axmol/tests/cpp-tests/Source/ChipmunkTestBed/demo/Chains.cpp

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/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk.h"
#include "ChipmunkDemo.h"
#define CHAIN_COUNT 8
#define LINK_COUNT 10
static void BreakablejointPostStepRemove(cpSpace* space, cpConstraint* joint, void* unused)
{
cpSpaceRemoveConstraint(space, joint);
cpConstraintFree(joint);
}
static void BreakableJointPostSolve(cpConstraint* joint, cpSpace* space)
{
cpFloat dt = cpSpaceGetCurrentTimeStep(space);
// Convert the impulse to a force by dividing it by the timestep.
cpFloat force = cpConstraintGetImpulse(joint) / dt;
cpFloat maxForce = cpConstraintGetMaxForce(joint);
// If the force is almost as big as the joint's max force, break it.
if (force > 0.9 * maxForce)
{
cpSpaceAddPostStepCallback(space, (cpPostStepFunc)BreakablejointPostStepRemove, joint, NULL);
}
}
static void update(cpSpace* space, double dt)
{
cpSpaceStep(space, dt);
}
static cpSpace* init(void)
{
cpSpace* space = cpSpaceNew();
cpSpaceSetIterations(space, 30);
cpSpaceSetGravity(space, cpv(0, -100));
cpSpaceSetSleepTimeThreshold(space, 0.5f);
cpBody *body, *staticBody = cpSpaceGetStaticBody(space);
cpShape* shape;
// Create segments around the edge of the screen.
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(-320, 240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320, -240), cpv(320, 240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(320, -240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, 240), cpv(320, 240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
cpFloat mass = 1;
cpFloat width = 20;
cpFloat height = 30;
cpFloat spacing = width * 0.3;
// Add lots of boxes.
for (int i = 0; i < CHAIN_COUNT; i++)
{
cpBody* prev = NULL;
for (int j = 0; j < LINK_COUNT; j++)
{
cpVect pos = cpv(40 * (i - (CHAIN_COUNT - 1) / 2.0), 240 - (j + 0.5) * height - (j + 1) * spacing);
body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, width, height)));
cpBodySetPosition(body, pos);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(body, cpv(0, (height - width) / 2.0),
cpv(0, (width - height) / 2.0), width / 2.0));
cpShapeSetFriction(shape, 0.8f);
cpFloat breakingForce = 80000;
cpConstraint* constraint = NULL;
if (prev == NULL)
{
constraint = cpSpaceAddConstraint(
space, cpSlideJointNew(body, staticBody, cpv(0, height / 2), cpv(pos.x, 240), 0, spacing));
}
else
{
constraint = cpSpaceAddConstraint(
space, cpSlideJointNew(body, prev, cpv(0, height / 2), cpv(0, -height / 2), 0, spacing));
}
cpConstraintSetMaxForce(constraint, breakingForce);
cpConstraintSetPostSolveFunc(constraint, BreakableJointPostSolve);
cpConstraintSetCollideBodies(constraint, cpFalse);
prev = body;
}
}
cpFloat radius = 15.0f;
body = cpSpaceAddBody(space, cpBodyNew(10.0f, cpMomentForCircle(10.0f, 0.0f, radius, cpvzero)));
cpBodySetPosition(body, cpv(0, -240 + radius + 5));
cpBodySetVelocity(body, cpv(0, 300));
shape = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero));
cpShapeSetElasticity(shape, 0.0f);
cpShapeSetFriction(shape, 0.9f);
return space;
}
static void destroy(cpSpace* space)
{
ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo Chains = {
"Breakable Chains", 1.0 / 180.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy,
};