axmol/cocos/scripting/lua-bindings/auto/api/Skeleton.lua

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-- @module Skeleton
-- @extend Node,BlendProtocol
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-- @function [parent=#Skeleton] setToSetupPose
-- @param self
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-- @function [parent=#Skeleton] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendfunc
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-- @function [parent=#Skeleton] onDraw
-- @param self
-- @param #matrix_table matrix
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-- @param #bool bool
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-- @function [parent=#Skeleton] setSlotsToSetupPose
-- @param self
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-- @function [parent=#Skeleton] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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-- @function [parent=#Skeleton] setSkin
-- @param self
-- @param #char char
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Skeleton] setBonesToSetupPose
-- @param self
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-- @function [parent=#Skeleton] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
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-- @function [parent=#Skeleton] onEnter
-- @param self
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-- @function [parent=#Skeleton] onExit
-- @param self
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return nil