axmol/cocos/editor-support/spine/SkeletonData.h

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/******************************************************************************
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* Spine Runtimes Software License
* Version 2.1
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*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_SKELETONDATA_H_
#define SPINE_SKELETONDATA_H_
#include <spine/BoneData.h>
#include <spine/SlotData.h>
#include <spine/Skin.h>
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#include <spine/EventData.h>
#include <spine/Animation.h>
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#include <spine/IkConstraintData.h>
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct spSkeletonData {
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const char* version;
const char* hash;
float width, height;
int bonesCount;
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spBoneData** bones;
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int slotsCount;
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spSlotData** slots;
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int skinsCount;
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spSkin** skins;
spSkin* defaultSkin;
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int eventsCount;
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spEventData** events;
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int animationsCount;
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spAnimation** animations;
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int ikConstraintsCount;
spIkConstraintData** ikConstraints;
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} spSkeletonData;
spSkeletonData* spSkeletonData_create ();
void spSkeletonData_dispose (spSkeletonData* self);
spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName);
int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName);
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spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName);
int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName);
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spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName);
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spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName);
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spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName);
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spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* ikConstraintName);
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#ifdef SPINE_SHORT_NAMES
typedef spSkeletonData SkeletonData;
#define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__)
#define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__)
#define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__)
#define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__)
#define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__)
#define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__)
#define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__)
#define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__)
#define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__)
#endif
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#ifdef __cplusplus
}
#endif
#endif /* SPINE_SKELETONDATA_H_ */