axmol/tests/cpp-tests/Classes/DrawPrimitivesTest/DrawPrimitivesTest.cpp

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/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "DrawPrimitivesTest.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCCustomCommand.h"
USING_NS_AX;
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using namespace std;
DrawPrimitivesTests::DrawPrimitivesTests()
{
ADD_TEST_CASE(DrawNodeTest);
ADD_TEST_CASE(Issue11942Test);
ADD_TEST_CASE(BetterCircleRendering);
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ADD_TEST_CASE(Issue829Test);
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}
string DrawPrimitivesBaseTest::title() const
{
return "No title";
}
// DrawNodeTest
DrawNodeTest::DrawNodeTest()
{
auto s = Director::getInstance()->getWinSize();
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auto draw = DrawNode::create();
addChild(draw, 10);
draw->drawPoint(Vec2(s.width / 2 - 120, s.height / 2 - 120), 10,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1));
draw->drawPoint(Vec2(s.width / 2 + 120, s.height / 2 + 120), 10,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1));
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// draw 4 small points
Vec2 position[] = {Vec2(60, 60), Vec2(70, 70), Vec2(60, 70), Vec2(70, 60)};
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draw->drawPoints(position, 4, 5, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1));
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// draw a line
draw->drawLine(Vec2(0, 0), Vec2(s.width, s.height), Color4F(1.0, 0.0, 0.0, 0.5));
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// draw a rectangle
draw->drawRect(Vec2(23, 23), Vec2(7, 7), Color4F(1, 1, 0, 1));
draw->drawRect(Vec2(15, 30), Vec2(30, 15), Vec2(15, 0), Vec2(0, 15),
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1));
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// draw a circle
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draw->drawCircle(VisibleRect::center() + Vec2(140, 0), 100, AX_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f,
Color4F(1.0f, 0.0f, 0.0f, 0.5f));
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draw->drawCircle(VisibleRect::center() - Vec2(140, 0), 50, AX_DEGREES_TO_RADIANS(90), 30, false,
Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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// Draw some beziers
draw->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10),
Vec2(s.width - 10, s.height - 10), 10,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
draw->drawQuadBezier(Vec2(0.0f, s.height), Vec2(s.width / 2, s.height / 2), Vec2(s.width, s.height), 50,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
draw->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x + 30, VisibleRect::center().y + 50),
Vec2(VisibleRect::center().x + 60, VisibleRect::center().y - 50), VisibleRect::right(), 100,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
draw->drawCubicBezier(Vec2(s.width - 250, 40.0f), Vec2(s.width - 70, 100.0f), Vec2(s.width - 30, 250.0f),
Vec2(s.width - 10, s.height - 50), 10,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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auto array = PointArray::create(20);
array->addControlPoint(Vec2(0.0f, 0.0f));
array->addControlPoint(Vec2(80.0f, 80.0f));
array->addControlPoint(Vec2(s.width - 80, 80.0f));
array->addControlPoint(Vec2(s.width - 80, s.height - 80));
array->addControlPoint(Vec2(80.0f, s.height - 80));
array->addControlPoint(Vec2(80.0f, 80.0f));
array->addControlPoint(Vec2(s.width / 2, s.height / 2));
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draw->drawCardinalSpline(array, 0.5f, 50, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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auto array2 = PointArray::create(20);
array2->addControlPoint(Vec2(s.width / 2, 30.0f));
array2->addControlPoint(Vec2(s.width - 80, 30.0f));
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array2->addControlPoint(Vec2(s.width - 80, s.height - 80));
array2->addControlPoint(Vec2(s.width / 2, s.height - 80));
array2->addControlPoint(Vec2(s.width / 2, 30.0f));
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draw->drawCatmullRom(array2, 50, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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// open random color poly
Vec2 vertices[] = {Vec2(0.0f, 0.0f), Vec2(50.0f, 50.0f), Vec2(100.0f, 50.0f), Vec2(100.0f, 100.0f),
Vec2(50.0f, 100.0f)};
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draw->drawPoly(vertices, 5, false, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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// closed random color poly
Vec2 vertices2[] = {Vec2(30.0f, 130.0f), Vec2(30.0f, 230.0f), Vec2(50.0f, 200.0f)};
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draw->drawPoly(vertices2, 3, true, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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// Draw 10 circles
for (int i = 0; i < 10; i++)
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{
draw->drawDot(Vec2(s.width / 2, s.height / 2), 10 * (10 - i),
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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}
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// Draw polygons
Vec2 points[] = {Vec2(s.height / 4, 0.0f), Vec2(s.width, s.height / 5), Vec2(s.width / 3 * 2, s.height)};
draw->drawPolygon(points, sizeof(points) / sizeof(points[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 4,
Color4F(0.0f, 0.0f, 1.0f, 0.5f));
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// star poly (triggers buggs)
{
const float o = 80;
const float w = 20;
const float h = 50;
Vec2 star[] = {
Vec2(o + w, o - h), Vec2(o + w * 2, o), // lower spike
Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2), // right spike
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// {o +w, o+w*2+h}, {o,o+w*2}, // top spike
// {o -h, o+w}, {o,o}, // left spike
};
draw->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 1,
Color4F(0.0f, 0.0f, 1.0f, 1.0f));
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}
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// star poly (doesn't trigger bug... order is important un tesselation is supported.
