2011-03-02 17:05:22 +08:00
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/****************************************************************************
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2011-11-18 21:23:54 +08:00
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2011-03-02 17:05:22 +08:00
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2011-03-09 16:19:20 +08:00
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#ifndef __CC_APPLICATION_IOS_H__
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#define __CC_APPLICATION_IOS_H__
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2011-03-02 17:05:22 +08:00
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2011-03-09 16:19:20 +08:00
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#include "CCCommon.h"
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NS_CC_BEGIN;
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class CCRect;
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2011-03-09 16:19:20 +08:00
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class CC_DLL CCApplication
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{
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public:
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CCApplication();
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virtual ~CCApplication();
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/**
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@brief Implement for initialize OpenGL instance, set source path, etc...
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*/
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virtual bool initInstance() = 0;
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/**
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@brief Implement CCDirector and CCScene init code here.
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@return true Initialize success, app continue.
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@return false Initialize failed, app terminate.
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*/
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virtual bool applicationDidFinishLaunching() = 0;
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/**
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@brief The function be called when the application enter background
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@param the pointer of the application
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*/
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virtual void applicationDidEnterBackground() = 0;
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/**
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@brief The function be called when the application enter foreground
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@param the pointer of the application
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*/
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virtual void applicationWillEnterForeground() = 0;
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/**
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@brief Callback by CCDirector for limit FPS.
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@interval The time, which expressed in second in second, between current frame and next.
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*/
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void setAnimationInterval(double interval);
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typedef enum
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{
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/// Device oriented vertically, home button on the bottom
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kOrientationPortrait = 0,
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/// Device oriented vertically, home button on the top
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kOrientationPortraitUpsideDown = 1,
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/// Device oriented horizontally, home button on the right
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kOrientationLandscapeLeft = 2,
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/// Device oriented horizontally, home button on the left
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kOrientationLandscapeRight = 3,
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} Orientation;
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/**
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@brief Callback by CCDirector for change device orientation.
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@orientation The defination of orientation which CCDirector want change to.
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@return The actual orientation of the application.
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*/
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Orientation setOrientation(Orientation orientation);
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/**
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@brief Get status bar rectangle in EGLView window.
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*/
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void statusBarFrame(CCRect * rect);
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/**
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@brief Run the message loop.
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*/
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int run(int initOrientation);
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int getInitOrientation() {
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return m_initOrientation;
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}
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/**
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@brief Get current applicaiton instance.
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@return Current application instance pointer.
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*/
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static CCApplication& sharedApplication();
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/**
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@brief Get current language config
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@return Current language config
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*/
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static ccLanguageType getCurrentLanguage();
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protected:
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static CCApplication * sm_pSharedApplication;
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int m_initOrientation;
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};
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NS_CC_END;
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2011-03-09 16:19:20 +08:00
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#endif // end of __CC_APPLICATION_IOS_H__
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