axmol/cocos/scripting/lua-bindings/manual/LuaBasicConversions.h

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/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
#define __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
extern "C" {
#include "lua.h"
#include "tolua++.h"
}
#include "tolua_fix.h"
#include "cocos2d.h"
#include "3d/cocos3d.h"
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using namespace cocos2d;
extern std::unordered_map<std::string, std::string> g_luaType;
extern std::unordered_map<std::string, std::string> g_typeCast;
#if COCOS2D_DEBUG >=1
void luaval_to_native_err(lua_State* L,const char* msg,tolua_Error* err, const char* funcName = "");
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#endif
#define LUA_PRECONDITION( condition, ...) if( ! (condition) ) { \
cocos2d::log("lua: ERROR: File %s: Line: %d, Function: %s", __FILE__, __LINE__, __FUNCTION__ ); \
cocos2d::log(__VA_ARGS__); \
} \
extern bool luaval_is_usertype(lua_State* L,int lo,const char* type, int def);
// to native
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extern bool luaval_to_ulong(lua_State* L,int lo, unsigned long* outValue, const char* funcName="");
extern bool luaval_to_ushort(lua_State* L, int lo, unsigned short* outValue, const char* funcName = "");
extern bool luaval_to_int32(lua_State* L,int lo,int* outValue, const char* funcName = "");
extern bool luaval_to_uint32(lua_State* L, int lo, unsigned int* outValue, const char* funcName = "");
extern bool luaval_to_uint16(lua_State* L,int lo,uint16_t* outValue, const char* funcName = "");
extern bool luaval_to_boolean(lua_State* L,int lo,bool* outValue, const char* funcName = "");
extern bool luaval_to_number(lua_State* L,int lo,double* outValue, const char* funcName = "");
extern bool luaval_to_long_long(lua_State* L,int lo,long long* outValue, const char* funcName = "");
extern bool luaval_to_std_string(lua_State* L, int lo, std::string* outValue, const char* funcName = "");
extern bool luaval_to_long(lua_State* L,int lo, long* outValue, const char* funcName = "");
extern bool luaval_to_ssize(lua_State* L,int lo, ssize_t* outValue, const char* funcName = "");
extern bool luaval_to_size(lua_State* L,int lo,Size* outValue, const char* funcName = "");
extern bool luaval_to_rect(lua_State* L,int lo,Rect* outValue, const char* funcName = "");
extern bool luaval_to_color3b(lua_State* L,int lo,Color3B* outValue, const char* funcName = "");
extern bool luaval_to_color4b(lua_State* L,int lo,Color4B* outValue, const char* funcName = "");
extern bool luaval_to_color4f(lua_State* L,int lo,Color4F* outValue, const char* funcName = "");
extern bool luaval_to_physics_material(lua_State* L,int lo, cocos2d::PhysicsMaterial* outValue, const char* funcName = "");
extern bool luaval_to_affinetransform(lua_State* L,int lo, AffineTransform* outValue, const char* funcName = "");
extern bool luaval_to_fontdefinition(lua_State* L, int lo, FontDefinition* outValue , const char* funcName = "");
extern bool luaval_to_mat4(lua_State* L, int lo, cocos2d::Mat4* outValue , const char* funcName = "");
extern bool luaval_to_array(lua_State* L,int lo, __Array** outValue, const char* funcName = "");
extern bool luaval_to_dictionary(lua_State* L,int lo, __Dictionary** outValue, const char* funcName = "");
extern bool luaval_to_array_of_vec2(lua_State* L,int lo,cocos2d::Vec2 **points, int *numPoints, const char* funcName = "");
