mirror of https://github.com/axmolengine/axmol.git
64 lines
2.4 KiB
C
64 lines
2.4 KiB
C
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_POLYGONBATCH_H_
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#define SPINE_POLYGONBATCH_H_
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#include "cocos2d.h"
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namespace spine {
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class PolygonBatch : public cocos2d::Ref {
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public:
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static PolygonBatch* createWithCapacity (ssize_t capacity);
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void add (const cocos2d::Texture2D* texture,
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const float* vertices, const float* uvs, int verticesCount,
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const int* triangles, int trianglesCount,
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cocos2d::Color4B* color);
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void flush ();
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protected:
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PolygonBatch();
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virtual ~PolygonBatch();
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bool initWithCapacity (ssize_t capacity);
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ssize_t _capacity;
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cocos2d::V2F_C4B_T2F* _vertices;
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int _verticesCount;
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GLushort* _triangles;
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int _trianglesCount;
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const cocos2d::Texture2D* _texture;
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};
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}
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#endif // SPINE_POLYGONBATCH_H_
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