:00
|
|
|
https://adxeproject.github.io/
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
you may not use this file except in compliance with the License.
|
|
|
|
You may obtain a copy of the License at
|
|
|
|
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
See the License for the specific language governing permissions and
|
|
|
|
limitations under the License.
|
|
|
|
|
|
|
|
Original file from GamePlay3D: http://gameplay3d.org
|
|
|
|
|
|
|
|
This file was modified to fit the cocos2d-x project
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef MATH_VEC2_H
|
|
|
|
#define MATH_VEC2_H
|
|
|
|
|
|
|
|
#include <algorithm>
|
|
|
|
#include <functional>
|
|
|
|
#include <cmath>
|
|
|
|
#include "math/CCMathBase.h"
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @addtogroup base
|
|
|
|
* @{
|
|
|
|
*/
|
|
|
|
|
|
|
|
NS_CC_MATH_BEGIN
|
|
|
|
|
|
|
|
/** Clamp a value between from and to.
|
|
|
|
*/
|
|
|
|
|
|
|
|
inline float clampf(float value, float min_inclusive, float max_inclusive)
|
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
if (min_inclusive > max_inclusive)
|
|
|
|
{
|
2019-11-23 20:27:39 +08:00
|
|
|
std::swap(min_inclusive, max_inclusive);
|
|
|
|
}
|
2021-12-25 10:04:45 +08:00
|
|
|
return value < min_inclusive ? min_inclusive : value < max_inclusive ? value : max_inclusive;
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
class Mat4;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Defines a 2-element floating point vector.
|
|
|
|
*/
|
|
|
|
class CC_DLL Vec2
|
|
|
|
{
|
|
|
|
public:
|
2021-10-23 23:27:14 +08:00
|
|
|
union
|
|
|
|
{
|
2021-10-24 22:44:44 +08:00
|
|
|
float comps[2];
|
|
|
|
|
|
|
|
// The coord alias
|
2021-10-23 23:27:14 +08:00
|
|
|
struct
|
|
|
|
{
|
|
|
|
float x;
|
|
|
|
float y;
|
|
|
|
};
|
|
|
|
|
2021-10-24 22:44:44 +08:00
|
|
|
// The size alias
|
2021-12-25 10:04:45 +08:00
|
|
|
struct
|
|
|
|
{
|
2021-10-23 23:27:14 +08:00
|
|
|
float width;
|
|
|
|
float height;
|
|
|
|
};
|
2021-10-24 22:44:44 +08:00
|
|
|
|
|
|
|
// The tex coord alias
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float u;
|
|
|
|
float v;
|
|
|
|
};
|
2021-10-23 23:27:14 +08:00
|
|
|
};
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* Constructs a new vector initialized to all zeros.
|
|
|
|
*/
|
|
|
|
Vec2();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Constructs a new vector initialized to the specified values.
|
|
|
|
*
|
|
|
|
* @param xx The x coordinate.
|
|
|
|
* @param yy The y coordinate.
|
|
|
|
*/
|
|
|
|
Vec2(float xx, float yy);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Constructs a new vector from the values in the specified array.
|
|
|
|
*
|
|
|
|
* @param array An array containing the elements of the vector in the order x, y.
|
|
|
|
*/
|
|
|
|
Vec2(const float* array);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Constructs a vector that describes the direction between the specified points.
|
|
|
|
*
|
|
|
|
* @param p1 The first point.
|
|
|
|
* @param p2 The second point.
|
|
|
|
*/
|
|
|
|
Vec2(const Vec2& p1, const Vec2& p2);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Indicates whether this vector contains all zeros.
|
|
|
|
*
|
|
|
|
* @return true if this vector contains all zeros, false otherwise.
|
|
|
|
*/
|
|
|
|
inline bool isZero() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Indicates whether this vector contains all ones.
|
|
|
|
*
|
|
|
|
* @return true if this vector contains all ones, false otherwise.
|
|
|
|
*/
|
|
|
|
inline bool isOne() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the angle (in radians) between the specified vectors.
|
|
|
|
*
|
|
|
|
* @param v1 The first vector.