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extern bool luavals_variadic_to_array(lua_State* L,int argc, __Array** ret);
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extern bool luavals_variadic_to_ccvaluevector(lua_State* L, int argc, cocos2d::ValueVector* ret);
extern bool luaval_to_vec2(lua_State* L,int lo,cocos2d::Vec2* outValue, const char* funcName = "");
extern bool luaval_to_vec3(lua_State* L,int lo,cocos2d::Vec3* outValue, const char* funcName = "");
extern bool luaval_to_vec4(lua_State* L,int lo,cocos2d::Vec4* outValue, const char* funcName = "");
extern bool luaval_to_blendfunc(lua_State* L, int lo, cocos2d::BlendFunc* outValue, const char* funcName = "");
extern bool luaval_to_ttfconfig(lua_State* L, int lo, cocos2d::TTFConfig* outValue, const char* funcName = "");
extern bool luaval_to_uniform(lua_State* L, int lo, cocos2d::Uniform* outValue, const char* funcName = "");
extern bool luaval_to_vertexattrib(lua_State* L, int lo, cocos2d::VertexAttrib* outValue, const char* funcName = "");
static inline bool luaval_to_point(lua_State* L,int lo,cocos2d::Vec2* outValue, const char* funcName = "")
{
return luaval_to_vec2(L, lo, outValue);
}
CC_DEPRECATED_ATTRIBUTE static inline bool luaval_to_kmMat4(lua_State* L, int lo, cocos2d::Mat4* outValue , const char* funcName = "")
{
return luaval_to_mat4(L, lo, outValue);
}
CC_DEPRECATED_ATTRIBUTE static inline bool luaval_to_array_of_Point(lua_State* L,int lo,cocos2d::Vec2 **points, int *numPoints, const char* funcName = "")
{
return luaval_to_array_of_vec2(L, lo, points, numPoints);
}
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template <class T>
bool luavals_variadic_to_ccvector( lua_State* L, int argc, cocos2d::Vector<T>* ret)
{
if (nullptr == L || argc == 0 )
return false;
bool ok = true;
for (int i = 0; i < argc; i++)
{
if (lua_isuserdata(L, i + 2))
{
tolua_Error err;
if (!tolua_isusertype(L, i + 2, "cc.Ref", 0, &err))
{
ok = false;
break;
}
T obj = static_cast<T>(tolua_tousertype(L, i + 2, nullptr));
ret->pushBack(obj);
}
}
return ok;
}
template <class T>
bool luaval_to_ccvector(lua_State* L, int lo , cocos2d::Vector<T>* ret, const char* funcName = "")
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{
if (nullptr == L || nullptr == ret)
return false;
bool ok = true;
tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
ok = false;
if (ok)
{
size_t len = lua_objlen(L, lo);
for (int i = 0; i < len; i++)
{
lua_pushnumber(L, i + 1);
lua_gettable(L, lo);
if (lua_isnil(L, -1) || !lua_isuserdata(L, -1))
{
lua_pop(L, 1);
continue;
}
T cobj = static_cast<T>(tolua_tousertype(L, -1, NULL) );
if (NULL != cobj)
ret->pushBack(cobj);
lua_pop(L, 1);
}
}
return ok;
}
bool luaval_to_std_vector_string(lua_State* L, int lo, std::vector<std::string>* ret, const char* funcName = "");
bool luaval_to_std_vector_int(lua_State* L, int lo, std::vector<int>* ret, const char* funcName = "");
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template <class T>
bool luaval_to_ccmap_string_key(lua_State* L, int lo, cocos2d::Map<std::string, T>* ret, const char* funcName = "")
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{
if(nullptr == L || nullptr == ret || lua_gettop(L) < lo)
return false;
tolua_Error tolua_err;
bool ok = true;
if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err);
#endif
ok = false;
}
if (ok)
{
std::string stringKey = "";
lua_pushnil(L); /* first key L: lotable ..... nil */
while ( 0 != lua_next(L, lo ) ) /* L: lotable ..... key value */