{
const float o = 180;
const float w = 20;
const float h = 50;
Vec2 star[] = {
Vec2(o, o),
Vec2(o + w, o - h),
Vec2(o + w * 2, o), // lower spike
Vec2(o + w * 2 + h, o + w),
Vec2(o + w * 2, o + w * 2), // right spike
Vec2(o + w, o + w * 2 + h),
Vec2(o, o + w * 2), // top spike
Vec2(o - h, o + w), // left spike
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};
draw->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 1,
Color4F(0.0f, 0.0f, 1.0f, 1.0f));
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}
// draw a solid polygon
Vec2 vertices3[] = {Vec2(60.0f, 160.0f), Vec2(70.0f, 190.0f), Vec2(100.0f, 190.0f), Vec2(90.0f, 160.0f)};
draw->drawSolidPoly(vertices3, 4, Color4F(1.0f, 1.0f, 0.0f, 1.0f));
// draw a solid rectangle
draw->drawSolidRect(Vec2(10.0f, 10.0f), Vec2(20.0f, 20.0f), Color4F(1.0f, 1.0f, 0.0f, 1.0f));
// draw a solid circle
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draw->drawSolidCircle(VisibleRect::center() + Vec2(140.0f, 0.0f), 40, AX_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f,
Color4F(0.0f, 1.0f, 0.0f, 1.0f));
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// Draw segment
draw->drawSegment(Vec2(20.0f, s.height), Vec2(20.0f, s.height / 2), 10, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
draw->drawSegment(Vec2(10.0f, s.height / 2), Vec2(s.width / 2, s.height / 2), 40, Color4F(1.0f, 0.0f, 1.0f, 0.5f));
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// Draw triangle
draw->drawTriangle(Vec2(10.0f, 10.0f), Vec2(70.0f, 30.0f), Vec2(100.0f, 140.0f),
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
for (int i = 0; i < 100; i++)
{
draw->drawPoint(Vec2(i * 7.0f, 5.0f), (float)i / 5 + 1,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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}
auto draw1 = DrawNode::create();
this->addChild(draw1, 10);
draw1->setLineWidth(4);
draw1->drawLine(Vec2(0.0f, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW);
draw1->drawLine(Vec2(0.0f, 0.0f), Vec2(s.width, s.height - 20), Color4F::YELLOW);
draw->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2), FadeOut::create(1.2), NULL)));
draw1->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2), FadeOut::create(1.2), NULL)));
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}
string DrawNodeTest::title() const
{
return "Test DrawNode";
}
string DrawNodeTest::subtitle() const
{
return "Testing DrawNode - batched draws. Concave polygons are BROKEN";
}
//
// Issue11942Test
//
Issue11942Test::Issue11942Test()
{
// DrawNode 0 ------------------------------------------
auto draw0 = DrawNode::create();
addChild(draw0, 10);
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// draw a circle thickness 10
draw0->setLineWidth(10);
draw0->drawCircle(VisibleRect::center() - Vec2(140.0f, 40.0f), 50, AX_DEGREES_TO_RADIANS(90), 30, false,
Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
draw0->setLineWidth(1); // thickness 10 will replaced with thickness 1 (also for all 'same' draw commands before!)
draw0->drawCircle(VisibleRect::center() - Vec2(140.0f, -40.0f), 50, AX_DEGREES_TO_RADIANS(90), 30, false,
Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
// DrawNode 1 ------------------------------------------
auto draw1 = DrawNode::create();
addChild(draw1, 10);
// draw a second circle thickness 1
draw1->setLineWidth(1);
draw1->drawCircle(VisibleRect::center() + Vec2(140.0f, 40.0f), 50, AX_DEGREES_TO_RADIANS(90), 30, false,
Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
draw1->setLineWidth(20); // thickness 1 will replaced with thickness 10 (also for all 'same' draw commands before!)
draw1->drawCircle(VisibleRect::center() + Vec2(140.0f, -40.0f), 50, AX_DEGREES_TO_RADIANS(90), 30, false,
Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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}
string Issue11942Test::title() const
{
return "GitHub Issue #11942 (axmol #137)";
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}
string Issue11942Test::subtitle() const
{
return "setLineWidth() change the WHOLE DrawNode object 'line with'";
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}
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//
// drawCircle new feature
//
BetterCircleRendering::BetterCircleRendering()
{
//// DrawNode 0 ------------------------------------------
//auto draw0 = DrawNode::create();
//addChild(draw0, 10);
//// draw a circle thickness 10
//draw0->setLineWidth(10);
//draw0->drawCircle(VisibleRect::center() - Vec2(140.0f, 40.0f), 50, AX_DEGREES_TO_RADIANS(90), 30, false,
// Color4F::GREEN, 2);
//draw0->setLineWidth(30); // thickness 10 will replaced with thickness 1 (also for all 'same' draw commands before!)