|
|
|
|
* @param v2 The second vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return The angle between the two vectors (in radians).
|
|
|
|
*/
|
|
|
|
static float angle(const Vec2& v1, const Vec2& v2);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Adds the elements of the specified vector to this one.
|
|
|
|
*
|
|
|
|
* @param v The vector to add.
|
|
|
|
*/
|
|
|
|
inline void add(const Vec2& v);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Adds the specified vectors and stores the result in dst.
|
|
|
|
*
|
|
|
|
* @param v1 The first vector.
|
|
|
|
* @param v2 The second vector.
|
|
|
|
* @param dst A vector to store the result in.
|
|
|
|
*/
|
|
|
|
static void add(const Vec2& v1, const Vec2& v2, Vec2* dst);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clamps this vector within the specified range.
|
|
|
|
*
|
|
|
|
* @param min The minimum value.
|
|
|
|
* @param max The maximum value.
|
|
|
|
*/
|
|
|
|
void clamp(const Vec2& min, const Vec2& max);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clamps the specified vector within the specified range and returns it in dst.
|
|
|
|
*
|
|
|
|
* @param v The vector to clamp.
|
|
|
|
* @param min The minimum value.
|
|
|
|
* @param max The maximum value.
|
|
|
|
* @param dst A vector to store the result in.
|
|
|
|
*/
|
|
|
|
static void clamp(const Vec2& v, const Vec2& min, const Vec2& max, Vec2* dst);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the distance between this vector and v.
|
|
|
|
*
|
|
|
|
* @param v The other vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return The distance between this vector and v.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @see distanceSquared
|
|
|
|
*/
|
|
|
|
float distance(const Vec2& v) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the squared distance between this vector and v.
|
|
|
|
*
|
|
|
|
* When it is not necessary to get the exact distance between
|
|
|
|
* two vectors (for example, when simply comparing the
|
|
|
|
* distance between different vectors), it is advised to use
|
|
|
|
* this method instead of distance.
|
|
|
|
*
|
|
|
|
* @param v The other vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return The squared distance between this vector and v.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @see distance
|
|
|
|
*/
|
|
|
|
inline float distanceSquared(const Vec2& v) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the dot product of this vector and the specified vector.
|
|
|
|
*
|
|
|
|
* @param v The vector to compute the dot product with.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return The dot product.
|
|
|
|
*/
|
|
|
|
inline float dot(const Vec2& v) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the dot product between the specified vectors.
|
|
|
|
*
|
|
|
|
* @param v1 The first vector.
|
|
|
|
* @param v2 The second vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return The dot product between the vectors.
|
|
|
|
*/
|
|
|
|
static float dot(const Vec2& v1, const Vec2& v2);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Computes the length of this vector.
|
|
|
|
*
|
|
|
|
* @return The length of the vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @see lengthSquared
|
|
|
|
*/
|
|
|
|
float length() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the squared length of this vector.
|
|
|
|
*
|
|
|
|
* When it is not necessary to get the exact length of a
|
|
|
|
* vector (for example, when simply comparing the lengths of
|
|
|
|
* different vectors), it is advised to use this method
|
|
|
|
* instead of length.
|
|
|
|
*
|
|
|
|
* @return The squared length of the vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @see length
|
|
|
|
*/
|
|
|
|
inline float lengthSquared() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Negates this vector.
|
|
|
|
*/
|
|
|
|
inline void negate();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Normalizes this vector.
|
|
|
|
*
|
|
|
|
* This method normalizes this Vec2 so that it is of
|
|
|
|
* unit length (in other words, the length of the vector
|
|
|
|
* after calling this method will be 1.0f). If the vector
|
|
|
|
* already has unit length or if the length of the vector
|
|
|
|
* is zero, this method does nothing.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return This vector, after the normalization occurs.
|
|
|
|
*/
|
|
|
|
void normalize();
|
|
|
|
|
|
|
|
/**
|
|
|
|
Get the normalized vector.
|
|
|
|
*/
|
|
|
|
Vec2 getNormalized() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Scales all elements of this vector by the specified value.