{
if (!lua_isstring(L, -2))
{
lua_pop(L, 1); /* removes 'value'; keep 'key' for next iteration*/
continue;
}
if (lua_isnil(L, -1) || !lua_isuserdata(L, -1))
{
lua_pop(L, 1);
continue;
}
luaval_to_std_string(L, -2, &stringKey);
T obj = static_cast<T>(tolua_tousertype(L, -1, NULL) );
if (nullptr != obj)
ret->insert(stringKey, obj);
lua_pop(L, 1); /* L: lotable ..... key */
}
}
return ok;
}
extern bool luaval_to_ccvalue(lua_State* L, int lo, cocos2d::Value* ret, const char* funcName = "");
extern bool luaval_to_ccvaluemap(lua_State* L, int lo, cocos2d::ValueMap* ret, const char* funcName = "");
extern bool luaval_to_ccvaluemapintkey(lua_State* L, int lo, cocos2d::ValueMapIntKey* ret, const char* funcName = "");
extern bool luaval_to_ccvaluevector(lua_State* L, int lo, cocos2d::ValueVector* ret, const char* funcName = "");
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template <class T>
bool luaval_to_object(lua_State* L, int lo, const char* type, T** ret)
{
if(nullptr == L || lua_gettop(L) < lo)
return false;
if (!luaval_is_usertype(L, lo, type, 0))
return false;
*ret = static_cast<T*>(tolua_tousertype(L, lo, 0));
if (nullptr == ret)
LUA_PRECONDITION(ret, "Invalid Native Object");
return true;
}
extern bool luaval_to_mesh_vertex_attrib(lua_State* L, int lo, cocos2d::MeshVertexAttrib* ret, const char* funcName = "");
extern bool luaval_to_std_vector_float(lua_State* L, int lo, std::vector<float>* ret, const char* funcName = "");
extern bool luaval_to_std_vector_ushort(lua_State* L, int lo, std::vector<unsigned short>* ret, const char* funcName = "");
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// from native
extern void vec2_to_luaval(lua_State* L,const cocos2d::Vec2& vec2);
extern void vec3_to_luaval(lua_State* L,const cocos2d::Vec3& vec3);
extern void vec4_to_luaval(lua_State* L,const cocos2d::Vec4& vec4);
extern void vec2_array_to_luaval(lua_State* L,const cocos2d::Vec2* points, int count);
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extern void size_to_luaval(lua_State* L,const Size& sz);
extern void rect_to_luaval(lua_State* L,const Rect& rt);
extern void color3b_to_luaval(lua_State* L,const Color3B& cc);
extern void color4b_to_luaval(lua_State* L,const Color4B& cc);
extern void color4f_to_luaval(lua_State* L,const Color4F& cc);
extern void physics_material_to_luaval(lua_State* L,const PhysicsMaterial& pm);
extern void physics_raycastinfo_to_luaval(lua_State* L, const PhysicsRayCastInfo& info);
extern void physics_contactdata_to_luaval(lua_State* L, const PhysicsContactData* data);
extern void affinetransform_to_luaval(lua_State* L,const AffineTransform& inValue);
extern void fontdefinition_to_luaval(lua_State* L,const FontDefinition& inValue);
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extern void array_to_luaval(lua_State* L, __Array* inValue);
extern void dictionary_to_luaval(lua_State* L, __Dictionary* dict);
extern void mat4_to_luaval(lua_State* L, const cocos2d::Mat4& mat);
extern void blendfunc_to_luaval(lua_State* L, const cocos2d::BlendFunc& func);
extern void ttfconfig_to_luaval(lua_State* L, const cocos2d::TTFConfig& config);
extern void uniform_to_luaval(lua_State* L, const cocos2d::Uniform& uniform);
extern void vertexattrib_to_luaval(lua_State* L, const cocos2d::VertexAttrib& verAttrib);
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static inline void point_to_luaval(lua_State* L,const cocos2d::Vec2& pt)
{
vec2_to_luaval(L, pt);
}
