axmol/cocos/scripting/lua/bindings/lua_cocos2dx_manual.hpp

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#ifndef COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_GENERATED_LUA_COCOS2DX_MANUAL_H
#define COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_GENERATED_LUA_COCOS2DX_MANUAL_H
#ifdef __cplusplus
extern "C" {
#endif
#include "tolua++.h"
#ifdef __cplusplus
}
#endif
#include "cocos2d.h"
#include "LuaScriptHandlerMgr.h"
NS_CC_BEGIN
class LuaEventListenerCustom
{
public:
static EventListenerCustom* create(const std::string& eventName);
};
class LuaEventListenerAcceleration
{
public:
static EventListenerAcceleration* create();
};
NS_CC_END
USING_NS_CC;
TOLUA_API int register_all_cocos2dx_manual(lua_State* tolua_S);
TOLUA_API int register_cocos2dx_event_releated(lua_State* tolua_S);
struct LuaEventAccelerationData
{
void* acc;
Event* event;
LuaEventAccelerationData(void* inAcc,Event* inEvent)
:acc(inAcc),event(inEvent)
{
}
};
struct LuaEventKeyboarData
{
int keyCode;
Event* event;
LuaEventKeyboarData(int inKeyCode,Event* inEvent)
:keyCode(inKeyCode),event(inEvent)
{
}
};
struct LuaEventTouchData
{
Touch* touch;
Event* event;
LuaEventTouchData(Touch* inTouch, Event* inEvent)
:touch(inTouch),
event(inEvent)
{
}
};
struct LuaEventTouchesData
{
std::vector<Touch*> touches;
Event* event;
LuaEventTouchesData(std::vector<Touch*> inTouches, Event* inEvent)
:touches(inTouches),
event(inEvent)
{
}
};
struct LuaEventMouseData
{
Event* event;
LuaEventMouseData(Event* inEvent)
:event(inEvent)
{
}
};
#endif // #ifndef COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_GENERATED_LUA_COCOS2DX_MANUAL_H