mirror of https://github.com/axmolengine/axmol.git
112 lines
3.2 KiB
C++
112 lines
3.2 KiB
C++
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/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "3d/CCSprite3DMaterial.h"
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#include "platform/CCFileUtils.h"
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#include "renderer/CCTextureCache.h"
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#include "base/CCEventCustom.h"
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#include "base/CCEventListenerCustom.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventType.h"
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#include "base/CCDirector.h"
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NS_CC_BEGIN
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Sprite3DMaterialCache* Sprite3DMaterialCache::_cacheInstance = nullptr;
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Sprite3DMaterialCache::Sprite3DMaterialCache()
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{
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}
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Sprite3DMaterialCache::~Sprite3DMaterialCache()
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{
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removeAllSprite3DMaterial();
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}
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Sprite3DMaterialCache* Sprite3DMaterialCache::getInstance()
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{
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if (! _cacheInstance)
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{
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_cacheInstance = new Sprite3DMaterialCache();
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}
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return _cacheInstance;
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}
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void Sprite3DMaterialCache::purgeSprite3DMaterialCache()
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{
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if (_cacheInstance)
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{
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CC_SAFE_DELETE(_cacheInstance);
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}
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}
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bool Sprite3DMaterialCache::addSprite3DMaterial(const std::string& key, Texture2D* texture)
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{
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auto itr = _materials.find(key);
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if (itr == _materials.end())
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{
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CC_SAFE_RETAIN(texture);
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_materials[key] = texture;
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return true;
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}
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return false;
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}
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Texture2D* Sprite3DMaterialCache::getSprite3DMaterial(const std::string& key)
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{
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auto itr = _materials.find(key);
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if (itr != _materials.end())
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{
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return itr->second;
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}
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return nullptr;
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}
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void Sprite3DMaterialCache::removeAllSprite3DMaterial()
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{
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for (auto itr = _materials.begin(); itr != _materials.end(); itr++) {
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CC_SAFE_RELEASE_NULL(itr->second);
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}
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_materials.clear();
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}
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void Sprite3DMaterialCache::removeUnusedSprite3DMaterial()
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{
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for( auto it=_materials.cbegin(); it!=_materials.cend(); /* nothing */) {
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auto value = it->second;
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if( value->getReferenceCount() == 1 ) {
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CCLOG("cocos2d: GLProgramStateCache: removing unused GLProgramState");
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value->release();
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_materials.erase(it++);
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} else {
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++it;
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}
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}
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}
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NS_CC_END
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