axmol/tests/AppDelegate.cpp

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#include "AppDelegate.h"
#include "cocos2d.h"
#include "tests/controller.h"
using namespace cocos2d;
// static void TimerCallback1(Int32 nTimerId, UInt32 uUserData);
AppDelegate::AppDelegate()
:m_pMainWnd(NULL)
{
}
AppDelegate::~AppDelegate()
{
#if defined(CCX_PLATFORM_WIN32)
CCX_SAFE_DELETE(m_pMainWnd);
#endif
}
bool AppDelegate::applicationDidFinishLaunching()
{
// init the window
#if defined(CCX_PLATFORM_UPHONE)
if (!(m_pMainWnd = new CCXEGLView(this)) ||
! m_pMainWnd->Create(&TRectangle(0,0,GetScreenWidth(),GetScreenHeight())))
#elif defined(CCX_PLATFORM_WIN32)
if (!(m_pMainWnd = new CCXEGLView()) ||
! m_pMainWnd->Create(L"cocos2d-win32", 320, 480) )
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#elif defined(CCX_PLATFORM_IPHONE)
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if (!(m_pMainWnd = new CCXEGLView()))
#elif defined(CCX_PLATFORM_ANDROID)
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if (!(m_pMainWnd = CCDirector::sharedDirector()->getOpenGLView()))
#else
#error
#endif
{
CCX_SAFE_DELETE(m_pMainWnd);
return false;
}
// init director
CCDirector * pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(m_pMainWnd);
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait);
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pDirector->setDisplayFPS(true);
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#if defined(CCX_PLATFORM_ANDROID)
CCFileUtils::setRelativePath("assets");
#endif
CCScene * pScene = CCScene::node();
CCLayer * pLayer = new TestController();
pLayer->autorelease();
pScene->addChild(pLayer);
pDirector->runWithScene(pScene);
return true;
}
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->pause();
}
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->resume();
}