|
|
|
|
*
|
|
|
|
* @param scalar The scalar value.
|
|
|
|
*/
|
|
|
|
inline void scale(float scalar);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Scales each element of this vector by the matching component of scale.
|
|
|
|
*
|
|
|
|
* @param scale The vector to scale by.
|
|
|
|
*/
|
|
|
|
inline void scale(const Vec2& scale);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Rotates this vector by angle (specified in radians) around the given point.
|
|
|
|
*
|
|
|
|
* @param point The point to rotate around.
|
|
|
|
* @param angle The angle to rotate by (in radians).
|
|
|
|
*/
|
|
|
|
void rotate(const Vec2& point, float angle);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the elements of this vector to the specified values.
|
|
|
|
*
|
|
|
|
* @param xx The new x coordinate.
|
|
|
|
* @param yy The new y coordinate.
|
|
|
|
*/
|
|
|
|
inline void set(float xx, float yy);
|
|
|
|
|
2021-10-23 23:27:14 +08:00
|
|
|
/**
|
2021-12-25 10:04:45 +08:00
|
|
|
* [DEPRECATED] use Vec2::set instead
|
|
|
|
*/
|
2021-10-23 23:27:14 +08:00
|
|
|
inline void setSize(float w, float h) { this->set(w, h); }
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* Sets the elements of this vector from the values in the specified array.
|
|
|
|
*
|
|
|
|
* @param array An array containing the elements of the vector in the order x, y.
|
|
|
|
*/
|
|
|
|
void set(const float* array);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the elements of this vector to those in the specified vector.
|
|
|
|
*
|
|
|
|
* @param v The vector to copy.
|
|
|
|
*/
|
|
|
|
inline void set(const Vec2& v);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets this vector to the directional vector between the specified points.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param p1 The first point.
|
|
|
|
* @param p2 The second point.
|
|
|
|
*/
|
|
|
|
inline void set(const Vec2& p1, const Vec2& p2);
|
|
|
|
|
|
|
|
/**
|
2021-12-25 10:04:45 +08:00
|
|
|
* Sets the elements of this vector to zero.
|
|
|
|
*/
|
2019-11-23 20:27:39 +08:00
|
|
|
inline void setZero();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Subtracts this vector and the specified vector as (this - v)
|
|
|
|
* and stores the result in this vector.
|
|
|
|
*
|
|
|
|
* @param v The vector to subtract.
|
|
|
|
*/
|
|
|
|
inline void subtract(const Vec2& v);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Subtracts the specified vectors and stores the result in dst.
|
|
|
|
* The resulting vector is computed as (v1 - v2).
|
|
|
|
*
|
|
|
|
* @param v1 The first vector.
|
|
|
|
* @param v2 The second vector.
|
|
|
|
* @param dst The destination vector.
|
|
|
|
*/
|
|
|
|
static void subtract(const Vec2& v1, const Vec2& v2, Vec2* dst);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Updates this vector towards the given target using a smoothing function.
|
|
|
|
* The given response time determines the amount of smoothing (lag). A longer
|
|
|
|
* response time yields a smoother result and more lag. To force this vector to
|
|
|
|
* follow the target closely, provide a response time that is very small relative
|
|
|
|
* to the given elapsed time.
|
|
|
|
*
|
|
|
|
* @param target target value.
|
|
|
|
* @param elapsedTime elapsed time between calls.
|
|
|
|
* @param responseTime response time (in the same units as elapsedTime).
|
|
|
|
*/
|
|
|
|
inline void smooth(const Vec2& target, float elapsedTime, float responseTime);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculates the sum of this vector with the given vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* Note: this does not modify this vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param v The vector to add.
|
|
|
|
* @return The vector sum.
|
|
|
|
*/
|
|
|
|
inline Vec2 operator+(const Vec2& v) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Adds the given vector to this vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param v The vector to add.
|
|
|
|
* @return This vector, after the addition occurs.
|
|
|
|
*/
|
|
|
|
inline Vec2& operator+=(const Vec2& v);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculates the sum of this vector with the given vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* Note: this does not modify this vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param v The vector to add.
