axmol/tests/live2d-tests/Source/shaders/live2d_test.frag

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#version 310 es
#ifdef GLES2
precision mediump float;
#else
precision highp float;
#endif
layout(location = COLOR0) in vec4 v_color;
layout(location = TEXCOORD0) in vec2 v_texCoord;
layout(binding = 0) uniform sampler2D u_tex0;
layout(std140) uniform fs_ub {
vec4 baseColor;
};
layout(location = SV_Target0) out vec4 FragColor;
void main()
{
FragColor = texture(u_tex0, v_texCoord) * baseColor;
FragColor = vec4(FragColor.rgb * FragColor.a, FragColor.a);
}