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/****************************************************************************
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2019-11-23 20:27:39 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCNAV_MESH_OBSTACLE_H__
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#define __CCNAV_MESH_OBSTACLE_H__
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#include "base/ccConfig.h"
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#if CC_USE_NAVMESH
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# include "2d/CCComponent.h"
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# include "base/CCRef.h"
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# include "math/Vec3.h"
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# include "recast/DetourNavMesh.h"
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# include "recast/DetourTileCache.h"
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NS_CC_BEGIN
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/**
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* @addtogroup 3d
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* @{
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*/
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/** @brief NavMeshObstacle: The code wrapping of dtTileCacheObstacle, use component mode. */
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class CC_DLL NavMeshObstacle : public Component
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{
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friend class NavMesh;
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public:
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enum NavMeshObstacleSyncFlag
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{
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NONE = 0,
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NODE_TO_OBSTACLE = 1,
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OBSTACLE_TO_NODE = 2,
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NODE_AND_NODE = NODE_TO_OBSTACLE | OBSTACLE_TO_NODE,
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};
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/**
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Create obstacle, shape is cylinder
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@param radius The radius of obstacle.
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@param height The height of obstacle.
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*/
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static NavMeshObstacle* create(float radius, float height);
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static const std::string& getNavMeshObstacleComponentName();
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virtual void onEnter() override;
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virtual void onExit() override;
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/** Set radius of obstacle */
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void setRadius(float radius);
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/** Get radius of obstacle */
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float getRadius() const { return _radius; }
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/** Set height of obstacle */
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void setHeight(float height);
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/** Get height of obstacle */
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float getHeight() const { return _height; }
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/**
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* synchronization between node and obstacle is time consuming, you can skip some synchronization using this
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* function
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*/
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void setSyncFlag(const NavMeshObstacleSyncFlag& flag) { _syncFlag = flag; }
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NavMeshObstacleSyncFlag getSyncFlag() const { return _syncFlag; }
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/** synchronize parameter to obstacle. */
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void syncToObstacle();
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/** synchronize parameter to node. */
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void syncToNode();
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CC_CONSTRUCTOR_ACCESS : NavMeshObstacle();
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virtual ~NavMeshObstacle();
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bool initWith(float radius, float height);
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private:
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void addTo(dtTileCache* tileCache);
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void removeFrom(dtTileCache* tileCache);
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void preUpdate(float delta);
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void postUpdate(float delta);
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private:
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float _radius;
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float _height;
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NavMeshObstacleSyncFlag _syncFlag;
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dtObstacleRef _obstacleID;
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dtTileCache* _tileCache;
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};
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/** @} */
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NS_CC_END
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#endif // CC_USE_NAVMESH
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#endif // __CCNAV_MESH_OBSTACLE_H__
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