axmol/scripting/lua/cocos2dx_support/LuaCocos2d.h

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#ifndef __LUACOCOS2D_H_
#define __LUACOCOS2D_H_
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extern "C" {
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#include "tolua++.h"
#include "tolua_fix.h"
}
#include <map>
#include <string>
#include "tolua_fix.h"
#include "cocos2d.h"
#include "SimpleAudioEngine.h"
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using namespace cocos2d;
using namespace CocosDenshion;
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TOLUA_API int tolua_LuaCocos2d_open(lua_State* tolua_S);
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#endif // __LUACOCOS2D_H_