axmol/templates/lua-template-default/frameworks/runtime-src/proj.android/app/build.gradle

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import org.gradle.internal.os.OperatingSystem;
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import java.nio.file.Paths
import java.nio.file.Files
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apply plugin: 'com.android.application'
apply from: project(':libcocos2dx').projectDir.toString() + "/axistools.gradle"
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android {
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compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
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// setup ndk
def ndkInfo = axistools.findNDK(project)
ndkVersion = ndkInfo[0]
if(ndkInfo[1]) {
ndkPath = ndkInfo[1]
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}
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// setup cmake
def cmakeVer = axistools.findCMake(project)
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defaultConfig {
applicationId "org.cocos2dx.hellolua"
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minSdkVersion PROP_MIN_SDK_VERSION
targetSdkVersion PROP_TARGET_SDK_VERSION
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versionCode 1
versionName "1.0"
externalNativeBuild {
cmake {
arguments "-DCMAKE_FIND_ROOT_PATH=", "-DANDROID_STL=c++_shared", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE"
cppFlags "-frtti -fexceptions -fsigned-char"
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
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}
}
ndk {
abiFilters = []
abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String})
}
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}
sourceSets.main {
java.srcDir "src"
res.srcDir "res"
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jniLibs.srcDir "libs"
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manifest.srcFile "AndroidManifest.xml"
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assets.srcDir "assets"
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}
externalNativeBuild {
cmake {
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version "$cmakeVer"
path "../../../../CMakeLists.txt"
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
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}
}
signingConfigs {
release {
if (project.hasProperty("RELEASE_STORE_FILE")) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
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buildTypes {
release {
debuggable false
jniDebuggable false
renderscriptDebuggable false
minifyEnabled true
shrinkResources true
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (project.hasProperty("RELEASE_STORE_FILE")) {
signingConfig signingConfigs.release
}
}
debug {
debuggable true
jniDebuggable true
renderscriptDebuggable true
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}
}
aaptOptions {
noCompress 'mp3','ogg','wav','mp4','ttf','ttc'
}
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}
android.applicationVariants.all { variant ->
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def project_root_folder = "${projectDir}/../../../.."
def dest_assets_folder = "${projectDir}/assets"
// delete previous files first
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delete dest_assets_folder
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def targetName = variant.name.capitalize()
def copyTaskName = "copy${targetName}ResourcesToAssets"
tasks.register(copyTaskName) {
copy {
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from project_root_folder + "/res"
into dest_assets_folder + "/res"
}
copy {
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from project_root_folder + "/src"
into dest_assets_folder + "/src"
}
// copy {
// from "${projectDir}/../../../cocos2d-x/extensions/scripting/lua-bindings/script"
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// into dest_assets_folder + "/src/cocos"
// }
}
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tasks.getByName("pre${targetName}Build").dependsOn copyTaskName
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation project(':libcocos2dx')
}
project.afterEvaluate {
if (tasks.findByName("externalNativeBuildDebug")) {
compileDebugJavaWithJavac.dependsOn externalNativeBuildDebug
}
if (tasks.findByName("externalNativeBuildRelease")) {
compileReleaseJavaWithJavac.dependsOn externalNativeBuildRelease
}
}