axmol/cocos/editor-support/spine/PolygonBatch.h

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2014-10-15 11:23:02 +08:00
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_POLYGONBATCH_H_
#define SPINE_POLYGONBATCH_H_
#include "cocos2d.h"
namespace spine {
class PolygonBatch : public cocos2d::Ref {
public:
static PolygonBatch* createWithCapacity (ssize_t capacity);
void add (const cocos2d::Texture2D* texture,
const float* vertices, const float* uvs, int verticesCount,
const int* triangles, int trianglesCount,
cocos2d::Color4B* color);
void flush ();
protected:
PolygonBatch();
virtual ~PolygonBatch();
bool initWithCapacity (ssize_t capacity);
ssize_t _capacity;
cocos2d::V2F_C4B_T2F* _vertices;
int _verticesCount;
GLushort* _triangles;
int _trianglesCount;
const cocos2d::Texture2D* _texture;
};
}
#endif // SPINE_POLYGONBATCH_H_