mirror of https://github.com/axmolengine/axmol.git
69 lines
1.7 KiB
C
69 lines
1.7 KiB
C
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#pragma once
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#include "../LLGI.Texture.h"
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#include "LLGI.BaseDX12.h"
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#include "LLGI.GraphicsDX12.h"
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namespace LLGI
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{
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class TextureDX12 : public Texture
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{
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private:
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GraphicsDX12* graphics_ = nullptr;
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bool hasStrongRef_ = false;
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ID3D12Device* device_ = nullptr;
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ID3D12CommandQueue* commandQueue_ = nullptr;
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ID3D12Resource* texture_ = nullptr;
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ID3D12Resource* buffer_ = nullptr;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT footprint_;
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D3D12_RESOURCE_STATES state_ = D3D12_RESOURCE_STATES::D3D12_RESOURCE_STATE_COMMON;
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DXGI_FORMAT dxgiFormat_;
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//! DX12 doesn't have packed buffer
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std::vector<uint8_t> lockedBuffer_;
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Vec3I textureSize_;
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int32_t cpuMemorySize_;
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TextureParameter parameter_;
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void CreateBuffer();
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public:
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TextureDX12(GraphicsDX12* graphics, bool hasStrongRef);
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//! init as screen texture
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TextureDX12(ID3D12Resource* textureResource, ID3D12Device* device, ID3D12CommandQueue* commandQueue);
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~TextureDX12() override;
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bool Initialize(const TextureParameter& parameter);
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//! init as external texture
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bool Initialize(ID3D12Resource* textureResource);
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void* Lock() override;
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void Unlock() override;
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const TextureParameter& GetParameter() const { return parameter_; }
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Vec3I GetSize() const { return textureSize_; }
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Vec2I GetSizeAs2D() const override;
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ID3D12Resource* Get() const { return texture_; }
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TextureFormatType GetFormat() const override { return format_; }
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DXGI_FORMAT GetDXGIFormat() const { return dxgiFormat_; }
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const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& GetFootprint() const { return footprint_; }
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D3D12_RESOURCE_STATES GetState() const { return state_; }
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//! set a resource barrior and change a state
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void ResourceBarrior(ID3D12GraphicsCommandList* commandList, D3D12_RESOURCE_STATES state);
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};
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} // namespace LLGI
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