axmol/samples/Cpp/TestCpp/Classes/SceneTest/SceneTest.h

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#ifndef _SCENE_TEST_H_
#define _SCENE_TEST_H_
////----#include "cocos2d.h"
#include "../testBasic.h"
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class SceneTestLayer1 : public CCLayer
{
public:
SceneTestLayer1();
~SceneTestLayer1();
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virtual void onEnter();
virtual void onEnterTransitionDidFinish();
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void testDealloc(float dt);
void onPushScene(CCObject* pSender);
void onPushSceneTran(CCObject* pSender);
void onQuit(CCObject* pSender);
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//CREATE_NODE(SceneTestLayer1);
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} ;
class SceneTestLayer2 : public CCLayer
{
float m_timeCounter;
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public:
SceneTestLayer2();
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void testDealloc(float dt);
void onGoBack(CCObject* pSender);
void onReplaceScene(CCObject* pSender);
void onReplaceSceneTran(CCObject* pSender);
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//CREATE_NODE(SceneTestLayer2);
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} ;
class SceneTestLayer3 : public CCLayerColor
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{
public:
SceneTestLayer3();
bool init();
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virtual void testDealloc(float dt);
void item0Clicked(CCObject* pSender);
void item1Clicked(CCObject* pSender);
void item2Clicked(CCObject* pSender);
CREATE_FUNC(SceneTestLayer3)
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} ;
class SceneTestScene : public TestScene
{
public:
virtual void runThisTest();
};
#endif