axmol/cocos/2d/renderer/CCNewRenderTexture.h

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//
// Created by NiTe Luo on 12/2/13.
//
#ifndef __CCNewRenderTexture_H_
#define __CCNewRenderTexture_H_
#include "CCRenderTexture.h"
NS_CC_BEGIN
class NewRenderTexture : public RenderTexture
{
public:
static NewRenderTexture* create(int w, int h, Texture2D::PixelFormat eFormat, GLuint uDepthStencilFormat);
static NewRenderTexture* create(int w, int h, Texture2D::PixelFormat eFormat);
static NewRenderTexture* create(int w, int h);
void beginWithClear(float r, float g, float b, float a);
void beginWithClear(float r, float g, float b, float a, float depthValue);
void beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue);
void beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue, GLbitfield flags);
virtual void begin() override;
virtual void end() override;
virtual void draw() override;
void clearDepth(float depthValue);
protected:
NewRenderTexture();
virtual ~NewRenderTexture();
void onBegin();
void onEnd();
//Clear render buffer
void onClear();
void onClearDepth();
kmMat4 _oldTransMatrix, _oldProjMatrix;
kmMat4 _transformMatrix, _projectionMatrix;
};
NS_CC_END
#endif //__CCNewRenderTexture_H_