2010-07-06 15:46:45 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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2010-07-06 20:55:05 +08:00
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http://www.cocos2d-x.org
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2010-07-06 15:46:45 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2010-07-06 10:19:51 +08:00
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#ifndef __CCTYPES_H__
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#define __CCTYPES_H__
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2010-07-20 14:34:25 +08:00
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#include "cocoa/CGGeometry.h"
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#include "platform/platform.h"
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2010-07-06 10:19:51 +08:00
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#include <GLES/gl.h>
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2010-07-06 15:46:45 +08:00
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/** RGB color composed of bytes 3 bytes
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@since v0.8
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*/
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typedef struct _ccColor3B
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{
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GLubyte r;
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GLubyte g;
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GLubyte b;
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} ccColor3B;
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//! helper macro that creates an ccColor3B type
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static inline ccColor3B
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ccc3(const GLubyte r, const GLubyte g, const GLubyte b)
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{
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ccColor3B c = {r, g, b};
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return c;
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}
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//ccColor3B predefined colors
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//! White color (255,255,255)
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static const ccColor3B ccWHITE={255,255,255};
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//! Yellow color (255,255,0)
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static const ccColor3B ccYELLOW={255,255,0};
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//! Blue color (0,0,255)
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static const ccColor3B ccBLUE={0,0,255};
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//! Green Color (0,255,0)
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static const ccColor3B ccGREEN={0,255,0};
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//! Red Color (255,0,0,)
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static const ccColor3B ccRED={255,0,0};
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//! Magenta Color (255,0,255)
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static const ccColor3B ccMAGENTA={255,0,255};
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//! Black Color (0,0,0)
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static const ccColor3B ccBLACK={0,0,0};
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//! Orange Color (255,127,0)
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static const ccColor3B ccORANGE={255,127,0};
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//! Gray Color (166,166,166)
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static const ccColor3B ccGRAY={166,166,166};
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/** RGBA color composed of 4 bytes
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@since v0.8
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*/
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typedef struct _ccColor4B
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{
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a;
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} ccColor4B;
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//! helper macro that creates an ccColor4B type
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static inline ccColor4B
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ccc4(const GLubyte r, const GLubyte g, const GLubyte b, const GLubyte o)
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{
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ccColor4B c = {r, g, b, o};
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return c;
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}
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/** RGBA color composed of 4 floats
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@since v0.8
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*/
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typedef struct _ccColor4F {
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float r;
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float g;
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float b;
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float a;
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} ccColor4F;
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/** Returns a ccColor4F from a ccColor3B. Alpha will be 1.
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@since v0.99.1
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*/
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static inline ccColor4F ccc4FFromccc3B(ccColor3B c)
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{
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ccColor4F c4 = {c.r/255.f, c.g/255.f, c.b/255.f, 1.f};
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return c4;
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}
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/** Returns a ccColor4F from a ccColor4B.
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@since v0.99.1
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*/
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static inline ccColor4F ccc4FFromccc4B(ccColor4B c)
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{
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ccColor4F c4 = {c.r/255.f, c.g/255.f, c.b/255.f, c.a/255.f};
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return c4;
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}
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/** returns YES if both ccColor4F are equal. Otherwise it returns NO.
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@since v0.99.1
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*/
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static inline bool ccc4FEqual(ccColor4F a, ccColor4F b)
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{
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return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
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}
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/** A vertex composed of 2 floats: x, y
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@since v0.8
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*/
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#define ccVertex2F CGPoint
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/** A vertex composed of 2 floats: x, y
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@since v0.8
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*/
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typedef struct _ccVertex3F
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{
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float x;
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float y;
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float z;
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} ccVertex3F;
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/** A texcoord composed of 2 floats: u, y
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@since v0.8
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*/
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typedef struct _ccTex2F {
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float u;
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float v;
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} ccTex2F;
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//! Point Sprite component
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typedef struct _ccPointSprite
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{
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ccVertex2F pos; // 8 bytes
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ccColor4F colors; // 16 bytes
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float size; // 4 bytes
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} ccPointSprite;
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//! A 2D Quad. 4 * 2 floats
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typedef struct _ccQuad2 {
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ccVertex2F tl;
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ccVertex2F tr;
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ccVertex2F bl;
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ccVertex2F br;
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} ccQuad2;
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//! A 3D Quad. 4 * 3 floats
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typedef struct _ccQuad3 {
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ccVertex3F bl;
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ccVertex3F br;
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ccVertex3F tl;
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ccVertex3F tr;
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} ccQuad3;
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//! A 2D grid size
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typedef struct _ccGridSize
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{
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int x;
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int y;
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} ccGridSize;
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//! helper function to create a ccGridSize
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static inline ccGridSize
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ccg(const int x, const int y)
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{
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ccGridSize v = {x, y};
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return v;
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}
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//! a Point with a vertex point, a tex coord point and a color 4F
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typedef struct _ccV2F_C4F_T2F
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{
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//! vertices (2F)
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ccVertex2F vertices;
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//! colors (4F)
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ccColor4F colors;
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//! tex coords (2F)
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ccTex2F texCoords;
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} ccV2F_C4F_T2F;
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//! a Point with a vertex point, a tex coord point and a color 4B
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typedef struct _ccV3F_C4B_T2F
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{
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//! vertices (3F)
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ccVertex3F vertices; // 12 bytes
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// char __padding__[4];
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//! colors (4B)
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ccColor4B colors; // 4 bytes
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// char __padding2__[4];
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// tex coords (2F)
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ccTex2F texCoords; // 8 byts
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} ccV3F_C4B_T2F;
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//! 4 ccVertex3FTex2FColor4B
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typedef struct _ccV3F_C4B_T2F_Quad
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{
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//! top left
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ccV3F_C4B_T2F tl;
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//! bottom left
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ccV3F_C4B_T2F bl;
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//! top right
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ccV3F_C4B_T2F tr;
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//! bottom right
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ccV3F_C4B_T2F br;
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} ccV3F_C4B_T2F_Quad;
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//! 4 ccVertex2FTex2FColor4F Quad
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typedef struct _ccV2F_C4F_T2F_Quad
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{
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//! bottom left
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ccV2F_C4F_T2F bl;
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//! bottom right
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ccV2F_C4F_T2F br;
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//! top left
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ccV2F_C4F_T2F tl;
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//! top right
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ccV2F_C4F_T2F tr;
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} ccV2F_C4F_T2F_Quad;
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//! Blend Function used for textures
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typedef struct _ccBlendFunc
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{
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//! source blend function
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GLenum src;
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//! destination blend function
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GLenum dst;
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} ccBlendFunc;
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//! delta time type
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//! if you want more resolution redefine it as a double
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typedef float ccTime;
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//typedef double ccTime;
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#endif //__CCTYPES_H__
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