2011-03-21 15:59:37 +08:00
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cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011
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[all platforms]
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2011-03-21 18:19:36 +08:00
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400 Bug typo, rename CCamera.cpp to CCCamera
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403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios
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405 Bug CCConfiguration::checkForGLExtension(const string&) sometimes may crashes
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407 Bug replace "CCGL.h" with "CCGL.h" in CCCamera.cpp, for case-sensitive systems
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408 Bug memory leak in CCImage::_initWithPngData
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409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios
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418 Feature add copyright of cocos2d-iphone original authors to each file
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423 Bug fix compilation warnings when COCOS2D_DEBUG == 2
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2011-03-21 15:59:37 +08:00
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[ios]
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2011-03-21 18:19:36 +08:00
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404 Bug HiResTest isnot prerfect on HVGA/Retina yet
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410 Bug xcode3 template, cannot find libxml from header searh paths in release build
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419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios
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2011-03-21 15:59:37 +08:00
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[android]
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2011-03-21 18:19:36 +08:00
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399 Bug HelloWorld crashes when the screen is touched
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405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped
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2011-03-21 15:59:37 +08:00
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[win32]
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2011-03-21 18:19:36 +08:00
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395 Bug make AppDelegate.cpp created by VS wizard portable without any modification
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401 Bug VisualStudio template for 2010 OutputDir errors
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2011-03-21 15:59:37 +08:00
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2011-03-15 16:18:32 +08:00
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cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011
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[all platforms]
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2011-03-21 18:19:36 +08:00
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316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions
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336 Refactor refactor platform porting layer
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253 Bug xml parser sometimes crashes
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375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev
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332 Feature upgrade tests from 0.99.4 to 0.99.5
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2011-03-15 16:18:32 +08:00
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[ios]
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2011-03-21 18:19:36 +08:00
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363 Bug CCLabelTTF can't treat line breaks and wrapping correctly.
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351 Feature CCLabelTTF cannot automatic line break on iphone
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352 Bug ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work
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392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true)
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385 Feature implement ccos2d::CCLog
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388 Feature update the template for iOS
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2011-03-15 16:18:32 +08:00
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[android]
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2011-03-21 18:19:36 +08:00
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247 Feature support multitouch
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242 Feature support accelerometer on android
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353 Feature support jpg on android
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344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices
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356 Bug CCLabelTTF::initWithString crashed
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2011-03-15 16:18:32 +08:00
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[wophone]
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2011-03-21 18:19:36 +08:00
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386 Bug resolve the compile conflict on wophone sdk
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383 Bug The approach which handle left soft-key clicked is not work
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377 Feature Replace the word "uphone" with "wophone"
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357 Bug CCLabelTTF doesn't support words contain line breaks.
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348 Bug CCLabelTTF blur if color = white and fontSize < 24
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2011-03-15 16:18:32 +08:00
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[win32]
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2011-03-21 18:19:36 +08:00
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373 Feature Disable PVRFrame window when cocos2d running
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355 Bug CCLabelTTF doesn't support line breaks and wrapping words
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300 Feature wizard for Visual C++ 2008 Express & VS2010 Express/Professional
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2011-03-15 16:18:32 +08:00
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2011-01-26 17:56:06 +08:00
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cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011
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[all platforms]
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- upgrade engine logic internal & interfaces to 0.99.5
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- the list of menu items in tests is showing how to scroll now
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- lots of bugs fixed
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[iphone]
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- add new project templates for Xcode
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- add the c++ wrapper for CocosDenshion::SimpleAudioEngine
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- support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont
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[android]
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- add CocosDenshion::SimpleAudioEngine implement on android
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- the engine can adjust the apk filename automatically
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- the engine will not crash at surface recreate, especially at background-to-foreground switching
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2011-03-09 17:28:35 +08:00
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[wophone]
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2011-01-26 17:56:06 +08:00
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- switch the game to background, then press power key will not cause the background music play again
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2011-03-09 17:28:35 +08:00
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- remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine.
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2011-01-26 17:56:06 +08:00
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Only zip resource is recommended and suppported.
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- can auto find the installed path of your game, and load zip resource file from the current folder.
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No absolute path in code any more. Do this to support installing games to micro-SD card
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2010-12-20 23:07:09 +08:00
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cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
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[all platforms]
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2011-03-09 17:28:35 +08:00
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- add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android
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2010-12-20 23:07:09 +08:00
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- Add namespace for CocosDenshion
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- fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
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- fix memory leaks on each platform
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- more details: http://www.cocos2d-x.org/versions/show/5
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[android]
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- Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
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- HelloWorld integrate all platforms in one directory now
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2010-12-20 23:27:18 +08:00
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- WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android,
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and this version will crashes when screen orientation changes or the game gack to foreground
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look more on this bug http://www.cocos2d-x.org/boards/10/topics/202
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2010-12-20 23:07:09 +08:00
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[iphone]
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- Add support of loading textureImageData from the ParticleDesign plist file
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- Fix more then 3000 complie warnings
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2010-12-20 23:27:18 +08:00
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- You can try to use this version to develop your iOS game now. It's much more stable than the previous version
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2011-03-09 17:28:35 +08:00
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[wophone]
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2010-12-20 23:07:09 +08:00
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- Games can easily read resources from zip file now. This will drastically reduce the memory usage
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- Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
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- Multi-touch support
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[win32]
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- SimpleAudioEngine can play background musci with repeating now
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cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
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2010-11-29 15:36:18 +08:00
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* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
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* refactor the directory structure of HelloWorld & tests
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2011-03-09 17:28:35 +08:00
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* cocos2d-wophone supports accelerometer
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* add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008
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* jump out a message box when load texture failed (win32 & wophone)
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2010-11-29 15:36:18 +08:00
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* more details: http://www.cocos2d-x.org/versions/show/4
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2010-11-18 20:32:01 +08:00
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2011-03-09 17:28:35 +08:00
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cocos2d-0.99.4-wophone-win32-stable-rc1
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2010-11-18 20:32:01 +08:00
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http://www.cocos2d-x.org/versions/show/1
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http://www.cocos2d-x.org/versions/show/2
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http://www.cocos2d-x.org/versions/show/3
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2010-10-01 07:35:28 +08:00
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