axmol/tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIScene_Editor.cpp

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#include "UIScene_Editor.h"
#include "GUIEditorTest.h"
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#include "ui/CocosGUI.h"
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#include "UISceneManager_Editor.h"
UIScene_Editor::UIScene_Editor()
: _sceneTitle(nullptr)
, _touchGroup(nullptr)
, _layout(nullptr)
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{
}
UIScene_Editor::~UIScene_Editor()
{
}
bool UIScene_Editor::init()
{
if (CCLayer::init())
{
_touchGroup = Layer::create();
addChild(_touchGroup);
return true;
}
return false;
}
void UIScene_Editor::previousCallback(Ref* sender, Widget::TouchEventType event)
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{
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switch (event)
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{
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case Widget::TouchEventType::ENDED:
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CCDirector::getInstance()->replaceScene(UISceneManager_Editor::sharedUISceneManager_Editor()->previousUIScene());
break;
default:
break;
}
}
void UIScene_Editor::nextCallback(Ref* sender, Widget::TouchEventType event)
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{
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switch (event)
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{
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case Widget::TouchEventType::ENDED:
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CCDirector::getInstance()->replaceScene(UISceneManager_Editor::sharedUISceneManager_Editor()->nextUIScene());
break;
default:
break;
}
}
void UIScene_Editor::toGUIEditorTestScene(Ref* sender, Widget::TouchEventType event)
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{
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switch (event)
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{
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case Widget::TouchEventType::ENDED:
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{
UISceneManager_Editor::sharedUISceneManager_Editor()->purge();
GUIEditorTestScene* pScene = new GUIEditorTestScene();
pScene->runThisTest();
pScene->release();
}
break;
default:
break;
}
}