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/****************************************************************************
Copyright ( c ) 2008 - 2010 Ricardo Quesada
Copyright ( c ) 2010 - 2012 cocos2d - x . org
Copyright ( c ) 2011 Zynga Inc .
Copyright ( c ) 2013 - 2016 Chukong Technologies Inc .
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Copyright ( c ) 2017 - 2018 Xiamen Yaji Software Co . , Ltd .
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Copyright ( c ) 2021 Bytedance Inc .
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https : //adxe.org
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Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# pragma once
# include "2d/CCNode.h"
# include "base/CCProtocols.h"
# include "renderer/CCCustomCommand.h"
# include <vector>
NS_CC_BEGIN
/**
* @ addtogroup _2d
* @ {
*/
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class __Set ;
class TouchScriptHandlerEntry ;
class EventListenerTouch ;
class EventListenerKeyboard ;
class EventListenerAcceleration ;
class Touch ;
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//
// Layer
//
/** @class Layer
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* @ brief Layer is a subclass of Node that implements the TouchEventsDelegate protocol .
All features from Node are valid , plus the following new features :
- It can receive iPhone Touches
- It can receive Accelerometer input
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*/
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class CC_DLL Layer : public Node
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{
public :
/** Creates a fullscreen black layer.
*
* @ return An autoreleased Layer object .
*/
static Layer * create ( ) ;
// Overrides
virtual std : : string getDescription ( ) const override ;
CC_CONSTRUCTOR_ACCESS :
Layer ( ) ;
virtual ~ Layer ( ) ;
virtual bool init ( ) override ;
private :
CC_DISALLOW_COPY_AND_ASSIGN ( Layer ) ;
} ;
//
// LayerColor
//
/** @class LayerColor
* @ brief LayerColor is a subclass of Layer that implements the RGBAProtocol protocol .
All features from Layer are valid , plus the following new features :
- opacity
- RGB colors
*/
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class CC_DLL LayerColor : public Layer , public BlendProtocol
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{
public :
/** Creates a fullscreen black layer.
*
* @ return An autoreleased LayerColor object .
*/
static LayerColor * create ( ) ;
/** Creates a Layer with color, width and height in Points.
*
* @ param color The color of layer .
* @ param width The width of layer .
* @ param height The height of layer .
* @ return An autoreleased LayerColor object .
*/
static LayerColor * create ( const Color4B & color , float width , float height ) ;
/** Creates a Layer with color. Width and height are the window size.
*
* @ param color The color of layer .
* @ return An autoreleased LayerColor object .
*/
static LayerColor * create ( const Color4B & color ) ;
/** Change width in Points.
*
* @ param w The width of layer .
*/
void changeWidth ( float w ) ;
/** Change height in Points.
*
* @ param h The height of layer .
*/
void changeHeight ( float h ) ;
/** Change width and height in Points.
*
* @ param w The width of layer .
* @ param h The Height of layer .
@ since v0 .8
*/
void changeWidthAndHeight ( float w , float h ) ;
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//
// Overrides
//
virtual void draw ( Renderer * renderer , const Mat4 & transform , uint32_t flags ) override ;
virtual void setContentSize ( const Size & var ) override ;
/** BlendFunction. Conforms to BlendProtocol protocol */
/**
* @ lua NA
*/
virtual const BlendFunc & getBlendFunc ( ) const override ;
/**
* @ code
* When this function bound into js or lua , the parameter will be changed
* In js : var setBlendFunc ( var src , var dst )
* In lua : local setBlendFunc ( local src , local dst )
* @ endcode
*/
virtual void setBlendFunc ( const BlendFunc & blendFunc ) override ;
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CC_CONSTRUCTOR_ACCESS :
LayerColor ( ) ;
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virtual ~ LayerColor ( ) ;
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bool init ( ) override ;
bool initWithColor ( const Color4B & color , float width , float height ) ;
bool initWithColor ( const Color4B & color ) ;
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protected :
virtual void updateColor ( ) override ;
void updateVertexBuffer ( ) ;
BlendFunc _blendFunc ;
Vec2 _squareVertices [ 4 ] ;
CustomCommand _customCommand ;
V3F_C4F _vertexData [ 4 ] ;
backend : : UniformLocation _mvpMatrixLocation ;
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private :
CC_DISALLOW_COPY_AND_ASSIGN ( LayerColor ) ;
} ;
//
// LayerGradient
//
/** @class LayerGradient
* @ brief LayerGradient is a subclass of LayerColor that draws gradients across the background .
All features from LayerColor are valid , plus the following new features :
- direction
- final color
- interpolation mode
Color is interpolated between the startColor and endColor along the given
vector ( starting at the origin , ending at the terminus ) . If no vector is
supplied , it defaults to ( 0 , - 1 ) - - a fade from top to bottom .
If ' compressedInterpolation ' is disabled , you will not see either the start or end color for
non - cardinal vectors ; a smooth gradient implying both end points will be still
be drawn , however .