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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CC_DEPRECATED_ATTRIBUTE static inline void points_to_luaval(lua_State* L,const cocos2d::Vec2* points, int count)
{
vec2_array_to_luaval(L, points, count);
}
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template <class T>
void ccvector_to_luaval(lua_State* L,const cocos2d::Vector<T>& inValue)
{
lua_newtable(L);
if (nullptr == L)
return;
int indexTable = 1;
for (const auto& obj : inValue)
{
if (nullptr == obj)
continue;
if (nullptr != dynamic_cast<cocos2d::Ref *>(obj))
{
std::string typeName = typeid(*obj).name();
auto iter = g_luaType.find(typeName);
if (g_luaType.end() != iter)
{
lua_pushnumber(L, (lua_Number)indexTable);
int ID = (obj) ? (int)obj->_ID : -1;
int* luaID = (obj) ? &obj->_luaID : NULL;
toluafix_pushusertype_ccobject(L, ID, luaID, (void*)obj,iter->second.c_str());
lua_rawset(L, -3);
++indexTable;
}
}
}
}
template <class T>
void ccmap_string_key_to_luaval(lua_State* L, const cocos2d::Map<std::string, T>& v)
{
lua_newtable(L);
if(nullptr == L)
return;
for (auto iter = v.begin(); iter != v.end(); ++iter)
{
std::string key = iter->first;
T obj = iter->second;
if (nullptr != dynamic_cast<cocos2d::Ref *>(obj))
{
std::string name = typeid(*obj).name();
auto typeIter = g_luaType.find(name);
if (g_luaType.end() != typeIter)
{
lua_pushstring(L, key.c_str());
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int ID = (obj) ? (int)obj->_ID : -1;
int* luaID = (obj) ? &obj->_luaID : NULL;
toluafix_pushusertype_ccobject(L, ID, luaID, (void*)obj,typeIter->second.c_str());
lua_rawset(L, -3);
}
}
}
}
void ccvalue_to_luaval(lua_State* L,const cocos2d::Value& inValue);
void ccvaluemap_to_luaval(lua_State* L,const cocos2d::ValueMap& inValue);
void ccvaluemapintkey_to_luaval(lua_State* L, const cocos2d::ValueMapIntKey& inValue);
void ccvaluevector_to_luaval(lua_State* L, const cocos2d::ValueVector& inValue);
/**
Because all override functions wouldn't be bound,so we must use `typeid` to get the real class name
*/
template <class T>
const char* getLuaTypeName(T* ret,const char* type)
{
if (nullptr != ret)
{
std::string hashName = typeid(*ret).name();
auto iter = g_luaType.find(hashName);
if(g_luaType.end() != iter)
{
return iter->second.c_str();
}
else
{
return type;
}
}
return nullptr;
}
template <class T>
void object_to_luaval(lua_State* L,const char* type, T* ret)
{
if(nullptr != ret)
{
if (std::is_base_of<cocos2d::Ref, T>::value)
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{
// use c style cast, T may not polymorphic
cocos2d::Ref* dynObject = (cocos2d::Ref*)(ret);
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int ID = (int)(dynObject->_ID) ;
int* luaID = &(dynObject->_luaID);
toluafix_pushusertype_ccobject(L,ID, luaID, (void*)ret,type);
}
else
{
tolua_pushusertype(L,(void*)ret,getLuaTypeName(ret, type));
}
}
else
{
lua_pushnil(L);
}
}
void mesh_vertex_attrib_to_luaval(lua_State* L, const cocos2d::MeshVertexAttrib& inValue);
void ccvector_std_string_to_luaval(lua_State* L, const std::vector<std::string>& inValue);
void ccvector_int_to_luaval(lua_State* L, const std::vector<int>& inValue);
void ccvector_float_to_luaval(lua_State* L, const std::vector<float>& inValue);
void ccvector_ushort_to_luaval(lua_State* L, const std::vector<unsigned short>& inValue);
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#endif //__COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__