axmol/cocos2dx/platform/win32/CCXFileUtils_win32.h

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/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PLATFORM_WIN32_CCFILE_UTILS_H__
#define __PLATFORM_WIN32_CCFILE_UTILS_H__
#include <string>
#include "NSMutableDictionary.h"
#include "FileUtils.h"
namespace cocos2d {
//! @brief Helper class to handle file operations
class CCX_DLL CCFileUtils : public FileUtils
{
public:
/**
@brief Generate the absolute path of the file.
@param pszRelativePath The relative path of the file.
@return The absolute path of the file.
@warning We only add the ResourcePath before the relative path of the file.
If you have not set the ResourcePath,the function add "/NEWPLUS/TDA_DATA/UserData/" as default.
You can set ResourcePath by function void setResourcePath(const char *pszResourcePath);
*/
static const char* fullPathFromRelativePath(const char *pszRelativePath);
/// @cond
static const char* fullPathFromRelativeFile(const char *pszFilename, const char *pszRelativeFile);
/// @endcond
/**
@brief Generate a NSDictionary pointer by file
@param pFileName The file name of *.plist file
@return The NSDictionary pointer generated from the file
*/
static NSDictionary<std::string, NSObject*> *dictionaryWithContentsOfFile(const char *pFileName);
/**
@brief Set the ResourcePath,we will find resource in this path
@param pszResourcePath The absolute resource path
*/
static void setResourcePath(const char *pszResourcePath);
};
}//namespace cocos2d
#endif // __PLATFORM_WIN32_CCFILE_UTILS_H__