If ' compressedInterpolation ' is enabled ( default mode ) you will see both the start and end colors of the gradient .
@ since v0 .99 .5
*/
class CC_DLL LayerGradient : public LayerColor
{
public :
/** Creates a fullscreen black layer.
*
* @ return An autoreleased LayerGradient object .
*/
static LayerGradient * create ( ) ;
/** Creates a full-screen Layer with a gradient between start and end.
*
* @ param start The start color .
* @ param end The end color .
* @ return An autoreleased LayerGradient object .
*/
static LayerGradient * create ( const Color4B & start , const Color4B & end ) ;
/** Creates a full-screen Layer with a gradient between start and end in the direction of v.
*
* @ param start The start color .
* @ param end The end color .
* @ param v The direction of gradient color .
* @ return An autoreleased LayerGradient object .
*/
static LayerGradient * create ( const Color4B & start , const Color4B & end , const Vec2 & v ) ;
/** Whether or not the interpolation will be compressed in order to display all the colors of the gradient both in canonical and non canonical vectors.
Default : true .
*
* @ param compressedInterpolation The interpolation will be compressed if true .
*/
void setCompressedInterpolation ( bool compressedInterpolation ) ;
/** Get the compressedInterpolation
*
* @ return The interpolation will be compressed if true .
*/
bool isCompressedInterpolation ( ) const ;
/** Sets the start color of the gradient.
*
* @ param startColor The start color .
*/
void setStartColor ( const Color3B & startColor ) ;
/** Returns the start color of the gradient.
*
* @ return The start color .
*/
const Color3B & getStartColor ( ) const ;
/** Sets the end color of the gradient.
*
* @ param endColor The end color .
*/
void setEndColor ( const Color3B & endColor ) ;
/** Returns the end color of the gradient.
*
* @ return The end color .
*/
const Color3B & getEndColor ( ) const ;
/** Returns the start opacity of the gradient.
*
* @ param startOpacity The start opacity , from 0 to 255.
*/
void setStartOpacity ( uint8_t startOpacity ) ;
/** Returns the start opacity of the gradient.
*
* @ return The start opacity .
*/
uint8_t getStartOpacity ( ) const ;
/** Returns the end opacity of the gradient.
*
* @ param endOpacity The end opacity , from 0 to 255.
*/
void setEndOpacity ( uint8_t endOpacity ) ;
/** Returns the end opacity of the gradient.
*
* @ return The end opacity .
*/
uint8_t getEndOpacity ( ) const ;
/** Sets the directional vector that will be used for the gradient.
The default value is vertical direction ( 0 , - 1 ) .
*
* @ param alongVector The direction of gradient .
*/
void setVector ( const Vec2 & alongVector ) ;
/** Returns the directional vector used for the gradient.
*
* @ return The direction of gradient .
*/
const Vec2 & getVector ( ) const ;
virtual std : : string getDescription ( ) const override ;
CC_CONSTRUCTOR_ACCESS :
LayerGradient ( ) ;
virtual ~ LayerGradient ( ) ;
virtual bool init ( ) override ;
/** Initializes the Layer with a gradient between start and end.
* @ js init
* @ lua init
*/
bool initWithColor ( const Color4B & start , const Color4B & end ) ;
/** Initializes the Layer with a gradient between start and end in the direction of v.
* @ js init
* @ lua init
*/
bool initWithColor ( const Color4B & start , const Color4B & end , const Vec2 & v ) ;
protected :
virtual void updateColor ( ) override ;
Color3B _startColor = Color3B : : BLACK ;
Color3B _endColor = Color3B : : BLACK ;
uint8_t _startOpacity = 255 ;
uint8_t _endOpacity = 255 ;
Vec2 _alongVector = { 0.0f , - 1.0f } ;
bool _compressedInterpolation = true ;
} ;
/** @class LayerRadialGradient
* @ brief LayerRadialGradient is a subclass of Layer that draws radial gradients across the background .