//draw0->drawCircle(VisibleRect::center() - Vec2(140.0f, -40.0f), 50, AX_DEGREES_TO_RADIANS(90), 30, false,
// Color4F::GREEN, 2);
//// DrawNode 1 ------------------------------------------
drawNode = DrawNode::create();
addChild(drawNode, 10);
scheduleUpdate();
}
void BetterCircleRendering::update(float dt)
{
static float thick = 0;
thick += 0.5;
if (thick > 200)
thick = 0;
drawNode->clear();
drawNode->setLineWidth(thick);
drawNode->drawCircle(VisibleRect::center() + Vec2(120.0f, 0.0f), 60, AX_DEGREES_TO_RADIANS(90), 36, false,
Color4F::RED);
drawNode->drawCircle(VisibleRect::center() - Vec2(120.0f, 0.0f), 60, AX_DEGREES_TO_RADIANS(90), 36, false,
Color4F::GREEN, 2);
}
string BetterCircleRendering::title() const
{
return "Rendering drawCircle";
}
string BetterCircleRendering::subtitle() const
{
return "Green be the optimized rendering circle";
}
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Issue829Test::Issue829Test()
{
Vec2 vertices0[] = {{50.0, 20.0}, {100.0, 0.0}, {80.0, 50.0}, {100.0, 100.0},
{50.0, 80.0}, {0.0, 100.0}, {20.0, 50.0}, {0, 0}};
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Vec2 vertices4[] = {{362, 148}, {326, 241}, {295, 219}, {258, 88}, {440, 129},
{370, 196}, {372, 275}, {348, 257}, {364, 148}};
Vec2* ver[] = {vertices0, vertices4};
DrawNode* drawNode[sizeof(ver) + 1];
for (int i = 0; i < sizeof(ver); i++)
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{
drawNode[i] = DrawNode::create();
addChild(drawNode[i]);
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}
drawNode[0]->drawPolygon(vertices0, sizeof(vertices0) / sizeof(vertices0[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 3,
Color4F(0.0f, 0.0f, 1.0f, 1.0f));
drawNode[0]->setPosition({20, 200});
drawDirection(vertices0, sizeof(vertices0) / sizeof(vertices0[0]), drawNode[0]->getPosition());
drawNode[4]->drawPolygon(vertices4, sizeof(vertices4) / sizeof(vertices4[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 3,
Color4F(0.0f, 0.0f, 1.0f, 1.0f));
drawNode[4]->setPosition({-70, -20});
drawDirection(vertices4, sizeof(vertices4) / sizeof(vertices4[0]), drawNode[4]->getPosition());
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{
const float o = 80;
const float w = 20;
const float h = 50;
{ // star
auto drawNode1 = DrawNode::create();
addChild(drawNode1);
drawNode1->setPosition(300, 100);
Vec2 star[] = {
Vec2(o, o),
Vec2(o + w, o - h),
Vec2(o + w * 2, o), // lower spike
Vec2(o + w * 2 + h, o + w),
Vec2(o + w * 2, o + w * 2), // right spike
Vec2(o + w, o + w * 2 + h),
Vec2(o, o + w * 2), // top spike
Vec2(o - h, o + w), // left spike
};
drawNode1->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1,
Color4F(0.0f, 0.0f, 1.0f, 1.0f));
drawDirection(star, sizeof(star) / sizeof(star[0]), drawNode1->getPosition());
}
{ // wrong order
auto drawNode1 = DrawNode::create();
addChild(drawNode1);
drawNode1->setPosition(-80, 20);
Vec2 wrongOrder[] = {Vec2(o + w, o - h), Vec2(o + w * 2, o), Vec2(o + w * 2 + h, o + w),
Vec2(o + w * 2, o + w * 2)};
drawNode1->drawPolygon(wrongOrder, sizeof(wrongOrder) / sizeof(wrongOrder[0]),
Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1, Color4F(1.0f, 0.0f, 0.0f, 1.0f));
drawDirection(wrongOrder, sizeof(wrongOrder) / sizeof(wrongOrder[0]), drawNode1->getPosition());
}
{ // correct order
Vec2 correctOrder[] = {Vec2(o + w * 2, o), Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2),
Vec2(o + w, o - h)};
auto drawNode2 = DrawNode::create();
addChild(drawNode2);
drawNode2->setPosition({-10, 20});
drawNode2->drawPolygon(correctOrder, sizeof(correctOrder) / sizeof(correctOrder[0]),
Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
drawDirection(correctOrder, sizeof(correctOrder) / sizeof(correctOrder[0]), drawNode2->getPosition());
}
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}
}
void Issue829Test::drawDirection(const Vec2* vec, const int size, Vec2 offset)
{
for (size_t i = 0; i < size; i++)
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{
auto label = Label::createWithTTF(std::to_string(i).c_str(), "fonts/Marker Felt.ttf", 10);
this->addChild(label);
label->setPosition(vec[i] + offset);
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}
}
string Issue829Test::title() const
{
return "GitHub Issue #829";
}
string Issue829Test::subtitle() const
{
return "Red polygon has wrong order!";
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}