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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Author: Jeff Wang <wohaaitinciu@gmail.com>
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2021-10-04 15:55:01 +08:00
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http://www.cocos2d-x.org
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2021-10-04 15:55:01 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-10-04 15:55:01 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-10-04 15:55:01 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2021-12-25 10:04:45 +08:00
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2021-10-04 15:55:01 +08:00
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#ifndef __COCOS2D__UI__WEBVIEWIMPL_WIN32_H_
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#define __COCOS2D__UI__WEBVIEWIMPL_WIN32_H_
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#include "platform/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
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# include <string>
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# include "CCStdC.h"
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namespace cocos2d
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{
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class Data;
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class Renderer;
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class Mat4;
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namespace ui
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{
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class WebView;
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}
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} // namespace cocos2d
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class Win32WebControl;
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namespace cocos2d
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{
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namespace ui
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{
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class WebViewImpl
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{
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public:
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WebViewImpl(cocos2d::ui::WebView* webView);
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virtual ~WebViewImpl();
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void setJavascriptInterfaceScheme(const std::string& scheme);
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void loadData(const cocos2d::Data& data,
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const std::string& MIMEType,
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const std::string& encoding,
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const std::string& baseURL);
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void loadHTMLString(const std::string& string, const std::string& baseURL);
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void loadURL(const std::string& url, bool cleanCachedData);
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void loadFile(const std::string& fileName);
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void stopLoading();
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void reload();
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bool canGoBack();
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bool canGoForward();
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void goBack();
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void goForward();
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void evaluateJS(const std::string& js);
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void setScalesPageToFit(const bool scalesPageToFit);
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virtual void draw(cocos2d::Renderer* renderer, cocos2d::Mat4 const& transform, uint32_t flags);
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virtual void setVisible(bool visible);
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void setBounces(bool bounces);
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void setOpacityWebView(float opacity);
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float getOpacityWebView() const;
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void setBackgroundTransparent();
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private:
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bool _createSucceeded;
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Win32WebControl* _systemWebControl;
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WebView* _webView;
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};
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} // namespace ui
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} // namespace cocos2d
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
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#endif // __COCOS2D__UI__WEBVIEWIMPL_WIN32_H_
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