@ since v3 .16
*/
class CC_DLL LayerRadialGradient : public Layer
{
public :
/** Create a LayerRadialGradient
* @ param startColor the inner color of the gradient
* @ param endColor the out color of the gradient
* @ param radius the radius of the gradient ( length from center of gradient to outer color )
* @ param center the position of the center of the gradient
* @ param expand an alpha value ( 0.f - 1.f ) that specifies how much of that radius in only inner color ( the gradient
starts outside of that amount )
*/
static LayerRadialGradient * create ( const Color4B & startColor , const Color4B & endColor , float radius , const Vec2 & center , float expand ) ;
static LayerRadialGradient * create ( ) ;
//
// overrides
//
virtual void draw ( Renderer * renderer , const Mat4 & transform , uint32_t flags ) override ;
virtual void setContentSize ( const Size & size ) override ;
void setStartOpacity ( uint8_t opacity ) ;
uint8_t getStartOpacity ( ) const ;
void setEndOpacity ( uint8_t opacity ) ;
uint8_t getEndOpacity ( ) const ;
void setRadius ( float radius ) ;
float getRadius ( ) const ;
void setCenter ( const Vec2 & center ) ;
Vec2 getCenter ( ) const ;
void setExpand ( float expand ) ;
float getExpand ( ) const ;
void setStartColor ( const Color3B & color ) ;
void setStartColor ( const Color4B & color ) ;
Color4B getStartColor ( ) const ;
Color3B getStartColor3B ( ) const ;
void setEndColor ( const Color3B & color ) ;
void setEndColor ( const Color4B & color ) ;
Color4B getEndColor ( ) const ;
Color3B getEndColor3B ( ) const ;
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void setBlendFunc ( const BlendFunc & blendFunc ) ;
BlendFunc getBlendFunc ( ) const ;
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CC_CONSTRUCTOR_ACCESS :
LayerRadialGradient ( ) ;
virtual ~ LayerRadialGradient ( ) ;
bool initWithColor ( const Color4B & startColor , const Color4B & endColor , float radius , const Vec2 & center , float expand ) ;
private :
void convertColor4B24F ( Color4F & outColor , const Color4B & inColor ) ;
Color4B _startColor = Color4B : : BLACK ;
Color4F _startColorRend = Color4F : : BLACK ; // start color used in shader
Color4B _endColor = Color4B : : BLACK ;
Color4F _endColorRend = Color4F : : BLACK ; // end color used in shader
Vec2 _vertices [ 4 ] ;
Vec2 _center ;
float _radius = 0.f ;
float _expand = 0.f ;
CustomCommand _customCommand ;
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BlendFunc _blendFunc = BlendFunc : : ALPHA_NON_PREMULTIPLIED ;
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backend : : UniformLocation _mvpMatrixLocation ;
backend : : UniformLocation _startColorLocation ;
backend : : UniformLocation _endColorLocation ;
backend : : UniformLocation _centerLocation ;
backend : : UniformLocation _radiusLocation ;
backend : : UniformLocation _expandLocation ;
} ;
/** @class LayerMultiplex
* @ brief MultipleLayer is a Layer with the ability to multiplex it ' s children .
Features :
- It supports one or more children
- Only one children will be active a time
*/
class CC_DLL LayerMultiplex : public Layer
{
public :
/** Creates and initializes a LayerMultiplex object.
* @ lua NA
*
* @ return An autoreleased LayerMultiplex object .
*/
static LayerMultiplex * create ( ) ;
/** Creates a LayerMultiplex with an array of layers.
@ since v2 .1
* @ js NA
*
* @ param arrayOfLayers An array of layers .
* @ return An autoreleased LayerMultiplex object .
*/
static LayerMultiplex * createWithArray ( const Vector < Layer * > & arrayOfLayers ) ;
/** Creates a LayerMultiplex with one or more layers using a variable argument list.
* @ code
* When this function bound to lua or js , the input params are changed .
* In js : var create ( . . . )
* In lua : local create ( . . . )
* @ endcode
*/
static LayerMultiplex * create ( Layer * layer , . . . ) ;
/** Creates a LayerMultiplex with one layer.
* Lua script can not init with undetermined number of variables
* so add these functions to be used with lua .
* @ js NA
* @ lua NA
*
* @ param layer A certain layer .
* @ return An autoreleased LayerMultiplex object .
*/
static LayerMultiplex * createWithLayer ( Layer * layer ) ;
/** Add a certain layer to LayerMultiplex.
*
* @ param layer A layer need to be added to the LayerMultiplex .
*/
void addLayer ( Layer * layer ) ;
/** Switches to a certain layer indexed by n.
The current ( old ) layer will be removed from it ' s parent with ' cleanup = true ' .
*
* @ param n The layer indexed by n will display .
*/
void switchTo ( int n ) ;
/** The same as switchTo(int), but has a parameter to set if need to clean up child.
*/
void switchTo ( int n , bool cleanup ) ;
/** release the current layer and switches to another layer indexed by n.
The current ( old ) layer will be removed from it ' s parent with ' cleanup = true ' .
*
* @ param n The layer indexed by n will display .
*/
void switchToAndReleaseMe ( int n ) ;
virtual std : : string getDescription ( ) const override ;
CC_CONSTRUCTOR_ACCESS :
/**
* @ js ctor
*/
LayerMultiplex ( ) ;
/**
* @ js NA
* @ lua NA
*/
virtual ~ LayerMultiplex ( ) ;
virtual bool init ( ) override ;
/** initializes a MultiplexLayer with one or more layers using a variable argument list.
* @ js NA
* @ lua NA
*/
bool initWithLayers ( Layer * layer , va_list params ) ;
/** initializes a MultiplexLayer with an array of layers
@ since v2 .1
*/
bool initWithArray ( const Vector < Layer * > & arrayOfLayers ) ;
protected :
unsigned int _enabledLayer ;
Vector < Layer * > _layers ;
private :
CC_DISALLOW_COPY_AND_ASSIGN ( LayerMultiplex ) ;
} ;
// end of _2d group
/// @}
NS_CC_END