|
|
|
|
* @return The vector sum.
|
|
|
|
*/
|
|
|
|
inline Vec2 operator-(const Vec2& v) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Subtracts the given vector from this vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param v The vector to subtract.
|
|
|
|
* @return This vector, after the subtraction occurs.
|
|
|
|
*/
|
|
|
|
inline Vec2& operator-=(const Vec2& v);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculates the negation of this vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* Note: this does not modify this vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return The negation of this vector.
|
|
|
|
*/
|
|
|
|
inline Vec2 operator-() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculates the scalar product of this vector with the given value.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* Note: this does not modify this vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param s The value to scale by.
|
|
|
|
* @return The scaled vector.
|
|
|
|
*/
|
|
|
|
inline Vec2 operator*(float s) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Scales this vector by the given value.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param s The value to scale by.
|
|
|
|
* @return This vector, after the scale occurs.
|
|
|
|
*/
|
|
|
|
inline Vec2& operator*=(float s);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* Returns the components of this vector divided by the given constant
|
|
|
|
*
|
|
|
|
* Note: this does not modify this vector.
|
|
|
|
*
|
|
|
|
* @param s the constant to divide this vector with
|
|
|
|
* @return a smaller vector
|
|
|
|
*/
|
|
|
|
inline Vec2 operator/(float s) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determines if this vector is less than the given vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param v The vector to compare against.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return True if this vector is less than the given vector, false otherwise.
|
|
|
|
*/
|
|
|
|
inline bool operator<(const Vec2& v) const;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* Determines if this vector is greater than the given vector.
|
|
|
|
*
|
|
|
|
* @param v The vector to compare against.
|
|
|
|
*
|
|
|
|
* @return True if this vector is greater than the given vector, false otherwise.
|
|
|
|
*/
|
|
|
|
inline bool operator>(const Vec2& v) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determines if this vector is equal to the given vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param v The vector to compare against.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return True if this vector is equal to the given vector, false otherwise.
|
|
|
|
*/
|
|
|
|
inline bool operator==(const Vec2& v) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determines if this vector is not equal to the given vector.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param v The vector to compare against.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return True if this vector is not equal to the given vector, false otherwise.
|
|
|
|
*/
|
|
|
|
inline bool operator!=(const Vec2& v) const;
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
// code added compatible for Point
|
2019-11-23 20:27:39 +08:00
|
|
|
public:
|
2021-12-25 10:04:45 +08:00
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
|
|
|
inline void setPoint(float xx, float yy);
|
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
*/
|
|
|
|
bool equals(const Vec2& target) const;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/** @returns if points have fuzzy equality which means equal with some degree of variance.
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
|
|
|
bool fuzzyEquals(const Vec2& target, float variance) const;
|
|
|
|
|
|
|
|
/** Calculates distance between point an origin
|
|
|
|
@return float
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline float getLength() const { return sqrtf(x * x + y * y); }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Calculates the square length of a Vec2 (not calling sqrt() )
|
|
|
|
@return float
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline float getLengthSq() const
|
|
|
|
{
|
|
|
|
return dot(*this); // x*x + y*y;
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/** Calculates the square distance between two points (not calling sqrt() )
|
|
|
|
@return float
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline float getDistanceSq(const Vec2& other) const { return (*this - other).getLengthSq(); }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Calculates the distance between two points
|
|
|
|
@return float
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline float getDistance(const Vec2& other) const { return (*this - other).getLength(); }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** @returns the angle in radians between this vector and the x axis
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline float getAngle() const { return atan2f(y, x); }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** @returns the angle in radians between two vector directions
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
|
|
|
float getAngle(const Vec2& other) const;
|
|
|
|
|
|
|
|
/** Calculates cross product of two points.
|
|
|
|
@return float
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline float cross(const Vec2& other) const { return x * other.y - y * other.x; }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Calculates perpendicular of v, rotated 90 degrees counter-clockwise -- cross(v, perp(v)) >= 0
|
|
|
|
@return Vec2
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline Vec2 getPerp() const { return Vec2(-y, x); }
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/** Calculates midpoint between two points.
