2013-07-23 07:12:18 +08:00
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#include "cddandroidOpenSLEngine.h"
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namespace CocosDenshion {
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namespace android {
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OpenSLEngine::~OpenSLEngine() {
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}
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2013-07-18 08:07:24 +08:00
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void OpenSLEngine::preloadBackgroundMusic(const char* pszFilePath) { }
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void OpenSLEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { }
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void OpenSLEngine::stopBackgroundMusic(bool bReleaseData) { }
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void OpenSLEngine::pauseBackgroundMusic() { }
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void OpenSLEngine::resumeBackgroundMusic() { }
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void OpenSLEngine::rewindBackgroundMusic() { }
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bool OpenSLEngine::willPlayBackgroundMusic() { }
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bool OpenSLEngine::isBackgroundMusicPlaying() { }
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float OpenSLEngine::getBackgroundMusicVolume() { }
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void OpenSLEngine::setBackgroundMusicVolume(float volume) { }
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float OpenSLEngine::getEffectsVolume() { }
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void OpenSLEngine::setEffectsVolume(float volume) { }
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2013-07-25 07:59:17 +08:00
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unsigned int OpenSLEngine::playEffect(const char* pszFilePath,
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bool bLoop,
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float pitch, float pan,
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float gain) {
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}
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2013-07-18 08:07:24 +08:00
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void OpenSLEngine::pauseEffect(unsigned int nSoundId) { }
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void OpenSLEngine::pauseAllEffects() { }
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void OpenSLEngine::resumeEffect(unsigned int nSoundId) { }
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void OpenSLEngine::resumeAllEffects() { }
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void OpenSLEngine::stopEffect(unsigned int nSoundId) { }
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void OpenSLEngine::stopAllEffects() { }
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void OpenSLEngine::preloadEffect(const char* pszFilePath) { }
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void OpenSLEngine::unloadEffect(const char* pszFilePath) { }
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2013-07-23 07:12:18 +08:00
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}
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}
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