2019-11-23 20:27:39 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
|
|
|
|
|
2022-10-01 16:24:52 +08:00
|
|
|
https://axmolengine.github.io/
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
2023-07-10 08:47:20 +08:00
|
|
|
#pragma once
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
#include "../Device.h"
|
2023-06-11 13:08:08 +08:00
|
|
|
#include "platform/GL.h"
|
2023-10-25 09:35:58 +08:00
|
|
|
#include "OpenGLState.h"
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_BACKEND_BEGIN
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* @addtogroup _opengl
|
|
|
|
* @{
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use to create resoureces.
|
|
|
|
*/
|
|
|
|
class DeviceGL : public Device
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
DeviceGL();
|
|
|
|
~DeviceGL();
|
|
|
|
|
2020-10-27 16:58:37 +08:00
|
|
|
GLint getDefaultFBO() const;
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* New a CommandBuffer object, not auto released.
|
|
|
|
* @return A CommandBuffer object.
|
|
|
|
*/
|
|
|
|
virtual CommandBuffer* newCommandBuffer() override;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* New a Buffer object, not auto released.
|
|
|
|
* @param size Specifies the size in bytes of the buffer object's new data store.
|
2021-12-25 10:04:45 +08:00
|
|
|
* @param type Specifies the target buffer object. The symbolic constant must be BufferType::VERTEX or
|
|
|
|
* BufferType::INDEX.
|
|
|
|
* @param usage Specifies the expected usage pattern of the data store. The symbolic constant must be
|
|
|
|
* BufferUsage::STATIC, BufferUsage::DYNAMIC.
|
2019-11-23 20:27:39 +08:00
|
|
|
* @return A Buffer object.
|
|
|
|
*/
|
|
|
|
virtual Buffer* newBuffer(std::size_t size, BufferType type, BufferUsage usage) override;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* New a TextureBackend object, not auto released.
|
|
|
|
* @param descriptor Specifies texture description.
|
|
|
|
* @return A TextureBackend object.
|
|
|
|
*/
|
|
|
|
virtual TextureBackend* newTexture(const TextureDescriptor& descriptor) override;
|
|
|
|
|
2020-09-21 22:10:50 +08:00
|
|
|
RenderTarget* newDefaultRenderTarget(TargetBufferFlags rtf) override;
|
|
|
|
RenderTarget* newRenderTarget(TargetBufferFlags rtf,
|
2021-12-25 10:04:45 +08:00
|
|
|
TextureBackend* colorAttachment,
|
|
|
|
TextureBackend* depthAttachment,
|
|
|
|
TextureBackend* stencilAttachhment) override;
|
2020-09-22 16:32:17 +08:00
|
|
|
|
|
|
|
virtual DepthStencilState* newDepthStencilState() override;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* New a RenderPipeline object, not auto released.
|
|
|
|
* @param descriptor Specifies render pipeline description.
|
|
|
|
* @return A RenderPipeline object.
|
|
|
|
*/
|
|
|
|
virtual RenderPipeline* newRenderPipeline() override;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Design for metal.
|
|
|
|
*/
|
|
|
|
virtual void setFrameBufferOnly(bool frameBufferOnly) override {}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* New a Program, not auto released.
|
|
|
|
* @param vertexShader Specifes this is a vertex shader source.
|
|
|
|
* @param fragmentShader Specifes this is a fragment shader source.
|
|
|
|
* @return A Program instance.
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
virtual Program* newProgram(std::string_view vertexShader, std::string_view fragmentShader) override;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2023-10-25 09:35:58 +08:00
|
|
|
void resetState() override;
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
protected:
|
|
|
|
/**
|
|
|
|
* New a shaderModule, not auto released.
|
|
|
|
* @param stage Specifies whether is vertex shader or fragment shader.
|
|
|
|
* @param source Specifies shader source.
|
|
|
|
* @return A ShaderModule object.
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
virtual ShaderModule* newShaderModule(ShaderStage stage, std::string_view source) override;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
GLint _defaultFBO = 0; // The value gets from glGetIntegerv, so need to use GLint
|
2023-09-02 19:56:50 +08:00
|
|
|
GLuint _defaultVAO = 0;
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
2021-12-25 10:04:45 +08:00
|
|
|
// end of _opengl group
|
2019-11-23 20:27:39 +08:00
|
|
|
/// @}
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_BACKEND_END
|