axmol/core/renderer/shaders/positionTexture.vert

19 lines
291 B
GLSL
Raw Normal View History

2023-07-17 20:51:28 +08:00
#version 310 es
2019-11-23 20:27:39 +08:00
2023-07-17 20:51:28 +08:00
layout(location = 0) in vec4 a_position;
layout(location = 1) in vec2 a_texCoord;
2019-11-23 20:27:39 +08:00
2023-07-17 20:51:28 +08:00
layout(location = 0) out vec2 v_texCoord;
2019-11-23 20:27:39 +08:00
2023-07-17 20:51:28 +08:00
layout(std140) uniform vs_ub {
mat4 u_MVPMatrix;
};
2019-11-23 20:27:39 +08:00
void main()
{
gl_Position = u_MVPMatrix * a_position;
v_texCoord = a_texCoord;
}