axmol/samples/Cpp/TestCpp/Classes/SpineTest/SpineTest.cpp

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/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include "SpineTest.h"
#include <iostream>
#include <fstream>
#include <string.h>
using namespace cocos2d;
using namespace cocos2d::extension;
using namespace std;
//------------------------------------------------------------------
//
// SpineTestScene
//
//------------------------------------------------------------------
void SpineTestScene::runThisTest()
{
CCLayer* pLayer = SpineTestLayer::create();
addChild(pLayer);
CCDirector::sharedDirector()->replaceScene(this);
}
bool SpineTestLayer::init () {
if (!CCLayer::init()) return false;
skeletonNode = CCSkeleton::createWithFile("spine/spineboy.json", "spine/spineboy.atlas");
AnimationStateData_setMixByName(skeletonNode->state->data, "walk", "jump", 0.4f);
AnimationStateData_setMixByName(skeletonNode->state->data, "jump", "walk", 0.4f);
AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1),
CCFadeIn::create(1),
CCDelayTime::create(5),
NULL)));
CCSize windowSize = CCDirector::sharedDirector()->getWinSize();
skeletonNode->setPosition(ccp(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
return true;
}
void SpineTestLayer::update (float deltaTime) {
if (skeletonNode->state->loop) {
if (skeletonNode->state->time > 2) AnimationState_setAnimationByName(skeletonNode->state, "jump", false);
} else {
if (skeletonNode->state->time > 1) AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
}
}