|
|
|
|
@return Vec2
|
|
|
|
@since v3.0
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline Vec2 getMidpoint(const Vec2& other) const { return Vec2((x + other.x) / 2.0f, (y + other.y) / 2.0f); }
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/** Clamp a point between from and to.
|
|
|
|
@since v3.0
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
|
|
|
inline Vec2 getClampPoint(const Vec2& min_inclusive, const Vec2& max_inclusive) const
|
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
return Vec2(clampf(x, min_inclusive.x, max_inclusive.x), clampf(y, min_inclusive.y, max_inclusive.y));
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/** Run a math operation function on each point component
|
|
|
|
* absf, floorf, ceilf, roundf
|
|
|
|
* any function that has the signature: float func(float);
|
|
|
|
* For example: let's try to take the floor of x,y
|
|
|
|
* p.compOp(floorf);
|
|
|
|
@since v3.0
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline Vec2 compOp(std::function<float(float)> function) const { return Vec2(function(x), function(y)); }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Calculates perpendicular of v, rotated 90 degrees clockwise -- cross(v, rperp(v)) <= 0
|
|
|
|
@return Vec2
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline Vec2 getRPerp() const { return Vec2(y, -x); }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Calculates the projection of this over other.
|
|
|
|
@return Vec2
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline Vec2 project(const Vec2& other) const { return other * (dot(other) / other.dot(other)); }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Complex multiplication of two points ("rotates" two points).
|
|
|
|
@return Vec2 vector with an angle of this.getAngle() + other.getAngle(),
|
|
|
|
and a length of this.getLength() * other.getLength().
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline Vec2 rotate(const Vec2& other) const { return Vec2(x * other.x - y * other.y, x * other.y + y * other.x); }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Unrotates two points.
|
|
|
|
@return Vec2 vector with an angle of this.getAngle() - other.getAngle(),
|
|
|
|
and a length of this.getLength() * other.getLength().
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline Vec2 unrotate(const Vec2& other) const { return Vec2(x * other.x + y * other.y, y * other.x - x * other.y); }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Linear Interpolation between two points a and b
|
|
|
|
@returns
|
|
|
|
alpha == 0 ? a
|
|
|
|
alpha == 1 ? b
|
|
|
|
otherwise a value between a..b
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline Vec2 lerp(const Vec2& other, float alpha) const { return *this * (1.f - alpha) + other * alpha; }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Rotates a point counter clockwise by the angle around a pivot
|
|
|
|
@param pivot is the pivot, naturally
|
|
|
|
@param angle is the angle of rotation ccw in radians
|
|
|
|
@returns the rotated point
|
|
|
|
@since v2.1.4
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
|
|
|
Vec2 rotateByAngle(const Vec2& pivot, float angle) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
static inline Vec2 forAngle(const float a) { return Vec2(cosf(a), sinf(a)); }
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/** A general line-line intersection test
|
|
|
|
@param A the startpoint for the first line L1 = (A - B)
|
|
|
|
@param B the endpoint for the first line L1 = (A - B)
|
|
|
|
@param C the startpoint for the second line L2 = (C - D)
|
|
|
|
@param D the endpoint for the second line L2 = (C - D)
|
|
|
|
@param S the range for a hitpoint in L1 (p = A + S*(B - A))
|
|
|
|
@param T the range for a hitpoint in L2 (p = C + T*(D - C))
|
|
|
|
@return whether these two lines intersects.
