axmol/cocos/audio/android/opensl/OpenSLEngine.h

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#ifndef _OPENSL_ENGINE_H_
#define _OPENSL_ENGINE_H_
#include <assert.h>
#include <jni.h>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include <map>
#include <vector>
#include <dlfcn.h>
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#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <sys/types.h>
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#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <android/log.h>
#include <jni/JniHelper.h>
#include <dlfcn.h>
class OpenSLEngine
{
public:
OpenSLEngine();
~OpenSLEngine();
void createEngine(void * pHandle);
void closeEngine();
bool preloadBackgroundMusic(const char * filename);
void setBackgroundMusicState(int state);
int getBackgroundMusicState();
void rewindBackgroundMusic();
void setBackgroundMusicLooping(bool isLooping);
void setBackgroundVolume(int volume);
int getBackgroundVolume();
bool recreatePlayer(const char* filename);
unsigned int preloadEffect(const char * filename);
void unloadEffect(const char * filename);
int getEffectState(unsigned int effectID);
void setEffectState(unsigned int effectID, int state, bool isClear = false);
void setAllEffectState(int state);
void resumeEffect(unsigned int effectID);
void resumeAllEffects();
void setEffectParameters(unsigned int effectID, bool isLooping, float pitch, float pan, float gain);
void setEffectsVolume(float volume);
float getEffectsVolume();
private:
SLmillibel _musicVolume;
float _effectVolume;
};
#endif