axmol/cocos/editor-support/spine/Slot.h

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_SLOT_H_
#define SPINE_SLOT_H_
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#include <spine/dll.h>
#include <spine/Bone.h>
#include <spine/Attachment.h>
#include <spine/SlotData.h>
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct spSlot {
spSlotData* const data;
spBone* const bone;
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spColor color;
spColor* darkColor;
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spAttachment* const attachment;
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int attachmentVerticesCapacity;
int attachmentVerticesCount;
float* attachmentVertices;
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#ifdef __cplusplus
spSlot() :
data(0),
bone(0),
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color(),
darkColor(0),
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attachment(0),
attachmentVerticesCapacity(0),
attachmentVerticesCount(0),
attachmentVertices(0) {
}
#endif
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} spSlot;
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SP_API spSlot* spSlot_create (spSlotData* data, spBone* bone);
SP_API void spSlot_dispose (spSlot* self);
/* @param attachment May be 0 to clear the attachment for the slot. */
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SP_API void spSlot_setAttachment (spSlot* self, spAttachment* attachment);
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SP_API void spSlot_setAttachmentTime (spSlot* self, float time);
SP_API float spSlot_getAttachmentTime (const spSlot* self);
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SP_API void spSlot_setToSetupPose (spSlot* self);
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#ifdef SPINE_SHORT_NAMES
typedef spSlot Slot;
#define Slot_create(...) spSlot_create(__VA_ARGS__)
#define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
#define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
#define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
#define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
#define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
#endif
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#ifdef __cplusplus
}
#endif
#endif /* SPINE_SLOT_H_ */