|
|
|
|
|
|
|
|
Note that to truly test intersection for segments we have to make
|
|
|
|
sure that S & T lie within [0..1] and for rays, make sure S & T > 0
|
|
|
|
the hit point is C + T * (D - C);
|
|
|
|
the hit point also is A + S * (B - A);
|
|
|
|
@since 3.0
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
static bool isLineIntersect(const Vec2& A,
|
|
|
|
const Vec2& B,
|
|
|
|
const Vec2& C,
|
|
|
|
const Vec2& D,
|
|
|
|
float* S = nullptr,
|
|
|
|
float* T = nullptr);
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
returns true if Line A-B overlap with segment C-D
|
|
|
|
@since v3.0
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
static bool isLineOverlap(const Vec2& A, const Vec2& B, const Vec2& C, const Vec2& D);
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
returns true if Line A-B parallel with segment C-D
|
|
|
|
@since v3.0
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
static bool isLineParallel(const Vec2& A, const Vec2& B, const Vec2& C, const Vec2& D);
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
returns true if Segment A-B overlap with segment C-D
|
|
|
|
@since v3.0
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
static bool isSegmentOverlap(const Vec2& A,
|
|
|
|
const Vec2& B,
|
|
|
|
const Vec2& C,
|
|
|
|
const Vec2& D,
|
|
|
|
Vec2* S = nullptr,
|
|
|
|
Vec2* E = nullptr);
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
returns true if Segment A-B intersects with segment C-D
|
|
|
|
@since v3.0
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
|
|
|
static bool isSegmentIntersect(const Vec2& A, const Vec2& B, const Vec2& C, const Vec2& D);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
returns the intersection point of line A-B, C-D
|
|
|
|
@since v3.0
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
|
|
|
static Vec2 getIntersectPoint(const Vec2& A, const Vec2& B, const Vec2& C, const Vec2& D);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/** equals to Vec2(0,0) */
|
|
|
|
static const Vec2 ZERO;
|
|
|
|
/** equals to Vec2(1,1) */
|
|
|
|
static const Vec2 ONE;
|
|
|
|
/** equals to Vec2(1,0) */
|
|
|
|
static const Vec2 UNIT_X;
|
|
|
|
/** equals to Vec2(0,1) */
|
|
|
|
static const Vec2 UNIT_Y;
|
|
|
|
/** equals to Vec2(0.5, 0.5) */
|
|
|
|
static const Vec2 ANCHOR_MIDDLE;
|
|
|
|
/** equals to Vec2(0, 0) */
|
|
|
|
static const Vec2 ANCHOR_BOTTOM_LEFT;
|
|
|
|
/** equals to Vec2(0, 1) */
|
|
|
|
static const Vec2 ANCHOR_TOP_LEFT;
|
|
|
|
/** equals to Vec2(1, 0) */
|
|
|
|
static const Vec2 ANCHOR_BOTTOM_RIGHT;
|
|
|
|
/** equals to Vec2(1, 1) */
|
|
|
|
static const Vec2 ANCHOR_TOP_RIGHT;
|
|
|
|
/** equals to Vec2(1, 0.5) */
|
|
|
|
static const Vec2 ANCHOR_MIDDLE_RIGHT;
|
|
|
|
/** equals to Vec2(0, 0.5) */
|
|
|
|
static const Vec2 ANCHOR_MIDDLE_LEFT;
|
|
|
|
/** equals to Vec2(0.5, 1) */
|
|
|
|
static const Vec2 ANCHOR_MIDDLE_TOP;
|
|
|
|
/** equals to Vec2(0.5, 0) */
|
|
|
|
static const Vec2 ANCHOR_MIDDLE_BOTTOM;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculates the scalar product of the given vector with the given value.
|
2021-12-25 10:04:45 +08:00
|
|
|
*
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param x The value to scale by.
|
|
|
|
* @param v The vector to scale.
|
|
|
|
* @return The scaled vector.
|
|
|
|
*/
|
|
|
|
inline Vec2 operator*(float x, const Vec2& v);
|
|
|
|
|
2021-11-20 18:03:48 +08:00
|
|
|
using Point = Vec2;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-10-23 23:27:14 +08:00
|
|
|
// [DEPRECATED] compatible only
|
2021-12-25 10:04:45 +08:00
|
|
|
using Size = Vec2; // typedef Vec2 Size;
|
2021-10-23 23:27:14 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
NS_CC_MATH_END
|
|
|
|
|
|
|
|
/**
|
|
|
|
end of base group
|
|
|
|
@}
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "math/Vec2.inl"
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
#endif // MATH_VEC2_H
|