axmol/tests/cpp-tests/Classes/SpineTest/SpineTest.cpp

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/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include "SpineTest.h"
#include <iostream>
#include <fstream>
#include <string.h>
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#include "spine/spine.h"
using namespace cocos2d;
using namespace std;
using namespace spine;
//------------------------------------------------------------------
//
// SpineTestScene
//
//------------------------------------------------------------------
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static std::function<Layer*()> createFunctions[] =
{
CL(SpineTestLayerNormal),
CL(SpineTestLayerFFD),
CL(SpineTestPerformanceLayer),
};
static int sceneIdx = -1;
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
Layer* nextSpineTestLayer()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
auto layer = (createFunctions[sceneIdx])();
return layer;
}
Layer* backSpineTestLayer()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
auto layer = (createFunctions[sceneIdx])();
return layer;
}
Layer* restartSpineTestLayer()
{
auto layer = (createFunctions[sceneIdx])();
return layer;
}
void SpineTestScene::runThisTest()
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{
auto layer = nextSpineTestLayer();
addChild(layer);
Director::getInstance()->replaceScene(this);
}
void SpineTestSceneFFD::runThisTest()
{
auto layer = SpineTestLayer::create();
addChild(layer);
Director::getInstance()->replaceScene(this);
}
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SpineTestLayer::SpineTestLayer(void)
: BaseTest()
{
}
SpineTestLayer::~SpineTestLayer(void)
{
}
std::string SpineTestLayer::title() const
{
return "No title";
}
std::string SpineTestLayer::subtitle() const
{
return "";
}
void SpineTestLayer::onEnter()
{
BaseTest::onEnter();
}
void SpineTestLayer::restartCallback(Ref* sender)
{
auto s = new SpineTestScene();
s->addChild(restartSpineTestLayer());
Director::getInstance()->replaceScene(s);
s->release();
}
void SpineTestLayer::nextCallback(Ref* sender)
{
auto s = new SpineTestScene();
s->addChild( nextSpineTestLayer() );
Director::getInstance()->replaceScene(s);
s->release();
}
void SpineTestLayer::backCallback(Ref* sender)
{
auto s = new SpineTestScene();
s->addChild( backSpineTestLayer() );
Director::getInstance()->replaceScene(s);
s->release();
}
bool SpineTestLayerNormal::init () {
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if (!Layer::init()) return false;
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skeletonNode = SkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas", 0.6f);
skeletonNode->setScale(0.5);
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skeletonNode->setStartListener( [this] (int trackIndex) {
spTrackEntry* entry = spAnimationState_getCurrent(skeletonNode->getState(), trackIndex);
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
log("%d start: %s", trackIndex, animationName);
});
skeletonNode->setEndListener( [] (int trackIndex) {
log("%d end", trackIndex);
});
skeletonNode->setCompleteListener( [] (int trackIndex, int loopCount) {
log("%d complete: %d", trackIndex, loopCount);
});
skeletonNode->setEventListener( [] (int trackIndex, spEvent* event) {
log("%d event: %s, %d, %f, %s", trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
});
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skeletonNode->setMix("walk", "jump", 0.2f);
skeletonNode->setMix("jump", "run", 0.2f);
skeletonNode->setAnimation(0, "walk", true);
spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 3);
skeletonNode->addAnimation(0, "run", true);
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skeletonNode->setTrackStartListener(jumpEntry, [] (int trackIndex) {
log("jumped!");
});
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Size windowSize = Director::getInstance()->getWinSize();
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skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
addChild(skeletonNode);
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scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->getDebugBonesEnabled())
skeletonNode->setDebugBonesEnabled(true);
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
{
skeletonNode->setTimeScale(1);
skeletonNode->setDebugBonesEnabled(false);
}
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void SpineTestLayerNormal::update (float deltaTime) {
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}
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bool SpineTestLayerFFD::init () {
if (!Layer::init()) return false;
skeletonNode = SkeletonAnimation::createWithFile("spine/goblins-ffd.json", "spine/goblins-ffd.atlas", 1.5f);
skeletonNode->setAnimation(0, "walk", true);
skeletonNode->setSkin("goblin");
skeletonNode->setScale(0.5);
Size windowSize = Director::getInstance()->getWinSize();
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->getDebugBonesEnabled())
skeletonNode->setDebugBonesEnabled(true);
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
{
skeletonNode->setTimeScale(1);
skeletonNode->setDebugBonesEnabled(false);
}
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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return true;
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}
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void SpineTestLayerFFD::update (float deltaTime) {
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}
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bool SpineTestPerformanceLayer::init () {
if (!Layer::init()) return false;
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool
{
Vec2 pos = convertToNodeSpace(touch->getLocation());
auto skeletonNode = SkeletonAnimation::createWithFile("spine/goblins-ffd.json", "spine/goblins-ffd.atlas", 1.5f);
skeletonNode->setAnimation(0, "walk", true);
skeletonNode->setSkin("goblin");
skeletonNode->setScale(0.2);
skeletonNode->setPosition(pos);
addChild(skeletonNode);
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void SpineTestPerformanceLayer::update (float deltaTime) {
}